<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6609051294543459156</id><updated>2012-02-16T08:14:35.900-06:00</updated><category term='rules'/><category term='GM advice'/><category term='Shourido'/><category term='skills'/><category term='combat'/><category term='Spirits'/><category term='web supplement'/><category term='Scorpion Clan'/><category term='monks'/><category term='Phoenix Clan'/><category term='Emerald Empire'/><category term='Mantis Clan'/><category term='Dragon Clan'/><category term='Great Clans'/><category term='naked steel'/><category term='Lion Clan'/><category term='preview'/><category term='HoR'/><category term='yojimbo'/><category term='Magistrate'/><category term='Setting info'/><category term='weapons'/><category term='EotE'/><category term='Gen Con'/><category term='Crab Clan'/><category term='Spider Clan'/><category term='ninja'/><category term='non humans'/><category term='Book of Air'/><category term='Crane Clan'/><category term='Imperial Histories'/><category term='shugenja'/><category term='Bushido'/><category term='Unicorn Clan'/><category term='Law'/><category term='maho'/><title type='text'>The Celestial Agonies</title><subtitle type='html'>Legend of the Five Rings RPG Blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-5232111777563040226</id><published>2011-09-20T21:13:00.001-05:00</published><updated>2011-09-20T21:56:27.369-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magistrate'/><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><category scheme='http://www.blogger.com/atom/ns#' term='Law'/><title type='text'>The Truth</title><content type='html'>The Truth&lt;br /&gt;&lt;br /&gt;By &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;Rokugani law is an interesting beast. But before I get into the bulk of this conversation I think we should watch this video.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/zcyqqlZYapo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;There is a lot about Rokugan we can walk away from watching that scene. And not just Scorpion players, or Crab players or even Lion players, Jack speaks to several elements that are thematic to L5R in a matter of a few minutes. But what we are going to walk away with today is the point that Rokugani don’t want the truth.&lt;br /&gt;&lt;br /&gt;Now this is partially true. They do after all value Honesty, but the tenet of Honesty is not the same thing as being truthful and a guileful person can uphold Honesty without being 100% truthful. That’s why Rokugani worry so much about their On, they desire in some regards to hide the truth.&lt;br /&gt;&lt;br /&gt;Thus Rokugani law isn’t about the truth. Well not in a straightforward Perry Mason, Law and Order or CSI kind of way. That’s not to say that games run on the idea of getting to the bottom of it all and finding out who really did it and thus punish them is wrong. I love a good mystery, and that kind of adventure has its place in a game. It’s the Kitsuki’s strong point and it makes them the king in a magistrate game.&lt;br /&gt;However that’s just a tiny fraction of how Rokugani law works. After all the Kitsuki method is considered a joke by most clans. &lt;br /&gt;&lt;br /&gt;Ultimately what Rokugani want from their law is accountability. A crime was committed and someone has to pay. Honor demands it. Because Rokugan is a land where honor is stronger than steel it is assumed that the guilty party will be found out. Because the honorable thing to do once confronted with the fact that you committed a crime is to admit it and to ask for seppuku. Honor is the reason why someone can’t be punished for a crime till they confess to it. The honorable mans guilt will eventually weigh him down enough that he will give in and seek redemption. That or he gives into the torture.&lt;br /&gt;&lt;br /&gt;In either case because honor is such a central key to how law is prosecuted in Rokugan, things like Investigation skills or techniques become secondary to the individuals with in the setting. Good magistrates get the job done because honor will guide them to the right person and honor will cause said person to admit his guilt.&lt;br /&gt;&lt;br /&gt;Now the reality is far far worse and more bleak than that. People lie and cheat and abuse the system all the time. Innocent samurai get accused and are convicted of crimes. But even the possibility of a wrongfully prosecuted case has hope. Rokugani believe in karma after all and if a magistrate knowingly convicts the wrong person then he’ll get his in the end. There is also the possibility that the wronged samurai’s spirit will find a way to get revenge from beyond the grave. After all spirits and ancestors influence Rokugani life and getting ones family to clear your name is right up the alley for their beliefs.&lt;br /&gt;&lt;br /&gt;The wonderful thing about this though is that it opens up more avenues for rp. Being a magistrate after all is as much a matter of political ties as it is a matter of skill. And because it’s not an evidentiary based system it gives both players and GM’s wiggle room on how to be a good magistrate.&lt;br /&gt;&lt;br /&gt;You’re not required to have more ranks in Investigation than the Kitsuki to be good at being a magistrate. You can approach the magistrate game in your own unique way based on how you see law in Rokugan. &lt;br /&gt;&lt;br /&gt;Do you want to trade favors to catch the “right” crook? Do you want to blackmail the guilty or the innocent? Or someone close to an innocent or guilty person? Do you see it as a means to more power and prestige? Do you want to right the wrongs of society? Avenge a family slight?&lt;br /&gt;&lt;br /&gt;For the GM you can test a player’s resolve. Is he going to back down to political pressure? Is he going to accuse people regardless of whether or not they actually did it? How long can someone with high status protect themselves from the law? Are the PC’s going to build a group of allies to help take down a well placed criminal? Is an ugly truth that does more damage to one’s family, clan the Empire worth punishing the guilty?&lt;br /&gt;&lt;br /&gt;It’s a rich field that opens up the more and more one considers that Rokugani law ultimately cares about accountability than it does truth. That it makes a very large assumption that honor will win out in the end. And it gives characters who aren’t Kitsuki more to do than being back up dancers :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-5232111777563040226?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/5232111777563040226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/truth.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5232111777563040226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5232111777563040226'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/truth.html' title='The Truth'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/zcyqqlZYapo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6140714835280360229</id><published>2011-09-16T12:05:00.003-05:00</published><updated>2011-09-16T12:07:03.959-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Book of Air'/><category scheme='http://www.blogger.com/atom/ns#' term='naked steel'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Histories'/><title type='text'>Naked Steel 5</title><content type='html'>This is a bit late. School and all :(. But Naked Steels has been up for awhile. Anyone who hasn't checked it out should. You can find it &lt;a href="http://www.rpg.net/columns/nakedsteel/nakedsteel5.phtml"&gt; here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Shawn gives us another sneak peak into mechanics of Imperial Histories and the Book of Air. Though I'm far more interested in what he shows us of the prize winning setting that will be apart of Imperial Histories. Great stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6140714835280360229?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6140714835280360229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/naked-steel-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6140714835280360229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6140714835280360229'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/naked-steel-5.html' title='Naked Steel 5'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-5685805968747835167</id><published>2011-09-03T12:05:00.002-05:00</published><updated>2011-09-03T12:09:08.261-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spider Clan'/><title type='text'>Kokujin Tattoo's</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-RQFjvWNRDEQ/TmJeh2BbyNI/AAAAAAAAAJs/MDe5onk809Q/s1600/Kokujin.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://3.bp.blogspot.com/-RQFjvWNRDEQ/TmJeh2BbyNI/AAAAAAAAAJs/MDe5onk809Q/s320/Kokujin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648180818206247122" /&gt;&lt;/a&gt;Kokujin Tattoo's&lt;br /&gt;By &lt;br /&gt;&lt;br /&gt;Okuma&lt;br /&gt;&lt;br /&gt;Hello everyone,&lt;br /&gt;&lt;br /&gt;Dace asked me to tell you a bit about the Order of Kokujin tattoos, since the family is now available with the release of Great Clans. Mechanically, players should consider tattooed monk and order of the spider monk schools to create characters from this family. &lt;br /&gt;&lt;br /&gt;I would go myself for an order of the spider monk 3 then multi school in the tattooed monk : Kokujin didn’t had as much power in his blood neither as much quantities as the Togashi (since he was the only one providing, while they were a couple providing for the Togashi). As such, his students had to prove themselves through his Dark Lotus sect training before being granted any tattoos. In truth, most of the original members of the Order of Kokujin had ranks in other schools before joining and were granted tattoos to enforce loyalty through the Shadowlands power Blood domination but those who joined his Dark Lotus sect (after Kokujin joined with Daigotsu) had to undergo many trials before being granted tattoos.&lt;br /&gt;&lt;br /&gt;Now that we cleared the question of which school to use, let’s see about the tattoos in question. I would use quotes from the story The Mad Dragon by Shawn Carman ( http://www.kazenoshiro.com/kazenoshiro/8/h8e02p25.php ) to illustrate the tattoos in question. Those tattoos will have the same mechanical effects, but much darker visual effects. A good thing to throw your players off-balance wondering what those tattoos do !&lt;br /&gt;&lt;br /&gt;Matsuo unleashed a devastating cone of frost from his mouth. The cone washed over Kokujin, who disappeared in the blinding sheet of white. The cone gave way to a hissing cloud of steam, however, and Kokujin re-emerged, his body wreathed in red fire, a tattoo of a boiling pit of pitch blazing on his shoulder.&lt;br /&gt;&lt;br /&gt;So our first tattoo is the boiling pit of pitch. One of the most visual tattoo ever described, covering the whole body in red fire, his effect is protection. I would use the Crab tattoo, who provide reduction, to simulate this tattoo.&lt;br /&gt;&lt;br /&gt;Kokujin's fists grew like stone as the tattoo of obsidian on his back surged with power.&lt;br /&gt;&lt;br /&gt;An martial art tattoo, this one can easily be duplicated by the Blaze tattoo.&lt;br /&gt;&lt;br /&gt;A Tsuburu no Oni tattoo crawled up Kokujin's back, and the mad monk leaned forward and bellowed. It was a riotous sound, accompanied by a tempest of unbelievably foul-smelling wind. Matsuo was lifted from the ground and dashed against the cavern wall.&lt;br /&gt;&lt;br /&gt;An interesting effect for this tattoo : the creation of a cone of wind. Difficult to really imitate that with another tattoo, but you can get it close with the Dragon tattoo. The main difference is going to be in the way damage is dealt (wind instead of fire, which can have different effects regarding to some protection, most likely spells) and the DR of the spell. As a fire-damage tattoo, the Dragon tattoo uses the fire ring. As a wind-damage tattoo, I would use the air ring for the damage rating of this tattoo.&lt;br /&gt;&lt;br /&gt;the form of a brilliant white dragon on his chest. The tattoo had not been there only seconds before, and as he rose, Matsuo unleashed a devastating cone of frost from his mouth&lt;br /&gt;&lt;br /&gt;Following on my suggestion on making a Dragon tattoo using the air ring, here is a normal Togashi tattoo : the frost dragon tattoo. The Frost Dragon is the wrathful aspect of the fortune Inari, and punishes those who offended him by icing their rice paddies. The Frost Dragon tattoo creates the same effect as the Dragon tattoo, but with frost instead of fire. Using the same basic idea as for the Tsuburu no oni tattoo, the Frost Dragon tattoo would use the water ring for his damage rating instead of fire but works otherwise like the Dragon Tattoo.&lt;br /&gt;&lt;br /&gt;Shikibu no Oni tattoo: this tattoo show a representation of the oni lord that stole the bodies of the dead.&lt;br /&gt;&lt;br /&gt;A tattoo who isn’t actually described directly in the stories, from the bits of description I assumed it was Shikibu no oni and that the tattoo allowed healing abilities. A dark twist, I would use the Phoenix tattoo to simulate it. The visual of the deadly oni lord moving from one body to another would be quite a scary tattoo.&lt;br /&gt;&lt;br /&gt;Here we go, I hope those few lines helped you with ideas about how to turn your Togashi tattoos into scary Kokujin tattoos with little rule changes. There is a lot of possibilities ( Kyoso for Wind, Akuma for Blaze, Yakamo for bamboo…) now open, just take a list of scary shadowlands monsters and you are set to go.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-5685805968747835167?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/5685805968747835167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/kokujin-tattoos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5685805968747835167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5685805968747835167'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/09/kokujin-tattoos.html' title='Kokujin Tattoo&apos;s'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RQFjvWNRDEQ/TmJeh2BbyNI/AAAAAAAAAJs/MDe5onk809Q/s72-c/Kokujin.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-4059485505544125255</id><published>2011-08-21T20:07:00.008-05:00</published><updated>2011-08-21T20:21:16.759-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scorpion Clan'/><title type='text'>The Persona</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-xr8jXYLN_4w/TlGsgaAA6EI/AAAAAAAAAJk/px3bwM0w6Cw/s1600/kabuki1.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 224px; height: 320px;" src="http://1.bp.blogspot.com/-xr8jXYLN_4w/TlGsgaAA6EI/AAAAAAAAAJk/px3bwM0w6Cw/s320/kabuki1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5643481480807114818" /&gt;&lt;/a&gt;Persona &lt;br /&gt;By &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;While I feel the Shosuro Actor is a good school, as with anything in life, there are some area’s that I feel it could be improved upon. Or things I would have done differently. Nothing major mind you just some personal taste that I think makes more sense to me.&lt;br /&gt;&lt;br /&gt;First things first, breaking the persona. Now I’m of the opinion that doing such should be a hard task. It is after all a technique here that we’re talking about, not a mere use of the Acting skill. Thus I do agree with the side bar on Dealing With Shosuro Actors in a Game, with one minor exception.&lt;br /&gt;&lt;br /&gt;In my opinion the strength of a Shosuro Actor isn’t so much in his acting as is it’s his knowledge of the clan in question. For me no amount of acting is going to help you preserve your persona if you simply don’t know what you’re talking about. The book calls for two rolls in certain situations for covering up a mistake. The first roll is for when you say something wrong and  you are attempting to ally fears, thus a Sincerity (Deceit)/ Awareness roll  vs Investigation (Interrogation)/ Perception works. And if you’re displaying skills or attempting to “fake” it Acting/Awareness  vs Investigation (Notice)/ Perception is called for.&lt;br /&gt;&lt;br /&gt;But sometimes the character clearly doesn’t know what he’s talking about. Or simply forgets to do something that anyone from that clan would otherwise know to do. In these situations I recommend a Lore (Appropriate Clan)/ Intelligence roll vs Investigation (Notice)/ Perception. The reason for this is that ultimately you have to know something about the clan you’re attempting to infiltrate. &lt;br /&gt;&lt;br /&gt;On the flipside, if you don’t really feel like adding more rolls but feel as I do that you can’t fake your way through something you have no clue about I would recommend limiting the number of dice added from the skill by the characters rank in that particular clans lore. So if you’re pretending to be an Akodo Bushi and you need to cover up for not knowing something about the Hall of Ancestors or faking a ritual you just now learned about you would roll either Sincerity or Acting and limit the dice from those two skills by the Lore skill in question.&lt;br /&gt;&lt;br /&gt;Another concern comes in the form of the Persona skills themselves. Now during PT I tested it with the idea that the Persona skills never raised or that you weren’t using the higher of the two (your skills or the persona). In some regards it makes sense. You haven’t really learned all those skills. And of course you don’t want a character who uses his persona’s to become a jack of all trades with free skills.&lt;br /&gt;&lt;br /&gt;But it also presents an interesting problem in that Ide Tang obviously was a skilled diplomat and his skills were likely higher than just the basic beginner. So here are a few options.&lt;br /&gt;&lt;br /&gt;The first and easiest method is to merely allow the character to use the higher of his persona vs non persona skill. Thus if the persona has a Courtier of 1 and the Actor actually has Courtier 3 then use 3. Another method that one might consider is persona stacking. So instead of gaining a new persona at IR 3 and 5 you stack them onto your current persona and thus raise your phantom skills.&lt;br /&gt;&lt;br /&gt;But the method I prefer to use is to simply reduce the TN adjustment for the use of skills that both you and your persona knows. Thus if your persona is a Doji Courtier and you want to use Courtier and your normal roll has it at 4 then I would have them roll and require +5 raise in the TN. &lt;br /&gt;&lt;br /&gt;The reason for this is that at the end of the day you kinda have to balance the phantom skills against spending real xp on real skills. I think it would be less difficult to “break character” to do something both you and your persona can do than it is to “break character” to do something only you know how to do. But as I mentioned initially the balance between providing PC's with a jack of all trades character with phantom skills that are better than his real skills vs what the character truly knows is a though one to strike. With this method you maintain that it is in fact hard to "break character" even for something you already know and still encourage the character to learn real skills instead of always relying on phantom skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-4059485505544125255?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/4059485505544125255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/persona.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4059485505544125255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4059485505544125255'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/persona.html' title='The Persona'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xr8jXYLN_4w/TlGsgaAA6EI/AAAAAAAAAJk/px3bwM0w6Cw/s72-c/kabuki1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-1549498850339844769</id><published>2011-08-21T14:40:00.003-05:00</published><updated>2011-08-21T14:43:07.250-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Book of Air'/><category scheme='http://www.blogger.com/atom/ns#' term='naked steel'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Histories'/><title type='text'>Naked Steel # 4</title><content type='html'>&lt;a href="http://www.rpg.net/columns/nakedsteel/nakedsteel4.phtml"&gt;Naked Steel #4&lt;/a&gt; is up. In this update Shawn talks more about Imperial Histories, dropping a note about some extra web content that we'll see :)&lt;br /&gt;&lt;br /&gt;Also more on the Book of Air&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-1549498850339844769?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/1549498850339844769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/naked-steel-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1549498850339844769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1549498850339844769'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/naked-steel-4.html' title='Naked Steel # 4'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-4229073537667247901</id><published>2011-08-06T18:55:00.004-05:00</published><updated>2011-08-06T18:58:38.622-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Book of Air'/><category scheme='http://www.blogger.com/atom/ns#' term='naked steel'/><category scheme='http://www.blogger.com/atom/ns#' term='Imperial Histories'/><title type='text'>Naked Steel #3</title><content type='html'>The third issue of Naked Steel is up. It gives you another sneak peek at Great Clans (which should be availbe soon), Imperial Histories and Book of Air.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpg.net/columns/nakedsteel/nakedsteel3.phtml"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-4229073537667247901?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/4229073537667247901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/naked-steel-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4229073537667247901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4229073537667247901'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/naked-steel-3.html' title='Naked Steel #3'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-5030480187189532889</id><published>2011-08-04T09:36:00.005-05:00</published><updated>2011-08-04T21:42:52.800-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Crane Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Kakita Artisan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-kTG8JbqAJUI/TjqulNkJJJI/AAAAAAAAAJc/dcYLNhFKhHI/s1600/2b50fc6bf3c4b591330f7a0241692102.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 234px;" src="http://2.bp.blogspot.com/-kTG8JbqAJUI/TjqulNkJJJI/AAAAAAAAAJc/dcYLNhFKhHI/s320/2b50fc6bf3c4b591330f7a0241692102.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5637009837927244946" /&gt;&lt;/a&gt; by &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;You know there are plenty of reasons to hate the Crane. They have good duelist. They have good courtiers. Their bushi are fairly decent as well. So, yeah I can understand why people would hate the Crane. I suppose the Kakita Artisan will just be one more reason to hate on the Crane.&lt;br /&gt;&lt;br /&gt;The Yang to the Shosuro Actor's Yin, the Kakita Artisan makes a strong addition to most parties. They will sign extremely well when backed with a Kakita Bushi or a Doji Courtier. But in general for a school whose primary focus isn't politics but art it's got some very good political teeth. Having a Kakita Artisan can make some aspects of an adventuring party easier (gift giving for the win). &lt;br /&gt;&lt;br /&gt;The game has its fair share of schools that allow for more artistic pursuits. The Shiba Artisan, Tsi Smith, Shosuro Actor all let you be artistic for your clan. But in the realm of art the Kakita is king. At least to me anyway :). &lt;br /&gt;&lt;br /&gt;The Kakita Artisan also gets some very nice support in the form of Paths and Advanced Schools. Overall I expect Crane fans to be very pleased with what is offered.&lt;br /&gt;&lt;br /&gt;Kakita Artisan (Artisan) &lt;br /&gt;&lt;br /&gt;Unlike their occasional rivals among the Shiba, the Kakita Artisans do not confine themselves merely to the creation of physical art such as paintings or books of poetry. The Artisan Academy devotes itself to the study of every sort of art, whether it is performance-based or creation-based, and studies not only the ways of art but also the ways in which such art may be turned to the service of the Crane Clan.&lt;br /&gt;&lt;br /&gt;Rank Four: Undying Name&lt;br /&gt;Your art is now so magnificent that you can make and break the reputations of others by depicting or referencing them in your work. You may create a piece of art referring to another person by rolling [chosen art]/Awareness at a TN equal to 20 plus 5x their Glory Rank. With a success,&lt;br /&gt;you may either increase (if your art is complimentary) or decrease (if it is critical) their Glory by up to 5 points, plus an additional 5 points for every Raise you make on the roll. You may call two additional Raises to inflict a gain of Infamy on the target instead of a Glory change.&lt;br /&gt;&lt;br /&gt;You may not target the same person with this technique more than once every six months. Furthermore, persons of high station cannot have their reputations damaged by artists lacking in prestige – the target’s Status Rank cannot exceed your Glory or Status Rank (whichever is higher).&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;&lt;br /&gt;Kakita Naomi – Crane Storyteller &lt;br /&gt;&lt;br /&gt;Kakita Naomi is said to be one of the best storytellers alive. The wit and humor in her poems and stories are the stuff of legends. Her tales have even moved the Crab Champion to tears, though many do not remind the Champion of this. &lt;br /&gt;&lt;br /&gt;Naomi is a favorite in the courts of Rokugan, being sought after each winter to entertain and enthrall the host guest. She even has a standing invitation to the Emperors imperial court each winter. She even holds the position of honored guest when visiting the Imperial City. &lt;br /&gt;&lt;br /&gt;Her rivalry with the Scorpion playwright Shosuro Sakuya is notorious. While the source of their animosity is unknown it is rumored that in their youth the pair were lovers until Naomi was bethrowed to another. &lt;br /&gt;&lt;br /&gt;Naomi does not like her husband. She feels he is barely above being a barbarian. His only saving grace was that he came from the Ide family and not the Moto. She spends as much time as possible away from her husband, touring the empire and giving stirring performances to honor the Crane and its allies.&lt;br /&gt;&lt;br /&gt;Naomi’s favorite stories and poems focus around the conflict between love and duty. She has also captivated many a court with gripping tales of honor in the face of great adversity. Naomi is sharp witted and equally sharp tongued. When not entertaining a court she can often be found deeply involved in a conversation of some nature. &lt;br /&gt;&lt;br /&gt;Kakita Naomi&lt;br /&gt;School/Rank Kakita Artisan 5&lt;br /&gt;Air: 5&lt;br /&gt;Earth 2&lt;br /&gt;Fire 3&lt;br /&gt;Intelligence 4&lt;br /&gt;Water 3&lt;br /&gt;Void: 4&lt;br /&gt;Glory 4&lt;br /&gt;Honor: 5.0&lt;br /&gt;Status: 4&lt;br /&gt;&lt;br /&gt;Skills: Calligraphy 4, Courtier 4, Games: Sadane 6, Etiquette (Conversation, Courtesy) 4, Sincerity (Honesty) 4, Artisan: Poetry 6, Perform: Oratory 6, Perform: Storytelling 6, Perform: Song 4 Tea Ceremony 5, Lore: Heraldry 4, Lore: History 3, Lore: Crane Clan 4&lt;br /&gt;&lt;br /&gt;Advantages: Fame (3) Kharmic Tie (3 Shosuro Sakuya) Voice (3)&lt;br /&gt;Disadvantages: Contrary (3) Sworn Enemy (5 Shosuro Sakuya) True Love (3 Shosuro Sakuya)&lt;br /&gt;Techniques: Soul of the Artisan, The Souls Dreams, Free the Spirit, Undying Name, A Gift Beyond Price&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-5030480187189532889?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/5030480187189532889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/great-clans-preview-kakita-artisan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5030480187189532889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5030480187189532889'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/great-clans-preview-kakita-artisan.html' title='Great Clans Preview: Kakita Artisan'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kTG8JbqAJUI/TjqulNkJJJI/AAAAAAAAAJc/dcYLNhFKhHI/s72-c/2b50fc6bf3c4b591330f7a0241692102.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-962436790854748801</id><published>2011-08-04T09:33:00.002-05:00</published><updated>2011-08-04T22:08:31.591-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Scorpion Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Shosuro Actor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-XPfCSZ55dnI/TjquN325MjI/AAAAAAAAAJU/1kSHnMWDLFk/s1600/actor.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 239px;" src="http://1.bp.blogspot.com/-XPfCSZ55dnI/TjquN325MjI/AAAAAAAAAJU/1kSHnMWDLFk/s320/actor.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5637009436963320370" /&gt;&lt;/a&gt;by &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;The Shosuro Actor was one of my favorite 1st Edition schools. But it always had one large baffling problem that made the school unfun for me. You couldn't disguise yourself in a new persona till IR 3. This made no sense. After all they're actors right? Undercover agents. They should be able to assume that new persona when they are done training.&lt;br /&gt;&lt;br /&gt;Luckily for 4th Edition this logical inconsistency I faced was removed. Starting out a Shosuro Actor gains a persona at IR 1. Oh happy day :)&lt;br /&gt;&lt;br /&gt;Now for those who are new to 4th Edition the Shosuro Actor is part of the ninja team. Working as deep cover agents they go in and assume the identity of another clan member and collect information for the Scorpion. They also make fine assassins. Some even rise to prominent positions within their infiltrated clans, such as Ide Tang the daimyo of the Ide family. &lt;br /&gt;&lt;br /&gt;I would like to note that the Shosoru Actor is a somewhat difficult thing to play. Not too many non Scorpion's are going to be understanding of you wandering off to “be someone else” ;). It's one of those schools that will require a fair amount of work from the GM and player. But one that I think is worth it. &lt;br /&gt;&lt;br /&gt;The Shosuro Actor (Ninja)&lt;br /&gt;The Shosuro Butei (Acting) Academy is a famous acting school, rivaling the actors of the Kakita Artisan Academy, but its students are also taught methods of infiltration and impersonation. The most promising students receive instruction in poison, stealth, and assassination, and are&lt;br /&gt;given contacts within the Scorpion spy network to help them to build up the false personas which they use in their later espionage careers. For the vast majority of its students, of course, the Butei Academy is simply a school of the arts—the Scorpion students are aware the school is more than it seems, but are content to ignore such unpleasantness and focus on pursuing their craft. &lt;br /&gt;&lt;br /&gt;The skilled infiltrators who emerge from the Butei Academy are a matter of rumor and supposition to the rest of the Empire. There are fanciful tales of Scorpion infiltrators so skilled they could convince a doting mother to place an entire family’s welfare into their hands. These are exaggerations, but the Shosuro Actors are certainly quite skilled and they take their clan’s sacred duty to protect the Empire extremely seriously. In their view, whatever deceptions they must perpetrate are more than justified, and they are as ready to die for the clan as any other Scorpion.&lt;br /&gt;&lt;br /&gt;Rank Five: The Third Face&lt;br /&gt;The Shosuro Actor is now a true master of deception, infiltration, and murder. You gain a third persona. In addition, if you attack a foe who is unaware or does not expect danger from you, your Raises are not limited by your Void.&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;&lt;br /&gt;Shosuro Sakuya – Scorpion Playwright &lt;br /&gt;&lt;br /&gt;Shosuro Sakuya is one of the empires best playwrights. His troupe, the Laughing Frogs, has performed in various courts throughout Rokugan; including the Emperor's court. Sakuya has a standing invitation to attend the Imperial winter court. It is an honor that Sakuya enjoys taking as often as he can, when clan duties permit him to attend.&lt;br /&gt;&lt;br /&gt;Sakuya's plays are well known for their political satire. The Crane often serve as the antangonist for his plays and many delight in watching Sakuya's hero's (often Lion, Scorpion or Phoenix) getting the upper hand against them. Sakuya's critics speculate that the rivalry between Sakuya and Kakita Naomi is the cause for his depictions against the Crane. Whatever the reason though, Sakuya is not always welcome in Crane lands.&lt;br /&gt;&lt;br /&gt;The Shinning Blossom is Sakuya's playhouse in Ryoko Owari and serves as his training grounds for many agents with in the Scorpion. The Laughing Frogs are composed mostly of other bueti and infiltrators. While the bueti entertain a cities nobles the infiltrators sneak in and find information useful to the clan, plant incriminating evidence and other nefarious activities. It is rare that Sakuya undertakes assassination missions. While many in his employ are more than capable of taking out a target, the attention it would draw would undermine future performances. &lt;br /&gt;&lt;br /&gt;Shosuro Sakuya&lt;br /&gt;School/Rank &lt;br /&gt;Air: 4&lt;br /&gt;Awareness: 5&lt;br /&gt;Earth 3&lt;br /&gt;Fire 4&lt;br /&gt;Water 3&lt;br /&gt;Void: 4&lt;br /&gt;Glory 5&lt;br /&gt;Honor: 2.5&lt;br /&gt;Status: 4&lt;br /&gt;&lt;br /&gt;Skills: Acting (Crane, Phoenix, Lion) 6, Calligraphy (Scorpion Cipher) 3, Etiquette 4, Lore: Crane 3, Lore: Lion 3, Lore Phoenix 3, Lore: Heraldry 3, Knives 5, Meditation 4, Sincerity (Deceit) 6, Stealth 6&lt;br /&gt;&lt;br /&gt;Advantages: Fame (3)  Great Potential Acting (5), Kharmic Tie: Kakita Naomi (3) &lt;br /&gt;Disadvantages: Dependant (Niece 4), Sworn Enemy Kakita Naomi (5), True Love Kakita Naomi (3)&lt;br /&gt;&lt;br /&gt;Techniques: The First Face, The Subtle Sting, The Second Face, The Vipers Kiss, The Third Face&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-962436790854748801?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/962436790854748801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/great-clans-preview-shosuro-actor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/962436790854748801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/962436790854748801'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/08/great-clans-preview-shosuro-actor.html' title='Great Clans Preview: Shosuro Actor'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-XPfCSZ55dnI/TjquN325MjI/AAAAAAAAAJU/1kSHnMWDLFk/s72-c/actor.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-1405187245484250882</id><published>2011-07-29T00:10:00.003-05:00</published><updated>2011-07-29T00:15:25.882-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantis Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Tsuruchi Bounty Hunter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-zVyk7GdjdLw/TjJBiQo76YI/AAAAAAAAAJM/7aqElTguMEc/s1600/Tsuruchi_Saya_By_Raynkazuya_1920X1200.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-zVyk7GdjdLw/TjJBiQo76YI/AAAAAAAAAJM/7aqElTguMEc/s320/Tsuruchi_Saya_By_Raynkazuya_1920X1200.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5634638140631935362" /&gt;&lt;/a&gt; written by Kakita Seigi &lt;br /&gt;&lt;br /&gt;Even in the early days of the Tsuruchi family before the family joined the Mantis Clan, the small family was legendary throughout the Empire for its tenacious bounty hunters. These bounty hunters are a peculiar breed of law enforcement in Rokugan. Most duties are handled by magistrates, but an enduring contract made between the Tsuruchi family and the Emerald Champion authorizes the Tsuruchi family to hunt down known fugitives on the run. They are mercenaries for hire and magistrates, often busy with other important duties, will employ a Tsuruchi for a fee. So welcome to the world of Rokugan's bounty hunter.&lt;br /&gt;&lt;br /&gt;From a mechanical perspective, Design was strongly interested in developing a new Mantis Clan bushi school that focused on law enforcement, but one that was unique. Like other magistrate schools though, the requirements needed for an effective magistrate require a different set of techniques than the regular bushi. And the Tsuruchi Bounty Hunter is an interesting half-way marriage between the normal magistrate and an investigator. There is the usual set of magistrate schools, such as the Doji and Soshi Magistrates, that focus on more martial techniques to disable opponents. And while this works well for standard magistrates, the trail is often already "cold" by the time a Bounty Hunter is hired. So very much like a Kitsuki Investigator, an effective Bounty Hunter needs to specialize in tracking down his prey, sometimes with very little information to initially utilize.&lt;br /&gt;&lt;br /&gt;To represent both of these aspects, the Tsuruchi Bounty Hunter specializes in two major themes: tracking down fugitives and disabling opponents guilty of a crime. The first two techniques of the school actually solely focus on the hunt and its not until later that the school begins to focus on disabling the Tsuruchi's target. This means often that the more inexperienced bounty hunters will be sent on missions, in which the bounty hunter is asked to execute the target. After all it's usually much easier to just outrightly kill a criminal, than to be bothered with capturing him. &lt;br /&gt;&lt;br /&gt;In Tsuruchi fashion, the favored weapon of the school is unsurprisingly the yumi. However unlike their cousins in the Tsuruchi Archer school, the modern day Tsuruchi Bounty Hunter also trains with other weapons, such as a katana and knives, as often the Bounty Hunter may find himself in a social situation where it is unacceptable for the Bounty Hunter to carry his beloved yumi with him. &lt;br /&gt;&lt;br /&gt;Now I mentioned earlier that the school focuses on two themes. As a consequence that the Bounty Hunter often must devote a significant amount of his training to learn how to hunt down convicted criminals. This leaves a Bounty Hunter with much less time to fully master the martial arts like regular bushi. A Bounty Hunter is pretty much focused on fighting criminals declared guilty of a crime by an Imperial or a higher Mantis authority. Many of the Tsuruchi's more martial techniques reflect this more focused martial training &lt;br /&gt;&lt;br /&gt;Thus, a Tsuruchi Bounty Hunter is aptly comparable to the Lion's Shadow with respect to their combat competency. While very much skilled in the ways of the warrior, a Bounty Hunter is not nearly as a skilled combatant as a seasoned bushi. But what the Bounty Hunter lacks in the martial pursuit is made up in the extra focus of tracking down criminals. For gamers that enjoy magistrate games, the Tsuruchi Bounty Hunter promises to be an excellent and exciting school that complements the party's other bushi. &lt;br /&gt;&lt;br /&gt;Tsuruchi Bounty Hunter [Bushi]&lt;br /&gt;During the early days of the Tsuruchi family when they were known simply as the Wasp Clan, the vassals of Tsuruchi were well known for two things: their incredible skill at archery and their unwavering tenacity as bounty hunters. The clan was authorized by the Emerald Champion to hunt down fugitives from justice for a fee, and for many&lt;br /&gt;years the Wasp survived largely on the income generated by this practice. Although many samurai condemned this mercenary practice, no one could deny Tsuruchi prowess&lt;br /&gt;and few clan magistrates refused to employ them. &lt;br /&gt;&lt;br /&gt;Since the Tsuruchi family joined the Mantis clan, its two iconic pursuits have separated somewhat, becoming distinct schools which young Tsuruchi may choose between depending on their aptitudes and preferences. The majority choose to pursue a career as soldiers and archers within the Mantis military (the Tsuruchi Archer School), but a select few continue the family’s original tradition by becoming members&lt;br /&gt;of the small but famed Tsuruchi Bounty Hunter School. &lt;br /&gt;&lt;br /&gt;Members of the Tsuruchi Bounty Hunters are usually treated as clan magistrates within the Tsuruchi provinces and often within the Mantis Clan’s territory as a whole. The contract between Tsuruchi and the Emerald Champion still exists and thus the family can impart authority to a select number of students that is roughly equivalent to an Emerald Magistrate, at least insofar as the ability to apprehend known criminals. The Tsuruchi are extremely cautious in whom they trust such authority, however, since they are keenly aware the contract could be nullified if it is abused or misused.&lt;br /&gt;&lt;br /&gt;Tsuruchi Bounty Hunters traverse the Empire in search of fugitives, those accused of crimes by superior authorities who have escaped the justice they deserve. Although they can technically only hunt those decried by an Imperial authority, the Tsuruchi also accept individual bounties from clans or families who wish their assistance. Bounties are usually a number of koku equal to the Insight Rank of the target. This fee is doubled if the target is a violent criminal or a shugenja, and may increase even further if special or unusual circumstances apply.&lt;br /&gt;&lt;br /&gt;Technique Rank: 1&lt;br /&gt;Technique: A Hunter’s Sense: A Tsuruchi bounty hunter is well known as a fierce and terrible opponent of all who seek to evade justice, and even those who are without guilt find them intimidating. You gain a bonus of +1k1 to any Intimidation Skill Roll used against someone of lower caste who you believe can help you find your prey. When interacting with samurai, this bonus is reduced to +1k0 but applies to all Social Skill Rolls, not just Intimidation. Also, when you are hunting a particular target, you may roll additional unkept dice equal to your School Rank on any Hunting or Investigation Skill Rolls used to track the quarry down.&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;Tsuruchi Kita – The People's Bounty Hunter!&lt;br /&gt;&lt;br /&gt;Kita is a confident bounty hunter who makes her business other people's business. And she thinks that she has developed a revolutionary way of obtaining information. By treating the lower classes with respect and helping them in need, they are only so happy to return the favor when Kita has need of it. &lt;br /&gt;&lt;br /&gt;She tirelessly works upon crafting a reputation as a "noble" hero of the lower classes, so that whenever her Tsuruchi lords have need of information she is the one there to provide. Her many successes were recently noticed by the Emerald Magistrate, Doji Gohei. The two became fast friends and Gohei has provided Kita with endless employment as a bounty hunter. After a few years of working for Gohei, the Crane magistrate confided to Kita about a personal investigation. A very close friend of the Doji had asked Gohei to help him find a certain stolen item with the utmost discretion. While Gohei was skeptical of finding it, Kita boasted that not only could she find it, but that she would find the item before the winter. The two made a sizable wager of koku and Kita set off to find the missing artifact.&lt;br /&gt;&lt;br /&gt;Through her many contacts, Kita found that the missing artifact was actually Kaiu Armor and that two ronin were also searching for it in the North. After many months elapsed with no sign of either the armor or the ronin, she almost decided to give her search up. Two days before she was going to return home empty-handed, an eta in Nanashi Mura renewed the trail with some critical information. He had recently spotted a tattooed monk sporting a cart with magnificent armor.&lt;br /&gt;&lt;br /&gt;Traveling north upon the Dragon Heart Plains, Kita happened upon the two ronin she had earlier heard about. Instead of directly approaching them, she painstakingly crept upon them. Overhearing their rowdy and crude conversations, she learned that they were Crab ronin attempting to retrieve the same artifact she was. She also learned a great many personal things about both the samurai, most of which Kita didn't particular care to hear.&lt;br /&gt;&lt;br /&gt;During the night, Kita moved on and tracked down the monk after a few days. Kita attempted to ambush the monk, but the monk was too fast and strong. Instead of killing her, the monk restrained her and revealed himself as Togashi Kaiden. Kaiden offered her a hefty bounty by the Dragon Clan if she helped him dispose the armor in the Dragon furnaces. The Togashi asserted that a dark spirit had possessed the armor and that he was tasked with destroying it. Although she was undecided on whether this was true or not, Kita still agreed to help knowing the monk might kill her otherwise. However, while journeying with the monk, she left a trail that even an ignoramus could follow.&lt;br /&gt;&lt;br /&gt;Days later, her salvation finally came. The two Crab ronin attacked, and Kita took her opportunity to dispose of the tattooed man. After a short bloody battle, the monk was dead and the armor rescued. Kita and the two Crab headed back to Crab lands. She was going to claim her prize no matter what. After all, the monk could not have been right?&lt;br /&gt;&lt;br /&gt;Tsuruchi Kita&lt;br /&gt;School/Rank: Rank 3&lt;br /&gt;Air: 3 -Reflexes: 4&lt;br /&gt;Earth: 2&lt;br /&gt;Fire: 3&lt;br /&gt;Water: 3 -Perception: 4&lt;br /&gt;Void: 3&lt;br /&gt;&lt;br /&gt;Glory: 3.2&lt;br /&gt;Status: 1.5&lt;br /&gt;Honor: 3.9&lt;br /&gt;&lt;br /&gt;Skills: Athletics 3, Commerce 3, Hunting (Trailblazing, Tracking) 5, Etiquette 3, Intimidation 4, Investigation (Notice, Search) 5, Jiujutsu 3, Kenjutsu (Katana) 3, Kyujutsu (Yumi) 5, Lore: Heraldry 3, Lore: Underworld 4, Sincerity 2 (Honesty), Stealth 2&lt;br /&gt;&lt;br /&gt;Techniques: A Hunter’s Sense, No Prey Escapes, Justice of the Wasp&lt;br /&gt;Kata: Striking as Air, Striking as Fire&lt;br /&gt;&lt;br /&gt;Advantages: Ally: Doji Gohei (Inf. 2, Dev. 1), Hero of the People, Seven Fortunes' Blessing (Ebisu), Spy Network&lt;br /&gt;Disadvantages: Greedy, Overconfident&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-1405187245484250882?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/1405187245484250882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-tsuruchi-bounty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1405187245484250882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1405187245484250882'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-tsuruchi-bounty.html' title='Great Clans Preview: Tsuruchi Bounty Hunter'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-zVyk7GdjdLw/TjJBiQo76YI/AAAAAAAAAJM/7aqElTguMEc/s72-c/Tsuruchi_Saya_By_Raynkazuya_1920X1200.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6904978799655910042</id><published>2011-07-26T08:35:00.003-05:00</published><updated>2011-07-26T13:37:40.165-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='naked steel'/><title type='text'>Naked Steel #2</title><content type='html'>Shawn's column Naked Steel went up last week.&lt;br /&gt;&lt;br /&gt;http://www.rpg.net/columns/nakedsteel/nakedsteel2.phtml&lt;br /&gt;&lt;br /&gt;Covered in this article is the Matsu Beastmaster for Great Clans. The Kitsuki Justicar from Imperial Histories and a first look at the Daidoji Trading Council and the Doji Innocents from the Book of Air.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6904978799655910042?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6904978799655910042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/naked-steel-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6904978799655910042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6904978799655910042'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/naked-steel-2.html' title='Naked Steel #2'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-7576424216987142981</id><published>2011-07-20T01:13:00.001-05:00</published><updated>2011-07-20T01:16:06.378-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Crab Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Kaiu Engineer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-ZGp663OCe_U/TiZyPd7KLQI/AAAAAAAAAJE/ZsHYdaPPRmQ/s1600/Kaiu_Sadao.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-ZGp663OCe_U/TiZyPd7KLQI/AAAAAAAAAJE/ZsHYdaPPRmQ/s320/Kaiu_Sadao.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5631313994129747202" /&gt;&lt;/a&gt;by&lt;br /&gt;Kakita Seigi&lt;br /&gt;&lt;br /&gt;The great Carpenter Wall has stood for over a millennia as a monument to the perseverance and strength of its creators, the Kaiu family. They make up the diverse group of engineers and craftsman that have aided the Lords of Hida since the Dawn of the Empire. Whenever or wherever the Crab needed something, the Kaiu family has been there to provide. It mattered not whether they had to build the sinister Tomb of Iuchiban to trap an incalculable foe, craft unbreakable Kaiu Blades to help the Hida combat the Shadowlands, or even make siege weapon to bring down the largest Oni. The Kaiu have never shirked in their duty to supply the giant Crab war machine; not even during the darkest days the Empire has ever seen has prevented the Kaiu from enabling the Crab Clan to fight their perpetual war against the Shadowlands.&lt;br /&gt;&lt;br /&gt;Fitting this diverse set of themes into a single school has been difficult for the L5R RPG to represent. In the 1st Edition of the RPG, the Kaiu Engineer only had one technique that got better with each rank and allowed the Kaiu to diversify or specialize inri a multitude of skills. This led to a rather vanilla and oddball school. 2nd Edition and 3rd Edition attempted to solve this problem by creating individualized techniques to satisfy each specific niche the Kaiu had to fill. &lt;br /&gt;&lt;br /&gt;For 4th Edition, Design wanted to start with something fresh and try a different approach. So now in 4th Edition, the Kaiu get to do all these things with a single school and five techniques. Kaiu enthusiasts need not worry abut the school lacking any punch. Instead each Kaiu has the opportunity to provide for the Empire in a great manner of functions, not just a single specialty. They are the Crab's jack-of-all trades. It's also important to note that the school functions both as a bushi and artisan school. The school starts with both keyword tags and takes into stride this dual approach. &lt;br /&gt;&lt;br /&gt;The first rank technique provides the basis the Kaiu technique which provides bonuses to the Kaiu's different themes. From a mechanical perspective, this technique shares a lot of similarity with the original technique of the Kaiu in 1st Edition. However, with each subsequent rank, the school's technique emphasizes the Kaiu's four paths of approaching war: the path of stone, the path of shell, the paths of war, and finally the path of steel. So grab your hard-hat and let's see what the Kaiu Engineers learns! &lt;br /&gt;&lt;br /&gt;In the path of stone, the Kaiu gain powerful bonuses in an entire new combat system: siege warfare. Now I can't spoil all of the particulars, but broadly speaking it's a simple and exciting system to help players model the construction of fortresses and then bring them down with siege weaponry. Other characters can take advantage of this system, but the Kaiu Engineer is the master of siege warfare. For our next path, the path of shell, the Kaiu start constructing much tougher armor for his Crab brethren. And while the Kaiu Armor is strong, it's very expensive and takes time to produce. Moving on to path of war, the Kaiu gain some abilities to help them thrive during the chaos of mass battle and even smaller skirmishes. Finally we have the path of Steel, the very pinnacle of a Kaiu Engineer's achievement. It is the path that allows a Kaiu Engineer to craft tough weapons, including the legendary Kaiu Blades.&lt;br /&gt;&lt;br /&gt;There was a great temptation to show off how the Engineers might make cool weapons like Kaiu blades, but today's preview is going to highlight on something more broad to the Crab audience. When visualizing a Crab samurai it's hard to imagine them without armor. To this end, today's preview is going to focus on crafting Kaiu Armor. Crab players will want to note that these items are intended for Crab characters only, just like Kaiu blades. However, if you're not a Crab Player, don't despair! Other characters can get access to this equipment, such as a Kaiu Blade, but its good to be mindful that it's a significant gift to receive Kaiu Armor. You see the Crab aren't very keen on parting with badly needed equipment that could be instead used against the Shadowlands.&lt;br /&gt;&lt;br /&gt;Kaiu Engineer School [Artisan/Bushi]&lt;br /&gt;The Kaiu Engineers are the most formidable crafters in the Empire, and their skills are turned almost entirely to the Crab Clan’s duty of defending Rokugan against the Shadowlands. Masters of construction and siege craft, they are also formidably talented at the manufacture of arms and armor. Many Kaiu also serve as battlefield commanders, turning their talents at siege to the service of war.&lt;br /&gt;&lt;br /&gt;Technique Rank: 3&lt;br /&gt;Technique: The Path of the Shell - The security and protection of Crab samurai is a somber duty all Kaiu take very seriously indeed. When crafting any set of armor, you may double the crafting time and cost in order to add your School Rank to the armor’s Reduction value. You may also add half your School Rank (rounding up) to the armor’s Armor TN bonus.&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;Kaiu Genzo - Dishonored Armorer &lt;br /&gt;&lt;br /&gt;In an Empire constantly at war, Genzo is a man of peace and to him bloodshed is an anathema. However, his samurai duties require him to walk a very narrow path. Fortunately Kaiu Fumiyo, his sensei and aunt, recognized that sending Genzo to the front lines would break his spirit. Noticing the great talent Genzo had with constructing magnificent artifacts, Fumiyo instead niched him into the craft of armor making and fostered the belief that Genzo was saving lives by creating fantastic armor for the Crab to defend themselves.&lt;br /&gt;&lt;br /&gt;The favor did not go unnoticed by Genzo and he immersed himself completely in his work. Armor after armor he fashioned for his Crab comrades and, with each new creation, every armor became progressively more perfect. After many years in the Kaiu Forges, he had finally perfected his greatest masterpiece. The Kaiu Armor was so impressive that his sensei wished to gift it to the Crab Champion's son upon his gempukku. &lt;br /&gt;&lt;br /&gt;Unfortunately before the armor could be delivered to the Hida family, the armor was stolen enroute by a hooded monk. The Captain of the Guard, Hida Aki, requested permission for seppukku to atone for his failure to protect the armor. However, the Captain's request was denied by the Crab Champion and instead Aki was ordered to become ronin until he could find the stolen armor and return it to the Crab. &lt;br /&gt;&lt;br /&gt;An uncontrollable rage awakened in Genzo's soul to right this injustice done to the Crab and he begged for permission from his Kaiu lords to embark upon a Musha Shugyo, a warrior pilgrimage to better his craft. While his lord was not fooled by the request, he allowed Genzo to go anyway with a final order, “Find what you are looking for and cleanse your personal demons. Only then can you return.”&lt;br /&gt;&lt;br /&gt;Not long after two ronin were seen leaving Crab lands.&lt;br /&gt;&lt;br /&gt;Kaiu Genzo&lt;br /&gt;School/Rank: Kaiu Engineer 4&lt;br /&gt;Air 2&lt;br /&gt;Earth 5&lt;br /&gt;Fire 4&lt;br /&gt;Water 2&lt;br /&gt;Void 5&lt;br /&gt;&lt;br /&gt;Glory: 4.4&lt;br /&gt;Honor: 4.7&lt;br /&gt;Status: NA&lt;br /&gt;&lt;br /&gt;Skills: Battle 3, Craft: Armorsmithing 8, Craft: Weaponsmithing 2, Defense 5, Engineering (Construction) 4, Etiquette 1, Lore: Architecture 3, Lore: Theology 4, War Fans 4, Sincerity 1&lt;br /&gt;&lt;br /&gt;Techniques: The Kaiu Method, The Path of Stone, The Path of the Shell, The Path of War&lt;br /&gt;Kata: Striking as Earth&lt;br /&gt;&lt;br /&gt;Advantages: Ally: Kaiu Fumiyo (Inf. 2, Dev. 2), Dark Paragon (Perfection), Great Potential (Craft: Armorsmithing)&lt;br /&gt;Disadvantages: Fascination (Armorsmithing), Driven (Find the stolen Kaiu Armor), Social Disadvantage (Ronin), Soft-Hearted&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-7576424216987142981?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/7576424216987142981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-kaiu-engineer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7576424216987142981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7576424216987142981'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-kaiu-engineer.html' title='Great Clans Preview: Kaiu Engineer'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ZGp663OCe_U/TiZyPd7KLQI/AAAAAAAAAJE/ZsHYdaPPRmQ/s72-c/Kaiu_Sadao.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6508156825682477834</id><published>2011-07-15T20:34:00.002-05:00</published><updated>2011-07-15T20:51:38.342-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Phoenix Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Asako Inquisitor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-TFCjl9qOeKA/TiDuGYLd4TI/AAAAAAAAAI8/EvdKK-hfrlM/s1600/Isawa_Emori.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 237px;" src="http://1.bp.blogspot.com/-TFCjl9qOeKA/TiDuGYLd4TI/AAAAAAAAAI8/EvdKK-hfrlM/s320/Isawa_Emori.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5629761327550292274" /&gt;&lt;/a&gt;&lt;br /&gt;I apologize for the lateness of the preview.&lt;br /&gt;&lt;br /&gt;written by&lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;I'm not sure many know this but Phoenix happen to be my second favorite clan. I know at times it looks like the Crane. But that's only because I have so many wonderful friends in the Crane clan :). I've always had a soft spot for the magical. My traditional PC in other games was either a rogue or a wizard. As you can guess Mage was my favorite oWoD game. The fact that Shiba and Bayushi are twins just makes the two clans even cooler.&lt;br /&gt;&lt;br /&gt;The Asako happen to be my favorite family of the Phoenix. Don't get me wrong, the arrogance of the Isawa is appealing and the Shiba are some of the best bushi's in the setting. I don't really count the Agasha as true Phoenix :P. So with Great Clans I'm glad to see that the Asako get some real love. The family has a lot to offer. They are courtiers. They are shugenja. They are monks. And I'm sure they could be bushi too. &lt;br /&gt;&lt;br /&gt;The Asako Inquisitor is a solid addition to the taint fighting schools in the game. After Great Clans I'm sure I'll finally be able to run my Mod Squad of taint hunters (maybe I'll recruit Seigi and Rixy to help too). The Inquisitor is unique in that it offers something both for the taint hunting shugenja and the taint hunting bushi of the Phoenix clan. &lt;br /&gt;&lt;br /&gt;The strongest element of the Inquisitor is it's ability to disrupt maho users. Every technique offers a means in which the Inquisitor can make a maho tsuki's day into a bad day. And this disruption ability is why it's such a solid taint hunter.&lt;br /&gt;&lt;br /&gt;Overall you'll find the Asako Inquisitor not only a good addition  to the Phoenix clan line up, but a good addition to any party formed around the idea of hunting down those who traffic with magics that are forbidden. &lt;br /&gt;&lt;br /&gt;New Advanced School: Asako Inquisitor (Monk)&lt;br /&gt;&lt;br /&gt;The Asako are generally regarded as a peaceful and serene family, the very picture of the pacifistic Phoenix. For the most part this is an accurate picture of the family and their philosophy, but there are those who stand apart from it. The Asako are the primary force behind the Inquisitors, the Phoenix order devoted to eradicating the corrupt and blasphemous from within the ranks of the Empire’s shugenja. It is a mission they embrace completely and enact at any cost. The order has existed since the Empire’s earliest days, long before the creation of the Jade Magistrates, an organization that fulfills much the same purpose. The Inquisitors sometimes work in cooperation with the Kuni Witch Hunters and have even had a few limited contacts with the Yogo family’s secretive Kuroiban.&lt;br /&gt;&lt;br /&gt;The Asako Inquisitors do not concern themselves exclusively with maho or Shadowlands corruption, although these crimes are among their most frequent targets. They also investigate gaijin magic and any religious groups with heretical beliefs, such as the Bloodspeaker Cult. Members of the Inquisitor order are selected primarily from the ranks of Phoenix shugenja, but many bushi serve with them and a few Henshin and Brotherhood monks have been inducted as well. Those who are inducted into the order and take the necessary vows of duty and secrecy are granted a stylized tattoo of an eye, the symbol of the order, somewhere on their body. The back of the hand is the most common location.&lt;br /&gt;&lt;br /&gt;Rank Two: The Trials of Jade&lt;br /&gt;An Inquisitor finds the weakness in his enemies and exploits it, bringing them the Emperor’s justice. When casting any spell, you may spend a Void Point for the spell to count as jade or crystal for the purposes of reducing or defeating your target’s Reduction or Invulnerability traits. If you cannot cast spells, you may instead make a melee attack as a Simple Action instead of a Complex Action when facing an opponent you know has violated the Empire’s laws regarding the legal forms of magic.&lt;br /&gt;&lt;br /&gt;Asako Fuyu – Artistic Inquisitor &lt;br /&gt;&lt;br /&gt;Asako Fuyu shows amazing talent and promise. He possesses a level of innate understanding for earth magic that is normally only had by the Masters themselves. His understand of the Earth kami seems so deep that sometimes he goes a bit to far with his magics. It is no wonder that he is one of the Master of Earth favorite students. It is even rumored that Fuyu could in fact succeed the current Master of Earth when he retires.&lt;br /&gt;&lt;br /&gt;The Phoenix feel that it would be a waste of of Fuyu's talent not to put him on the front lines in some form or fashion. And the Inquisitors always need talented earth shugenja to help in their fight against maho and the servants of Jigoku. &lt;br /&gt;&lt;br /&gt;Like a good samurai Fuyu does as he is told. He serves with distinction and honor among the Inquisitors. But this is not where Fuyu's heart lies. He yearns to use his talent for more peaceful means. While he admits that the Emperor's enemies are his, if he had a say in such matters he would spend his time creating as opposed to destroying.&lt;br /&gt;&lt;br /&gt;In his free time Fuyu creates amazing sculptures. His skill is such that the stone literally melts away in his hands as he molds the earth into any shape or form that his heart desires. His work has been featured not only at Kyuden Isawa and Kyuden Asako but in Kyuden Doji and the Imperial Court itself. If Fuyu could have his way he would do nothing more with his life than create.&lt;br /&gt;&lt;br /&gt;But that is not his fate. So he will tirelessly hunt down those that the Phoenix ask him too. And maybe one day he will become the Master of Earth. And perhaps then he can spend more of his time creating instead of destroying. &lt;br /&gt;&lt;br /&gt;Asako Fuyu&lt;br /&gt;School/Rank Isawa Shugenja 1/Isawa Tensai 1/Asako Inquisitor 2&lt;br /&gt;Air: 3&lt;br /&gt;Awareness: 4&lt;br /&gt;Earth 4&lt;br /&gt;Fire  3&lt;br /&gt;Water 3&lt;br /&gt;Void: 4&lt;br /&gt;Glory 4&lt;br /&gt;Honor: 5&lt;br /&gt;Status: 4&lt;br /&gt;&lt;br /&gt;Skills: Artisan: Sculpture 5,  Calligraphy (Cipher) 2, Defense 3, Investigation 4, Kenjutsu 3, Lore: Theology 2, Lore Elements: Earth 4, Lore: Shugenja 4, Lore: Law 4, Medicine 3, Lore: Maho 3, Meditation 4, Spellcraft 3&lt;br /&gt;&lt;br /&gt;Advantages: Elemental Blessing (3), Friendly Kami (5),  Friend of the Elements (3),  Great Potential: Artisan: Sculpture (5), Sacred Weapon: Inquisitor's Strike (6)&lt;br /&gt;&lt;br /&gt;Disadvantages: Compulsion: Sculpting (2), Elemental Imbalance: Earth (3) Fascination: Sculptures (1), &lt;br /&gt;&lt;br /&gt;Techniques: Isawa's Gift, Embrace the Elements, Eye of the Inquisitor, The Trial of Jade&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6508156825682477834?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6508156825682477834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-asako-inquisitor.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6508156825682477834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6508156825682477834'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-asako-inquisitor.html' title='Great Clans Preview: Asako Inquisitor'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TFCjl9qOeKA/TiDuGYLd4TI/AAAAAAAAAI8/EvdKK-hfrlM/s72-c/Isawa_Emori.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-2188177629834900140</id><published>2011-07-09T12:59:00.003-05:00</published><updated>2011-07-26T08:38:55.637-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='naked steel'/><title type='text'>Shawns new column</title><content type='html'>Shawn has started a new column that discues the rpg, allows for more transperancy and lets players give input into the design proccess of the game. You can find it here&lt;br /&gt;&lt;br /&gt;http://www.rpg.net/columns/nakedsteel/nakedsteel1.phtml&lt;br /&gt;&lt;br /&gt;Also if you want to discuss the article on the forums there is a thread here to let you talk about it. &lt;br /&gt;&lt;br /&gt;http://www.alderac.com/forum/viewtopic.php?f=250&amp;t=92241&lt;br /&gt;&lt;br /&gt;Enjoy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-2188177629834900140?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/2188177629834900140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/shawns-new-column.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2188177629834900140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2188177629834900140'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/shawns-new-column.html' title='Shawns new column'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-5599879655680134213</id><published>2011-07-08T11:11:00.002-05:00</published><updated>2011-07-08T11:17:23.436-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Unicorn Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Moto Vindicator</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-UolSx2V2Fl4/ThcspAHYE6I/AAAAAAAAAHU/IGvoYhjMPP4/s1600/Moto_Hideyo.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://2.bp.blogspot.com/-UolSx2V2Fl4/ThcspAHYE6I/AAAAAAAAAHU/IGvoYhjMPP4/s320/Moto_Hideyo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5627015342339920802" /&gt;&lt;/a&gt; Written By&lt;br /&gt;Kakita Seigi&lt;br /&gt;&lt;br /&gt;Today's preview we are featuring the Moto Vindicator, the original Moto Bushi school from 1st Edition. Canonically this school was developed by the Moto Family after many of their samurai succumbed to the Shadowlands Taint during Moto Tsume's infamous campaign against the Shadowlands. For many centuries after this shameful incident, the Moto family was single-mindedly focused on eradicating the forces of the Shadowlands. Often Moto Vindicators could be seen fighting side-bg-side with the Crab on the Kaiu Wall. It was not until the modern era that the Dark Moto were finally defeated. After this victory and the rise of the wild Moto within the Unicorn, that many Unicorn began to wonder about the school's relevance. Recent events involving the Shadowlands, such as Iuchiban's Rain Blood and the Kali-ma's Plague, have changed many minds and the school's ranks have swelled with many vengeful Unicorn seeking revenge against the Shadowlands.&lt;br /&gt;&lt;br /&gt;Moto Vindicators resemble the classic Crab schools with a Unicorn touch. The school emphasizes endurance and fighting against incredibly odds. A Moto Vindicator is death incarnate. Vindicators are Unicorn Clan samurai who are "already dead," their bodies just don't know it yet. All that matters is how many enemies the Vindicator vanquishes before death finally catches up to him. Mechanically, this means the Vindicator school emphasizes minimizing wound penalties with a high armor TN, and holding a grudge. And boy do the Vindicators hold special grudges for their enemies. For example, the school gains bonuses based on the Vindicator's wound penalties, regardless of who attacked them. So boys and girls, remember that a wounded Moto is enraged Moto!&lt;br /&gt;&lt;br /&gt;A notable aspect of the Moto Vindicators is the school's powerful Rank 1 technique. This technique provides a Moto Vindicator with the unparallel flexibility to switch from an Armor TN bonus over to negating wound penalties. This can be very handy as a Moto Vindicator initially possesses great defense abilities, but once hit a Vindicator will often need to focus on minimizing wound penalties so he can retaliate. This is a very powerful ability, but during playtesting we found that it was more-or-less balanced by two factors. First, the school requires certain advantages/disadvantages at character creation. Namely to join this School, you must have either the Higher Purpose (Defeat the Shadowlands) Advantage or the Driven (Defeat the Shadowlands) Disadvantage. Also, the school starts with Heavy Armor. Normally, Heavy Armor is a great defensive bonus, but at Rank 1 this means the school suffers from a -5 attack penalty for wearing Heavy Armor. This also means wound penalties can prevent a character from effectively attacking and a Vindicator will often be forced to switch his Rank 1 technique over to minimizing wound penalties. &lt;br /&gt;&lt;br /&gt;New Basic School - Moto Vindicator [Bushi]&lt;br /&gt;The Moto family suffered a great blow to their morale and honor during the ninth century when their daimyo Moto Tsume, fueled by pride and arrogance, rode into the Shadowlands with the majority of his forces. He and his men fell to darkness and became some of Jigoku’s greatest tools in its fight against Rokugan. Those Moto who survived or remained behind were deeply shamed and swore to eradicate all those Tainted creatures who bore their name. This oath gave rise to both the elite White Guard and to the Moto Vindicator school. Although the order of Vindicators existed before the fall of Moto Tsume, they did not have an intense personal hatred of the Shadowlands and their Techniques had not yet advanced to form a full school. The disgrace of Tsume’s defeat changed everything.&lt;br /&gt;&lt;br /&gt;The Dark Moto were terrible creatures. They rode monstrous steeds that never tired, struck with inhuman strength, and used foul magic to destroy their foes. The threat forced the Vindicators to become stronger, strong enough to overcome their fallen cousins. They trained to spot the signs of the Shadowlands Taint and to neutralize their opponents’ advantages. The Moto called every favor at their disposal to learn from the best, and the Crab were glad to help, especially since the Shinjo had offered help to their Hiruma family. &lt;br /&gt;&lt;br /&gt;The Moto Vindicator School focuses the fury and dedication of the Moto to a destructive point. If a Vindicator spots his sworn nemesis, he will not retreat until either he or his foe is dead.&lt;br /&gt;&lt;br /&gt;Technique Rank: 1&lt;br /&gt;Technique: Purity of the Breath - The Vindicator knows the only way to combat the Shadowlands is to maintain integrity in the face of the foulest corruption. At the beginning of each Round, you may choose one of two effects to apply until the end of the Round. You may reduce your TN penalties from Wound Ranks by an amount equal to your School Rank plus your Willpower. Or, you may instead choose to add a bonus to your Armor TN equal to your School Rank plus your Willpower. &lt;br /&gt;&lt;br /&gt;If you are in a skirmish against creatures of the Shadowlands, the chosen bonus is doubled.&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;Moto Yesugei - "The Purple Crab"&lt;br /&gt;Moto Yesugei is a grizzled old veteran, now well into his fifties. He's first hand seen the devastation that the Shadowlands has wrought upon his own clan. As a young teenager just right out of his gempukku, he had swelled with pride when he assisted his family defeat the Dark Moto during the tumultuous events in 1132. However, over the years, he's lost so many loved ones to the accursed Shadowlands that his youthful optimism has been replaced with grim determination. He truly believes now that the battle against the Shadowlands can never be ultimately won. Perhaps affectionately many of his friends have dubbed him with the nickname, "the Purple Crab."&lt;br /&gt;&lt;br /&gt;Personal tragedy struck Moto Yesugei recently during Iuchiban's Rain of Blood, when his only son and two grandchildren fell to the corrupting influence of the Shadowlands. Although having been retired for some time, Moto Yesugei decided to take up his swords again and hunt down his corrupted kin. When Yesugei finally confronted his son and two grandchildren, he surely would have perished and failed without the timely aid of Akodo Akio. The two samurai together overwhelmed Yesugei's kin, but regrettably the Lion succumbed to mortal wounds incurred during the ensuing battle.&lt;br /&gt;&lt;br /&gt;The greatest irony now is that Yesugei is mortal enemies with Akodo Akio's son, Akodo Kazutoshi. As a favor to the deceased Akio, Moto Yesugei has spared Kazutoshi for each life that Akio helped Yesugei avenge. Now that he has spared Kazutoshi three times, he hopes he will not have to kill the young man. Although Kazutoshi and Yesugei now serve together in the same unit fighting off the Destroyers, Yesugei has yet to tell Kezutoshi why he has repeatedly spared the young Lion officer's life.&lt;br /&gt;&lt;br /&gt;Moto Yesugei&lt;br /&gt;School/Rank: Moto Vindicator 5&lt;br /&gt;Air: 2 -Reflexes: 4&lt;br /&gt;Earth: 5&lt;br /&gt;Fire: 3 - Agility 5&lt;br /&gt;Water: 4 -Strength: 5&lt;br /&gt;Void: 5&lt;br /&gt;Glory: 5.4&lt;br /&gt;Status: 3.5 (Gunso)&lt;br /&gt;Honor: 4.3&lt;br /&gt;&lt;br /&gt;Skills: Athletics 3, Battle 3, Etiquette 2, Horsemanship (Gaijin Riding Horse) 5, Heavy Weapons (Ono) 5, Hunting (Tracking) 4, Iaijutsu (Focus) 3, Investigation (Notice, Search) 5, Jiujutsu 3, Kenjutsu (Katana, Nodachi, Scimitar) 6, Kyujutsu 5, Lore: Shadowlands (Dark Moto) 4, Lore: Theology (Fortunes, Lords of Death) 4, Meditation 2, Tea Ceremony 2&lt;br /&gt;&lt;br /&gt;Techniques: Purity of the Breath, Facing the Dark Within, Justice of Our Ancestors, Avenging Our Own, Bloodied but Unbowed&lt;br /&gt;Kata: Indomitable Warrior Style, Striking as Earth&lt;br /&gt;&lt;br /&gt;Advantages: Balance, Higher Purpose (Defeat the Shadowlands), Large, Strength of Earth, Seven Fortunes' Blessing (Jurojin’s Blessing)&lt;br /&gt;Disadvantages: Lost Love (His Family), Obligation (Akodo Akio), Sworn Enemy (Akodo Kazutoshi, 3)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-5599879655680134213?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/5599879655680134213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-moto-vindicator.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5599879655680134213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5599879655680134213'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/07/great-clans-preview-moto-vindicator.html' title='Great Clans Preview: Moto Vindicator'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-UolSx2V2Fl4/ThcspAHYE6I/AAAAAAAAAHU/IGvoYhjMPP4/s72-c/Moto_Hideyo.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-2425260485890859480</id><published>2011-06-30T22:52:00.003-05:00</published><updated>2011-06-30T22:56:51.811-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Lion Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Akodo Kensai</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-U-LneZrs2ZY/Tg1FCFBh95I/AAAAAAAAAHM/MAkA6aYVV1g/s1600/Akodo_Kusamoto.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 229px;" src="http://1.bp.blogspot.com/-U-LneZrs2ZY/Tg1FCFBh95I/AAAAAAAAAHM/MAkA6aYVV1g/s320/Akodo_Kusamoto.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5624227411666270098" /&gt;&lt;/a&gt;Written By&lt;br /&gt;Kakita Seigi&lt;br /&gt;&lt;br /&gt;Welcome back to the Great Clan previews. Today, we'll be focusing on the Lion Clan preview, the Akodo Kensai. Also known as the “sword saints,” the Lion Kensai are the most traditional of all Lion warriors. Kensai practice the art of kenjutsu and iaijutsu with such pious fervor that they are known throughout Rokugan for having developed a supernatural connection with the katana. Many an onlooker has claimed that to watch a Lion Kensai handle a katana is to observe the most spectacular display of kenjutsu. And while many samurai consider the Kakita style to be the most preeminent form of swordplay, none can deny the potency of a Lion Kensai's skill with a sword. Indeed the Kensai's technique is both artistic and ritualized, developed over thousands of hours of training with kata until a Kensai can instinctively hear the beating "Heart of the Sword."&lt;br /&gt;&lt;br /&gt;The Akodo Kensai was first introduced in the Third Edition of L5R RPG as an Advanced School. For Fourth Edition, Design has revamped the school to instead be a path. I'd like to take a moment to emphasize this important change. Paths in Fourth Edition aren't nearly as much alternate forms of study like they were in Third Edition, in which samurai could jump from one school to the next. Instead paths now reflect the rich diversity of styles across the dojos of a clan's major bushi schools. Thus, Design felt that the Lion Kensai would be best represented as the distinct traditionalist approach that Lion Bushi utilize, rather than representing a cohesive group of swordsmen like the Crane Kenshinzen or Dragon Swordsmaster.&lt;br /&gt;&lt;br /&gt;Now as a path, the Akodo Kensai path replaces any Lion Bushi's Rank 4 technique. The technique offers two interesting advantages. The first bonus is a minor Armor TN bonus, which both the Akodo and Matsu Bushi lack. This obviously can be an useful advantage for any Lion Bushi trying to survive the carnage of combat; however, the bonus can only be used against the first melee attack each round and the bushi must be in the Attack stance, so the bonus isn't a blanket armor bonus and has some restrictions. The second ability, the heart of the technique, involves being able to activate a kata as a free action, once-per-skirmish. This ability can prove to be incredibly handy for Lion Bushi that need an immediate combat edge from kata. For practical purposes, this also means a Lion bushi can benefit from more than one kata per round, such as an Akodo Bushi using the Disappearing World Style on his first attack and then following up with Strength of Purity Style on his second attack. &lt;br /&gt;&lt;br /&gt;The Akodo Kensai path is an excellent choice for Lion players that enjoy utilizing kata or want an additional defensive benefit. Though this path is not for everyone. The original Rank 4 techniques of both the Akodo and Matsu Bushi schools are still quite effective and more general, whereas the Akodo Kensai is more build-specific. For example, the high entry requirements of this path, which requires high skill ranks in both Iaijutsu and Kenjutsu will make the choice difficult for non-duelist characters. Also, Lion characters that favor using the Full Attack stance will find some less utility from this path.&lt;br /&gt;&lt;br /&gt;New Alternate Path: Akodo Kensai [Bushi]&lt;br /&gt;The samurai of the Lion Clan value tradition above all else, and many Lion warriors follow directly in the footsteps of their ancestors. While other weapons may be better suited for the battlefield, the katana remains the icon of samurai culture. The Akodo Kensai focuses exclusively on this weapon until he can overcome its deficiencies. He pours thousands of hours of practice into kata, kenjutsu, and iaijutsu until he has a profound connection with the weapon. When he is ready, the Kensai can move and attack as if the katana were a very part of his body. He strikes with almost supernatural ease, with a grace and beauty that enthralls any who watch him.&lt;br /&gt;&lt;br /&gt;Technique Rank: 4&lt;br /&gt;Replaces: Any Lion Bushi 4&lt;br /&gt;Technique: The Heart of the Sword - The Akodo Kensai navigates the battlefield with his katana in his hands. He remains untouched by the enemies around him, for he can direct the flow of combat with his own attacks. While using a sword and in the Attack Stance, you may increase your Armor TN by your Honor Rank against the first melee attack each Combat Round. Additionally, once per skirmish you may activate a Kata as a Free Action. &lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;Akodo Kazutoshi - Vengeful Kensai&lt;br /&gt;Kazutoshi was a child prodigy, a spitting image of his father. For most of his young adult life, he displayed remarkable talent as a swordsmen and continually honed both his body and blade to a razor-edge. His friends and family had often noted that one day Kazutoshi would became a great sensei of the Akodo Bushi school like his father Akio, teaching the art of the blade to the next generation of Akodo.&lt;br /&gt;&lt;br /&gt;However, that was before his fateful encounter with Moto Yesugei during the Battle of Toshi Ranbo. Although Yesugei was a grizzled Moto well past his prime, Yesugei single-handedly crushed Kazutoshi and his squadron. Yesugei cut down every Lion in the unit, sparing no one save Kazutoshi. Kazutoshi bristled at the injustice of not being given a proper samurai's death, but Yesugei only responded "a life for a life." &lt;br /&gt;&lt;br /&gt;At that moment, something terrible awoke in Kazutoshi's soul. A sleeping Lion was aroused to ferocious fury and it demanded retribution. Many of Kazutoshi's friends have now become anxious at Kazutoshi's vicious actions during the Fall of Shiro Moto. Kazutoshi's sole goal is to defeat his nemesis in honorable single combat... or die trying. Any Unicorn who stood in his way has been crushed ruthlessly. &lt;br /&gt;&lt;br /&gt;Unfortunately Kazutoshi chafes at his inability to best Yesugei. Kazutoshi has now lost a total of three duels to the old man, each time being spared by the Moto. Kazutoshi has now begun to despair of ever defeating Yesugei and Kazutoshi's quest has become all the more sardonic now, since Kazutoshi must serve side-by-side as comrades with Yesugei during the Destroyer War. Kazutoshi still hopes to triumph over his rival, but Kazutoshi has come to begrudgingly respect Yesugei. Time will time tell whether Kazutoshi ever gets the chance to fight the Moto again. And if he does, will Kazutoshi still have the resolve to slay the old Moto, especially now that the Moto is finally showing signs of old age?&lt;br /&gt;&lt;br /&gt;Akodo Kazutoshi&lt;br /&gt;School/Rank: Akodo Bushi 4 (Akodo Kensai)&lt;br /&gt;Air: 3 -Reflexes: 4&lt;br /&gt;Earth: 3&lt;br /&gt;Fire: 4 - Agility 5&lt;br /&gt;Water: 3 -Perception: 4&lt;br /&gt;Void: 4&lt;br /&gt;Glory: 3.7&lt;br /&gt;Status: 3.2 (Gunso)&lt;br /&gt;Honor: 7.1&lt;br /&gt;&lt;br /&gt;Skills: Athletics 4, Battle (Mass Combat) 5, Defense 3, Etiquette (Courtesy) 3, Iaijutsu (Assessment, Focus, Strike) 5, Kenjutsu (Katana) 7, Kyujutsu 3, Lore: Bushido 4, Lore: History 3, Sincerity (Honesty) 2&lt;br /&gt;&lt;br /&gt;Techniques: The Way of the Lion, Strength of Purity, Strength of My Ancestors, The Heart of the Sword&lt;br /&gt;Kata: Disappearing World Style, Striking as Water, Strength of Purity Style&lt;br /&gt;&lt;br /&gt;Advantages: Ally: Moto Yesugei (Inf. 2, Dev. 4), Heart of Vengeance (Unicorn), Prodigy, Virtuous&lt;br /&gt;Disadvantages: Driven: Regain His Pride, Idealistic, Sworn Enemy (Moto Yesugei, 8 - includes nemesis)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-2425260485890859480?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/2425260485890859480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-akodo-kensai.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2425260485890859480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2425260485890859480'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-akodo-kensai.html' title='Great Clans Preview: Akodo Kensai'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-U-LneZrs2ZY/Tg1FCFBh95I/AAAAAAAAAHM/MAkA6aYVV1g/s72-c/Akodo_Kusamoto.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-2617701956243316248</id><published>2011-06-23T14:09:00.005-05:00</published><updated>2011-07-13T22:38:21.352-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Spider Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Ninube Shugenja School</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-4x6x_A2-rfs/TgK0WMEaolI/AAAAAAAAAHE/eg03onu-5qg/s1600/10020038-Goju_Ninja-RGB.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 253px;" src="http://3.bp.blogspot.com/-4x6x_A2-rfs/TgK0WMEaolI/AAAAAAAAAHE/eg03onu-5qg/s320/10020038-Goju_Ninja-RGB.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621253578201670226" /&gt;&lt;/a&gt;&lt;br /&gt;Written by &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;The inclusion of this school caused some what of a stir in PT. On the one hand many of us felt that the rules for the Lying Darkness were more than adequate to make Ninube (and Goju) characters. Since the Lying Darkness doesn't really create anything, instead opting to absorb the needed information from those it corrupts, it was thought that a school wouldn't form. And I also personally found it more horrifying that no matter the case that each agent of the Nothing one faced would be different and thus unpredictable.&lt;br /&gt;&lt;br /&gt;On the other hand, the Nothings agents had received mechanic's in previous editions. In addition to making the job of a GM easier players would want to have something of their own to use. So as you can imagine it was a hotly debated topic. &lt;br /&gt;&lt;br /&gt;That's not to say the Ninube is a bad school. I'm a big big fan of ninja stuff in L5R and as such the Nothing in all its forms is one of my favorite aspects (screw Daigotsu, the Shadow Dragon is where it's at). And that's not to say it was a bad choice to include the Ninube and Goju. But there were differing idea's on how best to represent them as PC's in the game.&lt;br /&gt;&lt;br /&gt;The Ninube school is actually interesting. It has a very good way of invoking the eerie nature of those who serve the Nothing. And that I like. &lt;br /&gt;&lt;br /&gt;One of the mechanical changes that was done with the Ninube (and something you may seen repeated for other schools) is the spell list. In previous editions new spells needed to be written in order introduce such schools. This time around DT examined the spells already present. The ones that were most like Nothing spells were given the Nothing tag for the purpose of this school. That's not to say that these spells were created by the Nothing and thus are corrupted. But that some spells already mimic the effects that Nothing spells normally would. &lt;br /&gt;&lt;br /&gt;Ninube Shugenja (Shugenja)&lt;br /&gt;&lt;br /&gt;The individuals who call themselves the Ninube are not truly shugenja in the conventional sense of the word, but then they are not truly individuals either, so the terminology here is largely a matter of convenience. The Ninube are minions of the Lying Darkness who seem to retain a portion of their individuality (whether they truly do is impossible to say). After the Darkness was defeated but before the Shadow Dragon usurped its place as the avatar of Nothing, the Ninube chose to go their own way, forsaking loyalty to this new master. (Or so they believe… in truth, they remain every bit as much a part of the Shadow Dragon’s machinations as their more willing former comrades among the Goju.)&lt;br /&gt;&lt;br /&gt;If the GM allows this school to represent the Ninube, the rules and mechanics for Shadow Ranks in Chapter Seven of Enemies of the Empire not be used.&lt;br /&gt;&lt;br /&gt;Technique: Mask of the Nothing&lt;br /&gt;As a Complex Action you may expend a spell slot to dissolve your physical self and become a shadow. As a shadow you are invisible in darkness and gain a bonus of +5k0 to your Stealth Skill Rolls under all other circumstances. You are immune to most mundane attacks, but crystal and magic can affect you. Magical attacks that involve crystal or generate light double their rolled damage dice against you. When in shadow form, if you suffer damage that would kill you, you instead return to physical form at once with either half of your Wounds or with the Wounds you possessed when you entered shadow form, whichever is lower; you are Stunned when this happens.&lt;br /&gt;&lt;br /&gt;You may not inflict damage on others in any way while in shadow form, but you may cast non-damaging spells and can speak in the form of a disembodied whisper.&lt;br /&gt;&lt;br /&gt;You gain a Free Raise on all Nothing spells. You may not cast maho spells.&lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;&lt;br /&gt;Hitokage - The Watcher&lt;br /&gt;Hitokage has been working for the Nothing for so long he no longer clearly recalls his life before corruption. What little he seems to remember comes to him in the form of broken dreams. Hitokage believes he was once a promising Ishiken in the Phoenix clan. Either as promising student or possible even the Master of Void at one point. He recalls being an Isawa, though he does not remember his name. And he has strange memories of his family through out the ages. &lt;br /&gt;&lt;br /&gt;When active he normally takes on the form of an wandering Ishiken. Their rumored odd and eccentric nature help to cover for his momentary lapse in memory or awareness. Though when working on a directive from the Nothing he seems oddly clear headed. &lt;br /&gt;&lt;br /&gt;Hitokage's targets for corruption typically tend to be other shugenja or courtiers. He enjoys (as much as he is allowed to enjoy) manipulating the courts of Rokugan. Due to his long life, he often times enacts plans that take years if not decades to come to fruition. And isn't above targeting a persons children or grandchildren if their family line shows promise. &lt;br /&gt;&lt;br /&gt;Because of his long life and service to the Lying Darkness Hitokage isn't bother by disruptions in his plans. Taking the long view he will patiently wait for troublesome individuals to forget about him or his plans, knowing that he will out live them anyway (Rokugan is a dangerous place after all).&lt;br /&gt;&lt;br /&gt;Hitokage typical assumes either a Scorpion identity (many people often do not look to closely into the plans of the Scorpion) or a Phoenix one. Though he has started a growing fascination with the Asahina and Crane. &lt;br /&gt;&lt;br /&gt;Hitokage&lt;br /&gt;School/Rank: Isawa Shugenja 3, Ninbue Shugenja 3&lt;br /&gt;Air 5&lt;br /&gt;Earth 3&lt;br /&gt;Fire 3&lt;br /&gt;Water 4&lt;br /&gt;Void 5&lt;br /&gt;Glory: 2.0&lt;br /&gt;Honor: 2.5&lt;br /&gt;Status: 1&lt;br /&gt;&lt;br /&gt;Skills: Calligraphy (Phoenix and Scorpion Cipher) 2, Courtier (Manipulation) 6 ,  Defense 4. Divination 4,  Etiquette 4. Forgery 4 Knives 4, Lore: Phoenix Clan 4, Lore: Scorpion Clan 3, Lore: Lying Darkness 4,    Lore: Theology 3, Lore: Omens 3, Medicine 3, Meditation 5, Sincerity (Lying) 5,  Spellcraft 5, Stealth 5, Temptation 5&lt;br /&gt;&lt;br /&gt;Advantages: Forbidden Knowledge (Lying Darkness) (5), Ishiken- Do (6) Multiple Schools (10)&lt;br /&gt;&lt;br /&gt;Disadvantages: Fascination (former family members) (1), Touch of the Void (4)&lt;br /&gt;&lt;br /&gt;Notes: As a Rank 6 character that has been around for centuries Hitokage has a very expansive spell list. The GM should use whatever spells he feels a century spanning agent of the Lying Darkness needs to achieve his goals.&lt;br /&gt;&lt;br /&gt;It should also be further noted that the Shadow taint and Void interact in strange and interesting ways that can sometimes lead them to being what is called the Nameless Ones. When this happens the Void itself has acted to protect the Ishiken. I personally felt it was a worthy concept when I initially created the character so ignored that tidbit. But a GM may want to switch out Void for another element if they wish to maintain that the Lying Darkness can not corrupt Void shugenja.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-2617701956243316248?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/2617701956243316248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-ninube-shugenja.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2617701956243316248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2617701956243316248'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-ninube-shugenja.html' title='Great Clans Preview: Ninube Shugenja School'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4x6x_A2-rfs/TgK0WMEaolI/AAAAAAAAAHE/eg03onu-5qg/s72-c/10020038-Goju_Ninja-RGB.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-7812833324167521990</id><published>2011-06-15T19:19:00.003-05:00</published><updated>2011-06-15T19:25:47.466-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Preview: Tamori Master of the Mountain</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Ygia4kE3QJw/TflMee4dbDI/AAAAAAAAAG8/ZG3D8MCwZ1s/s1600/Tamori_Kuroko.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://2.bp.blogspot.com/-Ygia4kE3QJw/TflMee4dbDI/AAAAAAAAAG8/ZG3D8MCwZ1s/s320/Tamori_Kuroko.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5618606096691063858" /&gt;&lt;/a&gt;&lt;br /&gt;Written By&lt;br /&gt;Kakita Seigi&lt;br /&gt;&lt;br /&gt;Today the Dragon Clan Preview is going to focus on the first advanced school for Dragon Shugenja, the militant Masters of the Mountain. Students from this school usually not only shake the very foundations of mountains, but metaphorically the very pillars of tradition holding Rokugan up. And while the Phoenix are still the traditional masters of all the Elements, the power of the Tamori Masters of the Mountain comes from its perfect union of Earth magic and the martial ways of the warrior. To many traditionalist sects, the ways of the Tamori are an anathema, but the Way of the Dragon is hardly one that observes the traditions of other clans and instead emphasizes self-discovery. &lt;br /&gt;&lt;br /&gt;The Tamori Master of the Mountain mechanically offers synergistic bonuses not just to the Tamori shugenja school, but also with the Tamori Yamabushi path. As the Master of the Mountain increases in school rank, he gains a new ability that is fueled by sacrificing spell slots to increase the Tamori's flexibility in other areas. One downside to this school, is that it doesn't offer as much ways to increase the shugena's school rank to access more powerful spells. So players that are planning on getting access to all the high level spells will have a more difficult decision to make. If they don't want to sacrifice high level spells and keep the very powerful techniques, they will need to wait to enter the school.&lt;br /&gt;&lt;br /&gt;However more militantly minded shugenja will probably want to join the school earlier. The techniques will allow them to trade spells for increased combat proficiency just like the Yamabushi path. A great example of this power is the Master of Mountain's Rank 2 technique. By sacrificing a spell slot and making spells slightly more difficult to cast, the shugenja can increase their combat survival. If the Tamori is caught unaware in an ambush, this technique is a great asset to help the Tamori get out of jam. Even better, if the character has time to buff themselves with the Earth kami beforehand (i.e. with spells like Armor of the Emperor or Be the Mountain), the shugenja can become quite the tank. This technique reverse mirrors one of the Tamori Yamabushi's ability that allows a yamabushi to increase their ability to hit by expending a spell slot.&lt;br /&gt;&lt;br /&gt;There are a number of great shugenja builds that allow a character to excel in combat. But mirroring the story, the 4th Edition RPG provides a versatile arsenal for the Tamori to lead the shugenja pack as the premiere warrior priests in Rokugan.&lt;br /&gt;&lt;br /&gt;New Advanced School: Tamori Master of the Mountain [Shugenja]&lt;br /&gt;The Great Wall of the North is a treacherous mountain range that kill those who are unready for its sudden, vicious changes in weather. Despite its dangers, the range is admirable to those who can see the beauty of its cold violence. Mountaineers who brave the fierce peaks are forged into powerful men. The Tamori Masters of the Mountain learn to harness the power churning within their own souls, a violent echo of the strength of the Elements themselves. It is an old tradition, dating back to when the Agasha family first explored the mountains and studied their secrets. The name may have changed over the years, but the traditions remain true.&lt;br /&gt;&lt;br /&gt;The Master of the Mountain is a loose organization with few sensei and fewer regulations. The Masters induct shugenja into their ranks when they spot one with the proper potential. The elders tend to choose impetuous and brash shugenja who trust only their own strength, a preference those outside of the school often question (albeit usually under their breaths). They worry the Masters of the Mountains will be influenced by the impatient natures of their young recruits. However, usually the opposite is true, as the wild students are taught proper methods of venting their anger through their powers, making them wiser as well as more powerful.&lt;br /&gt;&lt;br /&gt;Technique Rank: 2&lt;br /&gt;Technique: Inner Fortitude - The Master of the Mountain draws power from within his own body as well as from the Elements outside himself. Your Shugenja School Rank increases by one. Additionally, you may spend a spell slot as a Free Action to gain Reduction 2 and +10 to your Armor TN. This effect lasts for a number of Rounds equal to your Earth Ring, ending during the Reactions Stage of the final Round. You may choose to end the effect early as a Free Action. While this effect is active, you find it more difficult to tap into the Elements around you. You must call one Raise to no effect every time you cast a spell. &lt;br /&gt;&lt;br /&gt;Sample NPC&lt;br /&gt;Tamori Yue - Clan War Hero&lt;br /&gt;Cheerful and amiable are not usually words associated with the militant Tamori Yamabushi. Rather Yue reaffirms the notion that there really are no stereotypical Dragon Clan samurai. Like the enduring mountains, she has been a stabilizing influence upon the Dragon Clan during her long appointment as a Clan Magistrate. Yue's positive demeanor did not sour, even during the dark days of the Scorpion Clan Coup, the confusing times of the great Clan War, or even when most of her family defected to the Phoenix. And while many Tamori held a grudge against the Agasha who defected to the Phoenix, Yue continues to have close ties with the Agasha family. Her closest friend was Agasha Hisojo, who she worked tirelessly with to help the Agasha transfer peacefully over to the Phoenix.&lt;br /&gt;&lt;br /&gt;With her close connections to samurai in both the Dragon and Phoenix clans, Yue has become a particular terror upon the Kolat and those guilty of supernatural crimes. She is a proponent of the Kitsuki Method, so whenever a law is broken, she believes that evidence leads the way to the guilty. No matter how small or seemingly insignificant the evidence, Yue unerringly uses the Kitsuki Method to solve crimes. And whenever those who are guilty resist arrest, her training as a Yamabushi and Master of the Mountain make her success in combat all but a given. &lt;br /&gt;&lt;br /&gt;Only twice has she failed an investigation. The first was to discover an insidious link between the Lying Darkness and Lady Hitomi, while the other was a more private endeavor to apprehend Master Tiger. She was very close to catching Master Tiger, but a traitor in the Phoenix Clan pre-warned Master Tiger of her arrival. The trail has now long gone cold and, for now, she has given up her search. While both bear a heavy burden on her heart, she looks positively towards the future and employing her skills to make the Empire a better place. &lt;br /&gt;&lt;br /&gt;Tamori Yue&lt;br /&gt;School Rank: Tamori Shugenja 4 (Warrior Priest)/Master of the Mountain 2&lt;br /&gt;Earth: 5 &lt;br /&gt;Water: 3 -Perception: 5&lt;br /&gt;Fire: 4&lt;br /&gt;Air: 3 -Awareness: 5&lt;br /&gt;Void: 4&lt;br /&gt;Glory: 6.6&lt;br /&gt;Status: 4.5 (Clan Magistrate and Revered Sensei)&lt;br /&gt;Honor: 4.8&lt;br /&gt;&lt;br /&gt;Skills: Athletics 2, Calligraphy (Cipher) 3, Courtier 5, Defense 5, Divination 3, Etiquette (Courtesy) 5, Investigation (Notice) 7, Kenjutsu (Katana) 5, Lore: History (Mysteries) 5, Lore: Law 4, Lore: Theology (Shintao) 4, Lore: Underworld (Kolat) 6, Medicine (Antidotes) 3, Meditation 4, Spellcraft 5, Sincerity 3&lt;br /&gt;&lt;br /&gt;Techniques: Flesh of the Elements, Integration of the Gods, Inner Fortitude&lt;br /&gt;Spells: Sense, Commune, Summon, Armor of the Emperor, Be the Mountain, By the Light of Lord Moon, Earth Becomes Sky, Earth's Touch, Elemental Ward, &lt;br /&gt;Fires From Within, Jurojin's Balm, Katana of Fire, Light of the Sun, Mental Quickness, Never Alone, Reflections of Pan'ku, Reversal of Fortune&lt;br /&gt;Kiho: Earth Needs No Eyes, Touch of the Void Dragon&lt;br /&gt;&lt;br /&gt;Advantages: Allies (Many), Clear Thinker, Hero of the People, Social Position (Dragon Clan Magistrate), Seven Fortunes' Blessing (Benten), Wary&lt;br /&gt;Disadvantages: Compulsion (Be Bubbly, 4), Idealistic, Sworn Enemy (Kolat)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-7812833324167521990?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/7812833324167521990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-tamori-master-of.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7812833324167521990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7812833324167521990'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-preview-tamori-master-of.html' title='Great Clans Preview: Tamori Master of the Mountain'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Ygia4kE3QJw/TflMee4dbDI/AAAAAAAAAG8/ZG3D8MCwZ1s/s72-c/Tamori_Kuroko.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-2682809273343232788</id><published>2011-06-12T14:32:00.004-05:00</published><updated>2011-08-21T20:06:17.476-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Setting info'/><category scheme='http://www.blogger.com/atom/ns#' term='Shourido'/><category scheme='http://www.blogger.com/atom/ns#' term='Bushido'/><title type='text'>The Philosophies of Bushido and Shourido</title><content type='html'>The Philosophies of Bushido and Shourido&lt;br /&gt;By&lt;br /&gt;Alex Jacobs&lt;br /&gt;&lt;br /&gt;Since its first appearance in l5r during late Lotus Edition, shourido and the dark virtues have been among the most fascinating and compelling aspects of the l5r setting to me. While Rokugan is not as philosophically-driven a game as many others, such as Mage: The Ascension or Unknown Armies, in many ways it is more philosophically-relevant because the philosophy is rarely a matter for debate and instead directly informs the actions of the characters, whether they are story characters in an official fiction or the PCs and NPCs in table top or larp game. As such, having two competing philosophies which direct the characters presents great opportunity for examination and introspection not afforded in many other settings. Unfortunately, the rigid nature of Rokugan makes discussing, let alone contrasting, these philosophies in-character very difficult. Instead, I will be discussing them here with an aim of providing thoughts and advice on how to incorporate them into a home-game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;What is Bushido?&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-bHDjOG_TGxE/TfUVdsmxBpI/AAAAAAAAAG0/GHlMq-8G_ns/s1600/Akodo%2BChikafusa.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 234px;" src="http://3.bp.blogspot.com/-bHDjOG_TGxE/TfUVdsmxBpI/AAAAAAAAAG0/GHlMq-8G_ns/s320/Akodo%2BChikafusa.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5617419710148707986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Let us start by examining the older and more prestigious of the two philosophies: bushido. As with many Japanese words it is a conjunctive. Bushido separates into bushi-do, literally the way of the warrior. An in depth translation reveals more. Bushi are not simply warriors. They are the guardians and protectors of Rokugan's society. They are a class of samurai, and while a Doji Couriter would be very unlikely to refer to herself as a bushi, she would claim to follow bushido. We may get some clues from the word samurai, which is often used interchangeably with bushi (though the opposite is most certainly not true); the character for samurai in Japanese is composed of two figures which mean, “sword,” and, “stop,” and so the character for samurai translates literally to, “stopping the sword.” In point of fact, one translation of the character “bu” gives a similar meaning: “To stop the spear.” When we combined this translation with the translation of bushi as a protector, we gain a nuanced understanding of what a bushi is: one who stops and protects people from violence, a task that may be undertaken by a courtier as often as a warrior.&lt;br /&gt;&lt;br /&gt;The word, “do,” is slightly more complex to translate but again the nuanced understanding is well worthwhile. Literally, “way,” other translations include, “path,” or even, “calling.” A do is not simply a prescribed set of rules and orders, but a transition. It suggests not a rigid way of living your life but a striving.&lt;br /&gt;&lt;br /&gt;When we recombine everything into, “bushido,” we have not a legalistic samurai code but an infinite journey. To follow bushido is not a set prescription of actions – or at least, not just that – but rather an infinite journey to moral rectitude. One who follows bushido may not be perfect in every action, but dedicates him or herself to protecting others, to stopping violence, to preserving society, to following honor. He or she may slip, but because he or she is attempting to follow the path, this is only a temporary setback. Bushido is not the end goal that is either reached or not reached, but the entire, never-ending journey.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Okay, So What is Bushido?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Understanding the flexibility and accountability of bushido, we are better able to understand its component parts. Knowing that bushido is a journey, rather than a destination, the virtues come into their own not as rigid standards to show a samurai has or has not achieved honor, but as guideposts, a road map if you will, to how a samurai may yet reach honor. Likewise – and this is critical – it is a system whereby others may recognize how well that samurai is progressing toward honor.&lt;br /&gt;&lt;br /&gt;One area l5r departs from historical Japan is on the code of bushido. While l5r adopts the modern concept of seven tenets or virtues of bushido, there is no historical precedent for these seven tenets, which waxed and waned from as few as zero tenets, leaving the nature of bushido unspecified, to five specific tenets, to a whopping thirteen. Historically, the vagaries of bushido's tenets left it open to wide interpretation, but by specifying the seven tenets in l5r, the writers gave us a Rokugan with an ethical system as well as a moral one. Examining this ethical code allows us to truly understand how bushido functions.&lt;br /&gt;&lt;br /&gt;Most importantly, of the seven bushido virtues, only one deals with the self (courage) whereas five define how we are to interact with other people (compassion, courtesy, duty, honesty, sincerity). We will deal with honor in a moment, but let us consider this five-to-one ratio; it signifies the purpose of bushido and Rokugani ethics. Bushido is not a prescription for how one should be but rather how one should act. Bushido details how one should treat others.&lt;br /&gt;&lt;br /&gt;A classic dilemma in western ethics is the question of whether it is right to commit a minor wrong for a greater good, such as lying in service to a cause or killing a small number of people to save a greater number. Western philosophy accords many responses to both, from Kantian morality (to consider people as ends rather than means) to Mill's utilitarianism (the greatest good for the greatest number of people) to Nietzsche's complete rejection of traditional morality (more complex than I can sum up in a single sentence fragment), but all acknowledge a conflict and attempt to resolve it. Bushido does not consider a conflict to exist in these instances because the samurai's honor is not to himself or his sense of morality, but to his role in society.&lt;br /&gt;&lt;br /&gt;If a samurai is ordered to lie by his lord his duty compels him to follow the orders, but it is not in conflict with his honesty – it is in conflict with his lord's, and his lord bears the burden of the sin. Likewise, if the samurai refuses to follow the order, even to the point of facing execution or offering his seppuku, it is not because his honor would not let him lie (although hit might make lying unpleasant for him) but because his duty to his lord would not allow him to assist his lord to participate in an act of dishonesty. Indeed, note from the honor table on p. 91 that the samurai may even gain honor from obeying such an order (following orders despite personal misgivings) – he does not lose honor until the point that he is expected to serve as an example to others, which would include his own lord.&lt;br /&gt;&lt;br /&gt;Courage is the only bushido virtue that focuses on the self, but it is a necessary one. When five virtues specify how a samurai should compose himself among others, the samurai becomes quite vulnerable. There is no accounting for agency among the five social virtues of bushido, and one of them (sincerity) mandates that the samurai give herself over in full to all that she does – there can be no half measures. Surrendering agency to an ethical system, and an ethical system that mandates one follow the free will of those above you rather than your own, is a frightening prospect. Courage must accompany the virtues in order to see them through, else they are meaningless.&lt;br /&gt;&lt;br /&gt;Finally we come to honor. Honor is both a social virtue (it describes the character of one's actions) and a personal virtue (it describes one's character). It is also the hardest virtue to define. This is because honor is not an intellectual concept; as both social and personal honor exists outside intellect. One cannot argue honor, only its points. People can abide by honor or reject it, but each person recognizes their own honor or lack thereof. Society acknowledges honor, bestows it, or removes it. These are all in reflection of actions or motivation, but not, curiously, discussion – honor may be debated but the conclusion of the debate cannot and will not change honor because the honor is separate from the discussion: it has already happened and the debate is but an attempt to understand what has occurred. This pre-intellectual honor is the final key to bushido: honor may change in response to the world, but never in response to the samurai; if honor is relative, it is not manipulatable.&lt;br /&gt;&lt;br /&gt;Thus we have our understanding of bushido as an ethical system that guides a samurai through society. The samurai who follows bushido has the courage to follow an honorable understanding of moral rectitude directed by the five social virtues which will inform his each and every action.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;What is Shourido?&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-BcImm6APQkk/TfUVRbUjblI/AAAAAAAAAGs/ULLalgG0Gg0/s1600/daigotsu.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 237px;" src="http://4.bp.blogspot.com/-BcImm6APQkk/TfUVRbUjblI/AAAAAAAAAGs/ULLalgG0Gg0/s320/daigotsu.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5617419499350486610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is all well and good for the purposes of understanding bushido, but what of shourido, the new moral code? While I have not been able to find a direct translation, one possible translation would be, “the way of victory,” though, “conquest” or “triumph” would also be appropriate (thanks to Dan Zelitch, English teacher living in Japan, for helping with the translation). The name tells us what we need to know about shourido: its purpose is to aid the follower. While bushido is intended to help the samurai help others, shourido serves oneself.&lt;br /&gt;&lt;br /&gt;The seven virtues of shourido are quite explicit about this. Unlike bushido, only one of the tenets (control) deals with others, while five (determination, insight, knowledge, perfection, strength) deal with the self. A seventh (will) deals with the implementation of these dark virtues. A follower of shourido does not serve or protect others, for duty or any other reason, but controls them putting them in service to her. She does not seek inner strength to implement these virtues – such strength is the entire point of shourido. She needs but the will to follow the path.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Shourido or Bushido? Or Shouido and Bushido?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Having set up shourido and bushido as two antithetical ethical systems, we may at last contrast them. Superficially they are entirely contradictory: shourido is a guide to ones' duty to self, while bushido is a guide to one's duty to others. Bushido is a goal to work toward and a path to that goal, while shourido are mandates of power. It would seem impossible to follow both. After all, one cannot be compassionate to a thief and deal with him from a position of strength, one cannot control an opponent while extending courtesy, can one?&lt;br /&gt;&lt;br /&gt;Of course one can. A father must be strong with his child but compassionate: a stern warning not to play with fire, and a punishment if the rule is broken, are both acts of strength but are done out of compassion, to keep the child from being burned. A lord commands her vassals, controlling them, but shows her appreciation for them by extending courtesy. The virtues are not inherently contradictory.&lt;br /&gt;&lt;br /&gt;This is the compelling nature of the dual philosophies. It is possible to follow both shourido and bushido, but only in very specific ways. An army commander who is ordered to resolve a border dispute with a neighboring clan may consult with political advisers to gain knowledge of the disupute, meditate on the nature of the dispute to gain insight into the other clan's legitimate and illegitimate grievances, and manipulate a representative from the enemy clan to control him and force a peace settlement, all because she is determined to resolve the issue without bloodshed. Yet in doing so she has fulfilled her duty to her lord, extended compassion to her own soldiers and those of her enemy, and demonstrated honesty, sincerity, and honor at every turn. This is a more honorable outcome than could have occurred without shourido.&lt;br /&gt;&lt;br /&gt;At the same time, a samurai who only followed shourido could have seized the disputed territory through strength of arms, controlled the courts to resolve the dispute in her clan's favor, or determined to continue fighting even if hurt both sides until the outcome was settled as she wished, and all of those possibilities are much easier and much more likely to spring to mind than the intricate dance required to interweave shourido with bushido.&lt;br /&gt;&lt;br /&gt;One can follow both shourido and bushido, but it's a fine line to walk, a difficult path on a mountain ridge with a great drop on either side.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Shourido and Bushido in Your Game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The first thing a character should do when incorporating both philosophies is forget the mechanics. Both philosophies describe actions, and the mechanics are quite capable of reflecting those actions. The Dark/Paragon/Failure/Consumed advantages and disadvantages may be selected after the character is created, but should be selected in response to the character created, not to determine what character will be created.&lt;br /&gt;&lt;br /&gt;A character who follows bushido is trying to compose himself by society's dictates, and so there will often only be one correct action, or at least one correct goal. A character who follows shourido is seeking to both improve and utilize his strengths and power. As such, the two are best interwoven by using bushido to determine the end and shourido to determine the means. Shourido may provide and open the character's mind to options bushido would never consider, even if bushido favors them or is neutral to them. Playing an honorable shourido character is about turning shourido into a tool in the character's arsenal.&lt;br /&gt;&lt;br /&gt;The GM should use the honor table on p. 91 as a guide to determine the character's honor. Note that some of the character's actions will now cause both honor gain and honor loss; this is a good thing. The character is still honorable, after all, but is hardly pure. Most likely, the character's honor will hover somewhere in the 3-6 range, honorable but rarely exemplary (either as a positive or a negative).&lt;br /&gt;&lt;br /&gt;This is where I consider the Dark Paragon advantage to truly shine. By striving to follow bushido, the character has a regular honor engine, but Dark Paragon allows him to sacrifice that honor in service to... well, even in service to that honor. As a storyteller, this provides a wonderful opportunity to roleplay a falling hero. Shourido is a slippery slope and as the PC begins to rely on using the benefits of her Dark Paragon, it becomes easier and easier to think, “I'll make up that honor loss later.” “There's nothing wrong with my honor falling to 2; the honor gains are a lot bigger down here when I do get them.” The GM should provide regular situations of temptation to allow the character to drag herself down.&lt;br /&gt;&lt;br /&gt;The most interesting confrontation at this point is rarely an accusation but rather a counter-example. A character who has fallen into shourido is best contrasted with a character who has starkly followed bushido. The bushido character may or may not judge the fallen shourido character, but if the shourido character has any honor left she will realize the comparison herself.&lt;br /&gt;&lt;br /&gt;Of course, it is possible for the shourido character to maintain her honor in spite of her dual philosophies. After all, if the character's will and determination are strong enough shouldn't she be able to follow both? Would that not be both the ultimate state of perfection and fulfillment of honor?&lt;br /&gt;&lt;br /&gt;It can be, if one truly follows both, and the more one uses shourido the harder that becomes. I'm reminded of an old Nintendo Power comic about the Legend of Zelda. Though the early video games focused on retrieving Gandalf's Triforce of Power, and the cartoon made regular use of Zelda's Triforce of Wisdom, in the comics there was included the third Triforce held by Link: the Triforce of Courage (make sense why they're the “Triforce” now?). In this comic, Link actually defeated Gannon and gained the Triforce of Power, which then began to corrupt him. At the comic's conclusion, it was revealed that he had lost the Triforce of Courage without even realizing it, which had given itself over to Zelda. What she said, though in a cheesy merchandising comic book being read by a seven year-old was nonetheless so poignant and true that I have never forgotten it:&lt;br /&gt;&lt;br /&gt;“He who relies on power alone cannot claim courage.”&lt;br /&gt;&lt;br /&gt;Shourido is the way of power. Whoever relies on power alone cannot claim honor. Power must serve honor. In the end there is no balancing act possible, no matter what the mechanics state. A good GM will at some point make the player choose: his honor or his power.&lt;br /&gt;&lt;br /&gt;That is a tale worth telling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-2682809273343232788?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/2682809273343232788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/philosophies-of-bushido-and-shourido.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2682809273343232788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2682809273343232788'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/philosophies-of-bushido-and-shourido.html' title='The Philosophies of Bushido and Shourido'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-bHDjOG_TGxE/TfUVdsmxBpI/AAAAAAAAAG0/GHlMq-8G_ns/s72-c/Akodo%2BChikafusa.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6709467398023956114</id><published>2011-06-08T13:44:00.000-05:00</published><updated>2011-06-08T13:49:52.529-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans Previews</title><content type='html'>Great Clans &lt;br /&gt;&lt;br /&gt;So Great Clans, the third supplement to be released for 4th Edition comes out soon. So what can you expect from Great Clans? Well it's an in depth look at the clans. More so than what we saw in the Core book and Emerald Empire. The clans history, out look and knocks and knacks are explored. &lt;br /&gt;&lt;br /&gt;Great Clans features new mechanics. You will see some location information about important clan holdings. A look at individual clan traditions. The book also includes NPC's from the clans history (the NPC's in my previews are not in the book and are not canon). &lt;br /&gt;&lt;br /&gt;For new players to the game this sourcebook will provide you with details that help you flesh out your character. Combined with Emerald Empire you'll be able to be brought up to speed on the setting. For veteran players the book contains little gems and nuggets of new info. I learned a few new things from reading the Scorpion chapter and I've been playing the game for a long time now. There's also the added bonus that I no longer need to toss all my Way of and Secret of books into my bag before going off to game. &lt;br /&gt;&lt;br /&gt;The mechanic's featured helped to round out the clans more. There are more Ancestors and even the addition of Vassal families. &lt;br /&gt;&lt;br /&gt;Next week I'll start clan previews.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6709467398023956114?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6709467398023956114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-previews.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6709467398023956114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6709467398023956114'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/06/great-clans-previews.html' title='Great Clans Previews'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-842069165085374937</id><published>2011-05-31T17:19:00.000-05:00</published><updated>2011-05-31T17:22:36.801-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='Lion Clan'/><title type='text'>Inside Look</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-aVzjs0uIA8g/TeVp2kfzjpI/AAAAAAAAAGg/Gvt0T8bhH9M/s1600/kitsutano.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://1.bp.blogspot.com/-aVzjs0uIA8g/TeVp2kfzjpI/AAAAAAAAAGg/Gvt0T8bhH9M/s320/kitsutano.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5613008896818122386" /&gt;&lt;/a&gt;&lt;br /&gt;Lion Shadows&lt;br /&gt;By &lt;br /&gt;Kakita Seigi &lt;br /&gt;&lt;br /&gt;Rokugan's favorite 007 is back! And while the Ikoma Spymasters have decided to change their name to the more menacing Lion's Shadow, their ability to deal with violence and intrigue in a cool and suave manner has not. The school is now a Tier 2 bushi school for 4ED, but now offers a powerful courtier/bushi hybrid to players and GMs alike. &lt;br /&gt;&lt;br /&gt;The school overall is designed to provide a jack of all trades approach. The first two techniques have been reduced from their original incarnation, but neither are less potent in the current 4th Edition environment. But it is not until the Ikoma makes School Rank 3 that the underhanded ninja action really starts to show. By sacrificing one's honor to use subversive tactics, the Ikoma increases his ability to strike at foes in combat and in court. The latter two techniques only cement this position. An Ikoma Lion's Shadow is effective both in combat and social situations, but will likely be shown up by a dedicated bushi or courtier. To defeat each them, a savvy Ikoma will fight underhandedly and place each opponent in a situation that puts them at a maximum disadvantage just like their namesake Ancestor. &lt;br /&gt;&lt;br /&gt;The Ikoma Lion's Shadow can also become decent duelists if played right. They don't have all the awesome techniques like the Kakita and Mirumoto Bushi, but they do have the social skills to manipulate the situation in their favor. The Rank 1 technique is probably the only technique that offers a direct bonus in a duel. However, the Rank 5 technique, if it's used before an iaijutsu duel, also gives an interesting defense to the Ikoma. Sure, the Ikoma may lose the Focus roll and his opponent may be striking first, but with a hefty penalty to their Strike roll the Ikoma's opponent may likely miss (especially if the Ikoma spends a Void Point to enhance his Armor TN). And if you have a very generous GM that lets you take Iaijutsu for your last School Skill (instead of the High or Low Skill), the Rank 2 technique will help cement you in the ranks of the dedicated duelists.&lt;br /&gt;&lt;br /&gt;Great Advantages for the Ikoma Lion's Shadow are:&lt;br /&gt;*Perceived Honor: *Sigh* Yeah, it's awesome being 007, but you're also a Lion Samurai. And living within an ultra-honorable clan, this advantage allows the Ikoma to fuel his Rank 3 without having another Lion gut you because of your occasional indiscretion (of course in the Clan's service mind you). &lt;br /&gt;*Prodigy: Combined with your Rank 2, you'll be getting an awesome +2k0 bonus to help you succeed your base TNs on school skills. Not too bad at all if I may so Mr. Bond.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-842069165085374937?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/842069165085374937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/inside-look_31.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/842069165085374937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/842069165085374937'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/inside-look_31.html' title='Inside Look'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-aVzjs0uIA8g/TeVp2kfzjpI/AAAAAAAAAGg/Gvt0T8bhH9M/s72-c/kitsutano.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-3007893257563565113</id><published>2011-05-30T15:10:00.000-05:00</published><updated>2011-05-30T15:22:21.707-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unicorn Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><title type='text'>Inside Look</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Zw_K_xMEhn0/TeP8GpbD13I/AAAAAAAAAGY/HV-cfcGWeDE/s1600/Shinjo_Wei_2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 235px;" src="http://3.bp.blogspot.com/-Zw_K_xMEhn0/TeP8GpbD13I/AAAAAAAAAGY/HV-cfcGWeDE/s320/Shinjo_Wei_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612606751762536306" /&gt;&lt;/a&gt;&lt;br /&gt;Shinjo Bushi&lt;br /&gt;By &lt;br /&gt;Kakita Seigi &lt;br /&gt;&lt;br /&gt;This bad boy school is finally back by popular demand! Thus, we introduce the Shinjo Bushi as our first featured school for Emerald Empire. The Shinjo school specializes in mounted warfare like its cousin schools in the Unicorn Clan. However, this iconic school is also decidedly distinct in that a major portion of the school's techniques emulate combat skills learned by the Unicorn during their travels in the Burning Sands: parrying and riposting. This eccentric combat style can provide the Shinjo Bushi with some unique tactics to throw off their opponents. For example, perhaps one of the more subtle aspects of the Rank 4 technique is that a Shinjo Bushi can enter combat in the Defense Stance, but if attacked the Shinjo can riposte after an opponent's attack and then enter the Attack Stance. This tactic results in a Shinjo Bushi that can still utilize their first Turn to make attacks in the Attack Stance, despite already having benefited from the Defense Stance before the Shinjo's first Turn. This can be quite useful if the Shinjo Bushi is fighting faster opponents or if the Shinjo wants to wager that this tactics can result in a third attack on the first turn. The Rank 2 technique also has its perks, since the Shinjo's parry forces the Shinjo and his opponent into a Contested Agility roll. A Contested Agility roll is a fairly rare roll and it will typically strip an opponent of any combat advantages he might have garnered from his techniques or skill. &lt;br /&gt;&lt;br /&gt;However, melee combat is not just this school's specialty. Instead, most Shinjo Bushi are skilled at horse-archery like their cousins in the Utaku Battle Maiden school. Combined with the Rank 1 technique, a Shinjo Bushi can make for an excellent marksman. And fortunately for you toxophilites out there, you also have the option of taking the Shinjo Scout path to replace the more melee-oriented Rank 2 technique. This path is also great for any Shinjo Bushi suffering from insatiable wanderlust! &lt;br /&gt;&lt;br /&gt;Now the third major theme of the Shinjo Bushi is the Way of the Ki-Rin. Some outsiders have often mused that Shinjo Bushi tend to be very lucky in combat. But the Unicorn know better --- their cousins in the Shinjo Bushi school are "dancing with the Fortunes." You see the Unicorn Clan is quite right when they say that the Shinjo are not just being lucky. Instead, Shinjo Bushi are actually enhancing and prolonging their ability to spend Void Points, akin in many ways to a Shiba Bushi. For example, the Rank 1 Technique of the Shinjo Bushi can result in an extremely potent bonus, since the technique can potentially more-than-double the effectiveness of spending a Void Point for a +1k1 bonus. Thus, when playing a Shinjo Bushi, the optional School Skill should be chosen very carefully. Will it be the Battle Skill? Or perhaps the Stealth skill? And fortunately for the Shinjo Bushi, the Shinjo Bushi Rank 5 technique also makes it much easier to spend Void Points to fuel the Rank 1 technique. &lt;br /&gt;&lt;br /&gt;Useful Advantages for the Shinjo Bushi are:&lt;br /&gt;*Chosen By the Oracles (Void): This advantage helps improve the Shinjo's chances of making the Void Ring Roll to activate the Rank 5 technique, especially if the character is activating the technique when on foot.&lt;br /&gt;*Friends of the Elements (Fire): As mentioned above, the Contested Agility Roll is pretty rare. Thus, a Shinjo Bushi can gain a notable advantage on this roll by buying this advantage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-3007893257563565113?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/3007893257563565113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/inside-look.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3007893257563565113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3007893257563565113'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/inside-look.html' title='Inside Look'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Zw_K_xMEhn0/TeP8GpbD13I/AAAAAAAAAGY/HV-cfcGWeDE/s72-c/Shinjo_Wei_2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-4009708398218680272</id><published>2011-05-30T00:07:00.000-05:00</published><updated>2011-05-30T00:08:45.523-05:00</updated><title type='text'>Still here</title><content type='html'>Yes we are still here. Real life swamped me but we got two articles in the works and in a few weeks I'll be starting up previews for Great Clans. So stay tunned folks :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-4009708398218680272?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/4009708398218680272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/still-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4009708398218680272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4009708398218680272'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/05/still-here.html' title='Still here'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6825060832475906686</id><published>2011-03-25T10:03:00.000-05:00</published><updated>2011-03-25T10:09:24.243-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Clans'/><category scheme='http://www.blogger.com/atom/ns#' term='Book of Air'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Great Clans</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.l5r.com/images/RPG-GreatClans.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 384px;" src="http://www.l5r.com/images/RPG-GreatClans.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;So several things going on all at once that I'm sure folks may find intresting and good for the RPG. :)&lt;br /&gt;&lt;br /&gt;The cover for Great Clans has been previewed. &lt;br /&gt;&lt;br /&gt;Todd has announced that shipping for &lt;a href="http://www.alderac.com/forum/viewtopic.php?p=1188060#p1188060"&gt;Emerald Empire&lt;/a&gt; has begun. &lt;br /&gt;&lt;br /&gt;And finally Shawn has confirmed that the title of the next book will be Book of Air. Stay tuned for future developments on that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6825060832475906686?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6825060832475906686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/03/great-clans.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6825060832475906686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6825060832475906686'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/03/great-clans.html' title='Great Clans'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-3422657819787948094</id><published>2011-03-05T03:21:00.000-06:00</published><updated>2011-03-05T03:22:46.370-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='Crane Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Emerald Empire Previews - Doji Magistrate</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-UP6kNyRUglI/TXCGcbSF1GI/AAAAAAAAAGQ/-84LebbA8wQ/s1600/DojiTakeji.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://1.bp.blogspot.com/-UP6kNyRUglI/TXCGcbSF1GI/AAAAAAAAAGQ/-84LebbA8wQ/s320/DojiTakeji.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5580107761230140514" /&gt;&lt;/a&gt;&lt;br /&gt;Now I know what you're thinking, Dace is on some kind of Law and Order marathon on USA. Or was it TNT. At any rate no, that's not the reason why the second school I'm previewing is a magistrate school. &lt;br /&gt;&lt;br /&gt;This time I wanted to talk about some of the design changes that would occur with 4th Edition and the Doji Magistrate helps to illustrate this very well. Now in the beginning the Design Team stated that not everything would come back into 4th Edition the same way it was in previous editions. Everything would be broken down and reworked and re-looked at. The Doji Magistrate is one such school.&lt;br /&gt;&lt;br /&gt;Martial arts and good ole hand to hand combat is a favorite of L5R. It's part of that great Asian theme. Most clans have their own unique form of martial arts and the Crane are no different. The Crane practice an art called Mizu-Do.&lt;br /&gt;&lt;br /&gt;Mizu-Do or the Way of Water was created by Crane artisans. It focused mostly on throws and joint locks. Mizu-Do's flowing form was incorporated into the Doji Magistrate school. In my opinion I think we achieved the overall goal of representing Mizu-Do in a new and interesting way for 4th Edition that players should love.&lt;br /&gt;&lt;br /&gt;Doji Magistrate [Bushi]&lt;br /&gt;The Doji family is dedicated to protecting its lands and people from all threats, an expression of the Crane Clan’s devotion to the Virtue of Compassion. Consequently, they maintain this school to teach their bushi techniques of law enforcement and peace-keeping. Although generally less famous for their&lt;br /&gt;deeds, the Doji family’s magistrate tradition actually predates their more sensational counterparts in other clans by centuries. The Kitsuki family, the Soshi Magistrates, and even the Emerald Magistrates were not created until well after the Doji tradition had been in place for a very long time. In fact, it is often against the Doji that other such schools are measured, although this is not a conscious comparison.&lt;br /&gt;&lt;br /&gt;Despite the name of the school, in actuality only a minority of its students are actually appointed as clan magistrates―students are far more likely to serve as yoriki, assisting other magistrates, or simply as guards patrolling the borders and maintaining law and order in cities and towns. Still, those who are trained in this school are often among the first to receive an appointment when a magistrate position becomes available, and it is not uncommon for many Doji to serve in the ranks of the Emerald and Jade magistrates as well.&lt;br /&gt;&lt;br /&gt;Rank Five: The Willow in the Storm&lt;br /&gt;In their final lesson, Doji Magistrates are taught to maneuver around their opponents, redirecting their energy and defeating them with their own momentum. You may spend a Void point during the Reactions stage of a skirmish Round to force anyone who attacks you on the next Round to subtract&lt;br /&gt;their Air Ring from each of their dice. (Dice which explode have their final total reduced.) This technique cannot be activated or used while you are in the Full Attack stance or the Center stance.&lt;br /&gt;&lt;br /&gt;Sample NPC &lt;br /&gt;&lt;br /&gt;Doji Kyoko – Emerald Magistrate &lt;br /&gt;&lt;br /&gt;Doji Kyoko holds the title of Head Emerald Magistrate in Ryoko Owari. A position that she inititally thought was a great honor to have. Over the years however Kyoko has had her doubts about the honor of the position. She sometimes wonders who she offended to get this post. When Kyoko was first assigned to Ryoko Owari she saw it as her chance to clean up the city and extend a bit of Crane influence at the same time. &lt;br /&gt;&lt;br /&gt;As the years have gone by however Kyoko has seen enforcing the law at times as an almost futile exercise. She still does her duty, but the enthusiasm she once held for the job has died out. Between Scorpion plots, Mantis smuggling and  ronin activities Kyoko has started to wonder if there is any point to having a strong Emerald Magistrate presence in the city.&lt;br /&gt;&lt;br /&gt;But worst of all Kyoko has noticed that the job has given her gray hairs. And that won't do at all.&lt;br /&gt;&lt;br /&gt;Despite Kyoko's misgivings about her job she has meet with success. She has sussesfully rooted out corruption with in the Emerald Magistrates office. The Merchant's District and Tear Drop Island has also seen a sharp drop in overall crime as well. &lt;br /&gt;&lt;br /&gt;Doji Kyoko&lt;br /&gt;School/Rank: Doji Magistrate 4&lt;br /&gt;Air: 3&lt;br /&gt;Earth: 3&lt;br /&gt;Fire: 4&lt;br /&gt;Water: 3&lt;br /&gt;Void:  4&lt;br /&gt;Glory:  4&lt;br /&gt;Status: 5 (Emerald Magistrate)&lt;br /&gt;Honor: 5.7&lt;br /&gt;&lt;br /&gt;Skills: Calligraphy 2,  Courtier 4, Defense 4,  Etiquette (Conversation) 4, Horsemanship 2, Iaijutsu 3, Investigation (Search, Notice) 5, Jiujutsu 5, Kenjutsu 4, Knives (Jitte) 4, Polearms 4 Sincerity (Honesty) 4&lt;br /&gt;&lt;br /&gt;Techniques: Temper Steel with Honor, Flowing Like Water, Breath of the Law, Flowing Like Air&lt;br /&gt;&lt;br /&gt;Advantages:   Clear Thinker (3), Precise Memory (3) Social Position (24) &lt;br /&gt;Disadvantages:  Idealistic (2)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-3422657819787948094?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/3422657819787948094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/03/emerald-empire-previews-doji-magistrate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3422657819787948094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3422657819787948094'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/03/emerald-empire-previews-doji-magistrate.html' title='Emerald Empire Previews - Doji Magistrate'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-UP6kNyRUglI/TXCGcbSF1GI/AAAAAAAAAGQ/-84LebbA8wQ/s72-c/DojiTakeji.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-2707460325433419294</id><published>2011-02-22T21:58:00.000-06:00</published><updated>2011-02-23T07:59:22.949-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scorpion Clan'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Emerald Empire Previews - Soshi Magistrate</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-gvLFm1SaqmE/TWSGvfsX1WI/AAAAAAAAAGI/4pCa3PdmwYw/s1600/Assassin_by_Silent_Black.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://3.bp.blogspot.com/-gvLFm1SaqmE/TWSGvfsX1WI/AAAAAAAAAGI/4pCa3PdmwYw/s320/Assassin_by_Silent_Black.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5576730389111100770" /&gt;&lt;/a&gt;One of the things I enjoy playing as far as concepts go are magistrates and legionaries. While I don't get to play them as often as I like a fair number of concepts and important NPC's I design for games comes from those professions. &lt;br /&gt;&lt;br /&gt;The magistrate is one of the more common themes to play with. It makes it easier to get multi clan parties to work together. Which brings us to today's preview. Law and Order in Rokugan were for the most part created by the Crane and the Scorpion. While the Crane take the vast majority of the credit one shouldn't forget the Scorpion's role in setting up the current legal system. &lt;br /&gt;&lt;br /&gt;For years Scorpion players had been hoping to get a magistrate school to honor the contributions of Soshi Saibankan. A strong magistrate theme in the CCG also helped push this desire along. And now with 4th Edition it's finally here. &lt;br /&gt;&lt;br /&gt;Soshi Magistrate [Bushi]&lt;br /&gt;The Soshi magistrate school is descended from a set of techniques taught to the yoriki of Soshi Saibankan during his many years as a judge, and some rumors claim the first three techniques were invented by Saibankan himself. Whether this is true or not, the school remains the principle method the Scorpion use to educate those who must maintain order within their lands―magistrates, yoriki, city guards, and border patrols. Like many such schools, the Soshi Magistrate school teaches a mixture of armed and hand-to-hand techniques, allowing its students to suppress brawls and defeat&lt;br /&gt;lethal bandits with equal skill.&lt;br /&gt;&lt;br /&gt;Rank One: The Face of Justice&lt;br /&gt;The Soshi Magistrates are trained to control their environment through a mixture of fear and force, intimidating even the most violent street gang with ease. You gain a +1k0 bonus to the Intimidation skill; when you use it against someone of lower Status Rank than yourself, the bonus is +2k0 instead. You also gain a +1k0 damage bonus with melee attacks.&lt;br /&gt;&lt;br /&gt;Sample NPC:&lt;br /&gt;&lt;br /&gt;Bayushi Kenzo – Imperial Legionnaire&lt;br /&gt;&lt;br /&gt; Kenzo has risen swiftly through the ranks of the Imperial Legions. Many with in the Imperial bureaucracy feel it is only a matter of time before he is given command of his own legion. Kenzo grew up in Ryoko Owari and comes from a long line of Scorpion who served their clans as magistrates. As a youth he swiftly picked up the fine art of dueling, and a reputation for engaging in illegal duels. &lt;br /&gt;&lt;br /&gt; As an officer in the Imperial Legions Kenzo has proven himself to be a capable if not unorthodox leader. His tactics are some what questionable by the standards of most of his contemporary officers but that's to be expected from a Scorpion. &lt;br /&gt;&lt;br /&gt; While many attribute Kenzo's rise in the Imperial Legions to be typical Scorpion political maneuverings the real reason is far more simpler and far less sinister. Shortly after his gemmpuku Kenzo was on assignment in Lion lands where he became reacquainted with an old child hood friend,  Ikoma Kotone. The two swiftly rekindled their friendship which developed into love. Kenzo was sent back to Scorpion lands but made Kotone a promise. He would do everything in his power to gain enough prestige to arrange for their marriage. &lt;br /&gt;&lt;br /&gt; Kenzo's current command duties have placed him in charge of legion investigations. It is his job to oversee the investigation of crimes committed against the Imperial Legions. Or crimes committed by imperial legionaries. &lt;br /&gt;&lt;br /&gt;Bayushi Kenzo&lt;br /&gt;School/Rank: Soshi Magistrate 3&lt;br /&gt;Air: 3&lt;br /&gt;Earth: 3&lt;br /&gt;Fire: 3&lt;br /&gt;Water: 3&lt;br /&gt;Void:  4&lt;br /&gt;Infamny:  3&lt;br /&gt;Status: 5 (Chui in the Imperial Legions)&lt;br /&gt;Honor: 2.1&lt;br /&gt;&lt;br /&gt;Skills:  Athletics 3, Battle 3,  Calligraphy (Scorpion Cypher) 3,  Defense 4, Ettiquette 3. Games (Go) 2, Iaijutsu (Focus) 5, Intimidation (Control) 5, Investigation (Notice) 3, Jiujutsu 3, Kenjutsu 4, Lore: Underworld 2&lt;br /&gt;&lt;br /&gt;Techniques: The Face of Justice, Rise to Meet the Challenge, The Magistrates Cut&lt;br /&gt;&lt;br /&gt;Advantages:  Kharmic Tie: Ikoma Kotone (3) Luck (3)Social Position (24)&lt;br /&gt;Disadvantages: Infamous (Non Sanctioned Duels),  True Love (Ikoma Kotone)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-2707460325433419294?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/2707460325433419294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/02/emerald-empire-previews-soshi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2707460325433419294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/2707460325433419294'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/02/emerald-empire-previews-soshi.html' title='Emerald Empire Previews - Soshi Magistrate'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gvLFm1SaqmE/TWSGvfsX1WI/AAAAAAAAAGI/4pCa3PdmwYw/s72-c/Assassin_by_Silent_Black.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-143860269454524666</id><published>2011-01-23T02:34:00.001-06:00</published><updated>2011-01-23T02:34:56.620-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><title type='text'>Infamy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gtAC_qfSs_g/TTvm0uS26SI/AAAAAAAAAF0/AajQo5xqPtU/s1600/Moto_Chagatai_5%2B%25281%2529.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 201px;" src="http://2.bp.blogspot.com/_gtAC_qfSs_g/TTvm0uS26SI/AAAAAAAAAF0/AajQo5xqPtU/s320/Moto_Chagatai_5%2B%25281%2529.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5565295558001092898" /&gt;&lt;/a&gt;&lt;br /&gt;Infamy&lt;br /&gt;by&lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;With added input from Rixy&lt;br /&gt;&lt;br /&gt;A recent thread in the 4th Edition Forums made me think that having an article on Infamy may be useful. Infamy was one of those area's I took a particular interest in during the initial development phase of PT. I found the 3rd Edition to be somewhat confusing and problematic in it's implementation. &lt;br /&gt;&lt;br /&gt;In 4th Edition Infamy is it's own separate rank. It works similar to Glory only you start gaining it for doing “bad” things. Now I define bad very loosely here. It could be better stated that it's gained for more villainous deeds. Being bad alone isn't going to gain you Infamy. For instance being dishonorable isn't going to make you Infamous. Not a lone anyway. However someone who gains a reputation for always being dishonorable is like to gain Infamy.&lt;br /&gt;&lt;br /&gt;Thus Infamy is gained in two fashion. First by taking the disadvantage of Infamous. This turns all your starting Glory into Infamy. Secondly at any time that the GM feels that the deeds you have down will make you more well known, but in a negative light.&lt;br /&gt;&lt;br /&gt;This is a very thin line. In many cases it will come down to how you did something. For instance winning a major battle will normally gain you Glory. However if you win the battle by being ruthless, slaughter the opposing army down to the man then gaining Infamy is more appropriate. &lt;br /&gt;&lt;br /&gt;Things like dishonorable actions, murder and blasphemy can also gain you ranks in Infamy. Or it can cause you to simply lose Glory as people work to forget about what you did as opposed to remembering what you did. Such a choice is up to the GM and really comes down to how he wants the character remembered or forgotten.&lt;br /&gt;&lt;br /&gt;Many of the gains on the Glory chart work equally well for gaining Infamy. It just now becomes a matter of the character being remembered in a negative light. And once a character starts gaining Infamy odds favor all future Glory gains will raise his Infamy instead of raising his Glory. After all once you start doing bad things people tend to associate those bad things with you no matter what you do.&lt;br /&gt;&lt;br /&gt;It takes a lot of work for a character to have both Glory and Infamy. Such a character has to work very hard to make sure that people are hearing both sides of the story. Or are seeing his good actions as separate from his bad actions. &lt;br /&gt;&lt;br /&gt;So in general a character is normally gaining one or the other. &lt;br /&gt;&lt;br /&gt;What follows are some conditions that may make one Infamous.&lt;br /&gt;&lt;br /&gt;Duels – If it's one thing Rokugani like it's dueling. Well maybe two or three things. While dueling is a glorious thing there are situations in which a samurai can gain a bad reputation from it. Such as&lt;br /&gt;&lt;br /&gt;Underground dueling – Not all duels are legal. Some samurai build a reputation for dueling when they aren't sanctioned to do so by their lords. These type of duels can also include duels to the death.&lt;br /&gt;&lt;br /&gt;Cruel Duelist – such a person is gaining a reputation for being cruel during a duel. This could be for injuring people in a duel to first blood to being brutal during duels to the death.&lt;br /&gt;Dishonor – I wouldn't award Infamy for dishonor. That's already reflected in having a low honor score. However particular acts of dishonorable behavior could be enough to gain infamy. &lt;br /&gt;&lt;br /&gt;War – War is the perfect place for a samurai to gain Infamy. &lt;br /&gt;&lt;br /&gt;Merciless – Compassion is a virtue. Not acting with it though can mark one as a merciless opponent. &lt;br /&gt;&lt;br /&gt;Court – Courtier's are a dangerous lot. People like Kaukatsu don't always gain a positive reputation in the courts.&lt;br /&gt;&lt;br /&gt;Doing Something Different with Infamy&lt;br /&gt;&lt;br /&gt;An adventurous GM may consider doing a few things different with Infamy. For example you could take Hero of the People and create a version of it for individuals who are more feared by the common folk than they are by samurai. One could call it Villain of the People. &lt;br /&gt;&lt;br /&gt;Also much like how Glory can be situational based on region and local one could also apply it to Infamy. A character may be more well known in Phoenix lands for his acts of villainy than he is in Unicorn lands. It is also possible to award a character with temporary ranks of Infamy depending on where he is at.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gtAC_qfSs_g/TTvnAlfjmUI/AAAAAAAAAF8/83IN2YyKD0g/s1600/HidaSozen.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://3.bp.blogspot.com/_gtAC_qfSs_g/TTvnAlfjmUI/AAAAAAAAAF8/83IN2YyKD0g/s320/HidaSozen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5565295761796864322" /&gt;&lt;/a&gt;Take the case of one …. Hida Sozen. Born a Dragon, joined the Crab. Reached enlightenment by punching rocks. Kills oni with his bare hands. In Crab lands (and most parts of the empire) he is a samurai to be respected. He is a brave and mighty warrior. One of the best the Crab have to offer. &lt;br /&gt;&lt;br /&gt;But in Asahina lands he is likely known as a vile and bastardly destroyer of art. A GM would be well with in his rights to award a character like Sozen (who would normally have Glory) with ranks of Infamy for the duration of his stay in Crane lands. This would represent the negative reception such a character as Sozen would receive while visiting with Crane. This Infamy could even apply outside of Crane lands specifically to Crane characters.&lt;br /&gt;&lt;br /&gt;This would of course create a bit more bookkeeping for the GM, but is something worth considering. &lt;br /&gt;&lt;br /&gt;As a finally wrap up here are some characters one might consider as examples of those who would possess Infamy.&lt;br /&gt;&lt;br /&gt;Bayushi Shoju – One of the most famous Scorpion characters to grace this game. Shoju did the impossible. He killed an Emperor and seized the throne. His goal was noble (to stop Fu Leng from being reborn) but such actions will always make a person go down in history as the lowest of the low.&lt;br /&gt;&lt;br /&gt;Bayushi Kaukatsu – A terror in the courts. He ruled them with an iron fist and made the courts yet another instrument in the Scorpions aresonal. A man with few contemporaries (and a man that out lived them) a single word from him could end your career if not your life.&lt;br /&gt;&lt;br /&gt;Moto Chagatai – The Unicorn Khan. An ambitious man who sought to bring prestige and respect to his clan. Defeating the Lion during the War of the Rich Frog, Chagatai sacked the imperial city, killed Lion Champion's as if they were small children and even killed a man thought to be his equal (Kaneka). His actions brought down the ruin of the Imperial court and the end of the Toturi dynasty. &lt;br /&gt;&lt;br /&gt;Hida Sozen – While I am of the personal opinion that Sozen as a character isn't infamous Rixy in a discussion did bring up some solid points about him. A man to be feared. One of the best examples of what it means to be a Crab, despite being born a Dragon. Enlightened. Battle hardened. And a name you don't want to repeat if you want to stay in the Crane's good graces. Upon the orders of his clan champion Hida Koun and the Jade Champion Kuni Daigo, Sozen goes into Asahina lands to retrieve the much needed jade for an assault into the unforgiving wasteland. Sozen being a practical man obtains this jade the only way he knows how, over the tears of sorrow of the Crane as he destroys their artwork. &lt;br /&gt;&lt;br /&gt;Daigotsu – Daigotsu's list of crimes against the empire included, but not limited to, killing Toturi; killing Tsudao; unleashing Fu Leng upon the heavens; sacking the first Imperial City; creating the Onisu; infiltrating the empire; and a night of assassinations that almost left the empire leaderless. The Dark Lord of the Shadowlands, he is a man not to be trifled with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-143860269454524666?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/143860269454524666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/infamy.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/143860269454524666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/143860269454524666'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/infamy.html' title='Infamy'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gtAC_qfSs_g/TTvm0uS26SI/AAAAAAAAAF0/AajQo5xqPtU/s72-c/Moto_Chagatai_5%2B%25281%2529.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-905501811439640563</id><published>2011-01-20T11:35:00.000-06:00</published><updated>2011-01-20T11:48:10.520-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Emerald Empire Previews</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gtAC_qfSs_g/TTh1TYBJYvI/AAAAAAAAAFs/I-xhrIgh35I/s1600/L5R_EE2_Cover.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 237px; height: 320px;" src="http://1.bp.blogspot.com/_gtAC_qfSs_g/TTh1TYBJYvI/AAAAAAAAAFs/I-xhrIgh35I/s320/L5R_EE2_Cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5564326315341472498" /&gt;&lt;/a&gt;&lt;br /&gt;And as promised Todd has put up some &lt;a href="http://www.l5r.com/rpg/"&gt;previews for Emerald Empire&lt;/a&gt;. For those who may be at work and can't take a look at the pdf's let me break it down for you.&lt;br /&gt;&lt;br /&gt;The first preview posted is the Table of Contents. You'll be able to see that the book pretty much covers 300 pages of information on Rokugan. The index in the original Emerald Empire starts on page 269 while in the new Emerald Empire starts on 296. That's 27 pages of brand new material :). &lt;br /&gt;&lt;br /&gt;This new material includes new chapters. Chapter Five is a chapter covering the Arts. Chapter Eleven covers the world beyond Rokugan. And there are now two new appendixes added. &lt;br /&gt;&lt;br /&gt;The second Appendix is the other pdf preview. This Appendix is a Way of the Daiymo update. Lovingly crafted by Brian Yoon, if you were a fan of the original Way of the Daimyo then you won't want to miss out on this.&lt;br /&gt;&lt;br /&gt;Considering the new chapters, new schools (Soshi Magistrate) and even updates for some oldies but goodies (Shinjo Bushi, Doji Magistrate) I would venture to say that Emerald Empire is much more than an update of an instant  classic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-905501811439640563?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/905501811439640563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/emerald-empire-previews.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/905501811439640563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/905501811439640563'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/emerald-empire-previews.html' title='Emerald Empire Previews'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gtAC_qfSs_g/TTh1TYBJYvI/AAAAAAAAAFs/I-xhrIgh35I/s72-c/L5R_EE2_Cover.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6986950540819302789</id><published>2011-01-19T19:17:00.000-06:00</published><updated>2011-01-19T19:20:33.562-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Previews for Emerald Empire</title><content type='html'>Todd has announced on the &lt;a href="http://www.alderac.com/forum/viewtopic.php?f=250&amp;t=88475"&gt;AEG forums&lt;/a&gt; that Emerald Empire has been sent off to the press and that he is currently working on pdf quality previews. &lt;br /&gt;&lt;br /&gt;So close yet so far :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6986950540819302789?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6986950540819302789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/previews-for-emerald-empire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6986950540819302789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6986950540819302789'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/previews-for-emerald-empire.html' title='Previews for Emerald Empire'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-7319930570471833966</id><published>2011-01-06T23:33:00.000-06:00</published><updated>2011-01-06T23:36:31.334-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='HoR'/><title type='text'>Weekend in Rokugan</title><content type='html'>At about this time of the year the good folks of Hero's of Rokugan run a weekend long event called Weekend in Rokugan. It's a chance to get together and do some face to face role playing in the Hero's of Rokugan setting.&lt;br /&gt;&lt;br /&gt;This is the 3rd campgain for the Hero's of Rokugan game titled Spirit of Bushido. It takes place during the Spirit Wars and will be an alternate reality for that setting.&lt;br /&gt;&lt;br /&gt;If you're intrested in going to WiR &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;January 14, to January 16th at the Plaza Hotel in Overland Park&lt;br /&gt;7000 W. 108th St., Overland Park, KS, 66211, USA&lt;br /&gt;(913)383-2550&lt;br /&gt;&lt;br /&gt;Entry fee is $17 dollars at the door, $15 in advance, with the profit going to Harvesters. Donations to the food bank, either grocery or dry goods (toothpaste, papertowels, anything of the sort) will recieve one exp for your pc, similar to KC Game fair. January is a difficult month for food banks, as they have used up most of their stock in December helping folks have a good Christmas&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For more info on HoR try these links&lt;br /&gt;&lt;br /&gt;http://heroes-of-rokugan.com/index.php&lt;br /&gt;&lt;br /&gt;http://www.facebook.com/pages/Heroes-of-Rokugan/154332847945381?v=info&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-7319930570471833966?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/7319930570471833966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/weekend-in-rokugan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7319930570471833966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7319930570471833966'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2011/01/weekend-in-rokugan.html' title='Weekend in Rokugan'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-700415191601254581</id><published>2010-11-15T19:46:00.000-06:00</published><updated>2010-11-15T19:51:18.673-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ninja'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><title type='text'>Making Ninjitsu Deadly</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TOHijZ_jg8I/AAAAAAAAAFg/EKR3Aj-fLU0/s1600/Shosuro_Sogetsu.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 138px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TOHijZ_jg8I/AAAAAAAAAFg/EKR3Aj-fLU0/s200/Shosuro_Sogetsu.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5539958114543174594" /&gt;&lt;/a&gt;&lt;br /&gt;Making Ninjitsu Deadly&lt;br /&gt;By&lt;br /&gt;Muchitsujo&lt;br /&gt;&lt;br /&gt;Everyone knows that ninja and ninjutsu can be used to kill people with poisons, in 4th edition that is doubly so with the current ninja school getting bonuses to attack unaware targets, and people who are suffering a conditional effect. Because poisons now mostly deliver conditional effects alongside trait loss the Shosuro assassin is going to do well dropping one unaware target as their abilities stay strong. &lt;br /&gt;&lt;br /&gt;However the weapons they wield themselves, blowguns, tsubute and shuriken, have long been regarded as weaker gimped alternatives to bows and knives. I'm going to show you how you can get bang for your buck from your tsubute. &lt;br /&gt;&lt;br /&gt;The unaware targets rule of 3rd edition is now gone, seemingly replaced with only an ambush mechanic. This appears to leave ninja in the lurch as they are suddenly up against the full armour TN of all but the most unaware target.&lt;br /&gt;But a cunning enough ninja ought to get an opponent in a situation where they are either 'helpless' aka stunned, or 'blinded' aka have no idea they are about to get ganked.&lt;br /&gt;This is based on the new principles of 4th Edition. In 3rd edition it seemingly had to be printed to exist, in 4th edition your GM should be able to make the difference and interepret the rules to make sense. Here's an example&lt;br /&gt;you are walking through the woods, hunting bandits or a bear, the bandits jump you. Standing ready for combat you damn well deserve your full armour TN.&lt;br /&gt;You are sitting at a sake house, a ninja has scaled the rooftops and come down through to beams to above your private room, you are sitting their quietly talking. &lt;br /&gt;Do you seriously want to tell me the latter example deserves his full armour TN? Frankly thats just redonculous.&lt;br /&gt;The rules actually say (pg 88) "The GM might also rule that a surprised character is easier to hit, depending on whether that seems appropriate to the circumstances" &lt;br /&gt;So our Ninja ought to be able to craft situations where their GM allows then a lowered armour TN. &lt;br /&gt;&lt;br /&gt;Now if your Ninja is going to attack armoured and alert targets you deserve the pumelling you get. Ninja do their killing best when their targets are sleeping, drunk or 'otherwise engaged'.. &lt;br /&gt;&lt;br /&gt;But how you scream! A tsubute does 1k1 damage that doesn't explode!! &lt;br /&gt;Well thats easy, your a ninja, you have to specialise like anyone else to be good at killing. &lt;br /&gt;First the mastery abilities bring the weapons up to par with other ranged options, but they still dont make up for not being able to add your strength to damage. 2k2 isn't much of a damage roll for someone who has gotten a skill rank of 7. &lt;br /&gt;The other must-have to make ninjitsu effective is the advantage great potential. That turns the puny 3-4 raises you can make on damage into 7+ &lt;br /&gt;Now what to do with those raises... you might at first say, DAMAGE! and to that I say no. &lt;br /&gt;Use your raises for two things, in priority order, Feinting, and extra attack. &lt;br /&gt;This is where that high skill rank comes in, it'll let you pull the crazy number of raises required to do that. And any decent ninja will have an agility of 4+, which is the trait of choice for throwing things (reference the athletics options here)&lt;br /&gt;try to arrange a comfy hiding space where you can enter centre stance for a round, adding the centre stance benefit to a damage roll will really make a difference.&lt;br /&gt;The last thing of course is that all important void point, spend that on the attack that has the raises for extra attack.&lt;br /&gt;&lt;br /&gt;How you ask, can you feint if they can't see you? &lt;br /&gt;Depends how you set it up, maneuver your target with a thrown rock in the opposite direction or some sort of diversionary tactic so they move into a more exposed position...sure sounds like a feint to me.&lt;br /&gt;&lt;br /&gt;but to be sure it may not be every GM's cup of tea.&lt;br /&gt;&lt;br /&gt;This will leave your 3 shuriken attacks as follows (based on a rank 3)&lt;br /&gt;lets assume a measly agility of 4 on our rank 3 Shosuro&lt;br /&gt;for attack that's 10k6 +void...and if you are super cunning and your hiding place doesnt require exertion you'll have been in centre stance previous round.&lt;br /&gt;Damage&lt;br /&gt;one at 2k2, plus on average 10 for feint.&lt;br /&gt;two at a 5k2 plus on average the full 15 for feint.&lt;br /&gt;&lt;br /&gt;that's again on average 66 damage. If the GM allows the target a void to reduce damage that will still drop an earth 3 target straight to out.. and if you've been dropped to out, and there is a ninja in the shadows who wants you dead, your survival odds are not great. &lt;br /&gt;&lt;br /&gt;That cost our shinobi&lt;br /&gt;Great potential Ninjitsu, 5 points&lt;br /&gt;Ninjitsu 7, 30 points &lt;br /&gt;Agility 4, 16 points (but a shinobi with a lower agility is as good as dead)&lt;br /&gt;thats 51 XP, 18 of which must be spent in play. &lt;br /&gt;&lt;br /&gt;Killing your target? Priceless.&lt;br /&gt;&lt;br /&gt;Now our example has shown you HOW you can be effective...but why bother? &lt;br /&gt;&lt;br /&gt;Well if you have ever tried to find a decent place to hide in the dark, and stand upright to shoot a bow with both hands, you'll know that a one handed, easily disposible weapon is a must have. Hankyu do have a better range and damage output, but try firing one from a roofbeam...welcome to TN penalties from your friendly GM.&lt;br /&gt;&lt;br /&gt;Also we didn't include blowdarts in our example..because they aren't designed to kill people, they are designed to be innocuous. What it doesn't tell you in the blowdarts section is that Ninja would attach cotton to the feathers of the darts and quickly retrieve their dart, leaving no evidence of the dart *Ahem* except the poison coursing through the targets veins.&lt;br /&gt;&lt;br /&gt;As for knives, well unless you are a Cashed up Daidoji Harrier with Koku to burn, do you really want to spend 1 koku of your 5 starting Koku on each crime scene? Or do you intend to try and retrieve every weapon? &lt;br /&gt;Knives are expensive, and have a poorer range that ninjitsu weapons. &lt;br /&gt;Knives are an option, to be sure, but if you have to resort to theft, which may compromise your real missions, its an option a proffessional assassin wouldn't resort to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-700415191601254581?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/700415191601254581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/11/making-ninjitsu-deadly-by-muchitsujo.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/700415191601254581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/700415191601254581'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/11/making-ninjitsu-deadly-by-muchitsujo.html' title='Making Ninjitsu Deadly'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gtAC_qfSs_g/TOHijZ_jg8I/AAAAAAAAAFg/EKR3Aj-fLU0/s72-c/Shosuro_Sogetsu.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-4500169492071442242</id><published>2010-11-05T23:39:00.000-05:00</published><updated>2010-11-06T00:03:56.618-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Empire'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>A Sneak Peak into Emerald Empire v 2.0</title><content type='html'>As I mentioned while responding to a comment, I'm readjusting to being back in school. So the blog entries aren't coming as fast as I'd like. Rest assured though I intend to keep things running.&lt;br /&gt;&lt;br /&gt;Todays topic of discussion is Emerald Empire. While at Gen Con I did an interview for L5Rchives and discussed some of the schools to look forward to in this highly anticipated book. So today I'm going to go over in brief what I discussed at Gen Con.&lt;br /&gt;&lt;br /&gt;Hida Pragmatist - Nothing more to say on it other than, bare fisted bar room brawling Crab action. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gtAC_qfSs_g/TNTgxGG2KzI/AAAAAAAAAFY/2HMHhCsI_LQ/s1600/Ikoma.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_gtAC_qfSs_g/TNTgxGG2KzI/AAAAAAAAAFY/2HMHhCsI_LQ/s200/Ikoma.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5536296976002722610" /&gt;&lt;/a&gt;Doji Magistrate - A classic is back. In addition to it being back the school was reworked somewhat to mechanically represent the Crane martial art of Mizu Do. I personally liked it. And this goes a long way to help illustrate what was talked about earlier with 4th Edition and how we'll look at new ways to do old things.&lt;br /&gt;&lt;br /&gt;Lion's Shadows - This is the 4th Edition update of the Ikoma Spymaster school. The Lion are not one of my favorite clans, but I did enjoy working with this school. I think the name change is also appreciate. &lt;br /&gt;&lt;br /&gt;Soshi Magistrate - This is definitely a new one and one that made me the most happiest. The Scorpion have finally gotten their magistrate school. This guy is definitely the bad cop to the Doji Magistrates good cop. &lt;br /&gt;&lt;br /&gt;Now I know that wasn't much to go on, but I hope it's enough to whet your whistle. Emerald Empire should have enough new, mixed in with the old and some updates for highly anticipated schools like the Shinjo Bushi.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-4500169492071442242?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/4500169492071442242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/11/sneak-peak-into-emerald-empire-v-20.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4500169492071442242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4500169492071442242'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/11/sneak-peak-into-emerald-empire-v-20.html' title='A Sneak Peak into Emerald Empire v 2.0'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gtAC_qfSs_g/TNTgxGG2KzI/AAAAAAAAAFY/2HMHhCsI_LQ/s72-c/Ikoma.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-1812797947679733791</id><published>2010-09-27T19:57:00.000-05:00</published><updated>2010-09-27T21:58:21.616-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spirits'/><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><category scheme='http://www.blogger.com/atom/ns#' term='non humans'/><title type='text'>Creating Spirit Characters: The Quick and Easy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gtAC_qfSs_g/TKFGNSngZhI/AAAAAAAAAFA/1glM5XxHqT4/s1600/Satsu032_2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 235px;" src="http://1.bp.blogspot.com/_gtAC_qfSs_g/TKFGNSngZhI/AAAAAAAAAFA/1glM5XxHqT4/s320/Satsu032_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5521771812282721810" /&gt;&lt;/a&gt;&lt;br /&gt;Creating Spirit Characters &lt;br /&gt;The Quick and Easy&lt;br /&gt;by Dace&lt;br /&gt;&lt;br /&gt;So before we begin I would like to state that when I sit down to come up with rules I tend to err on the side of what makes for a fun story. So a lot of my suggestions are in fact based on the idea of creating what I feel is a good story. &lt;br /&gt;&lt;br /&gt;The Spirit rules found in Enemies of the Empire create a brief and quick way of making a Spirit character for the purpose of NPC building. This doesn't work so well for PC's.&lt;br /&gt;&lt;br /&gt;Now allowing a Spirit character into the game does present some intresting problems. Some GM's may find them out right disruptive. Spirits have an alien mind set from the average Rokugani, being compled to respond more based on the nature of the realm they come from and their spirit nature than that of a samurai. Concepts like honor and bushido do not always come to them. &lt;br /&gt;&lt;br /&gt;Other things that a GM must consider is that such characters have no lords. And if things get too sticky for them could merely disappear into the spirit realm they came from. Certain combitnations of spirit powers and schools must also be watched since the powers themselves were never tested against the schools. &lt;br /&gt;&lt;br /&gt;With all that in mind let us begin.&lt;br /&gt;&lt;br /&gt;The basic spirit character is built by using the base animal and then adding the to it the spirit quality and basic spirit powers based on the spirit itself. Most of these base animal traits can be found either in Enemies of the Empire or the Core Rule book.&lt;br /&gt;&lt;br /&gt;Start off using the base stats given as the basic spirit of that character. Example, I'm building a Ryu spirit to interact with some PC's in my game. I anticpate heavy use of the character and therefore will build it as a basic character. We will call him Hiei.&lt;br /&gt;&lt;br /&gt;Hiei basic starting stats will be the same as all Ryu (found on page 254 of EotE). &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gtAC_qfSs_g/TKFGYp2tugI/AAAAAAAAAFI/7JYEPT34ciI/s1600/Fire_Dragon_2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 235px;" src="http://3.bp.blogspot.com/_gtAC_qfSs_g/TKFGYp2tugI/AAAAAAAAAFI/7JYEPT34ciI/s320/Fire_Dragon_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5521772007499086338" /&gt;&lt;/a&gt;&lt;br /&gt;Hiei&lt;br /&gt;&lt;br /&gt;Air 4&lt;br /&gt;Awareness 6&lt;br /&gt;Earth 3&lt;br /&gt;Fire 4&lt;br /&gt;Intelligence 5&lt;br /&gt;Water 3&lt;br /&gt;Perception 4&lt;br /&gt;&lt;br /&gt;It's intitatve will of course be recalculated based on the school, but I would keep it's Reduction. No matter the form after all it will still have those qualities. Though I would only allow it it's claw damage when Hiei is fighting in dragon form. It's claw damage and armor TN would only apply when in dragon form. &lt;br /&gt;&lt;br /&gt;Now the Ryu have a couple of extra abilities. Shapeshifter, Swift, Spirit and Soul of a Dragon. The Shapeshifting ability will be put to good use when it comes time to chose which powers it has. As a GM I would only apply the Soul of a Dragon ability when Hiei is serving in the capacity of the Celestial Heavens. This is one of the reasons why the book notes that such characters can be disruptive &lt;br /&gt;&lt;br /&gt;The next step is now to chose which spirit ablities the character will have. Since Hiei intends to interact as a mortal human Humanity is a must. Mimic also makes a good choice for a guy who intends to help guide other characters. Showing up in the guise of someone the characters might trust or just observing them with a new face from time to time. And finally a Panthers Move.&lt;br /&gt;&lt;br /&gt;Three minor ablities require three minor penalties. So we'll go with Can't drink alcohol, Must always dress in colors of your natural form and You can't answer questions in a straight forward manner. &lt;br /&gt;&lt;br /&gt;Now comes the tricky part, a school. Now for the more powerful creatures I believe in making them True Ronin in point spending. Even if we are choosing a great clan school, say Hiei wants to pretend to be an Asako monk, I do not believe that spirit characters who start out with an initially strong set of abilities should have more points during character generation.&lt;br /&gt;&lt;br /&gt;So in general if it has several abilities on it's own, or will pick up many abilities (like the Kitsune) I recommend using the True Ronin CP. If it has only a handful of abilities, around 2, then I say go with the clan ronin. If it only has one ablity (epically one that will be taken up with the Humanity trait) then I would say go the full 45 CP that any starting character gets. Tsuru, Saru and Tanuki spirits spring to mind as spirits deserving of the standard character package.&lt;br /&gt;&lt;br /&gt;Now as for schools. Such characters don't get a Family bonus, but they would get the School bonus. Most will have decent traits to start with anyway from their animal. I recommend keeping the same set of basic rings and traits no matter the form. Far less confusing that way.&lt;br /&gt;&lt;br /&gt;School selection should be done based on background. A spirit who just walked out of the woods three weeks ago is best suited for Monk and Ronin schools. A spirit who has studied a clan however may be able to pick up or trick someone into teaching them techniques. I would require such characters however to have at least three ranks in Lore (Clan). A spirit that is trying to be an Asako should have some working knowledge of how the Phoenix and Asako work. &lt;br /&gt;&lt;br /&gt;And there you have it. The quick and easy of making Spirit PC's.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-1812797947679733791?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/1812797947679733791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/09/creating-spirit-characters-quick-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1812797947679733791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1812797947679733791'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/09/creating-spirit-characters-quick-and.html' title='Creating Spirit Characters: The Quick and Easy'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gtAC_qfSs_g/TKFGNSngZhI/AAAAAAAAAFA/1glM5XxHqT4/s72-c/Satsu032_2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-460294117366867653</id><published>2010-09-07T20:09:00.000-05:00</published><updated>2010-09-07T20:40:35.793-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='yojimbo'/><title type='text'>The Yojimbo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TIbjedCGqGI/AAAAAAAAAEw/O_NzMWOh9O8/s1600/testofthekami.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 241px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TIbjedCGqGI/AAAAAAAAAEw/O_NzMWOh9O8/s320/testofthekami.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5514344906090784866" /&gt;&lt;/a&gt;&lt;br /&gt;The Yojimbo&lt;br /&gt;By Cooper&lt;br /&gt;&lt;br /&gt;In previous editions you could tell a yojimbo apart from another bushi by the presence of a Shiba or Daisoji mon above their sword arm. It was the Techniques of these two schools which protected their charges, but the character itself would end up fighting in more or less the exact same manner as any other bushi. A straightforward enough solution, but one which was neither diverse nor flavorful.&lt;br /&gt;&lt;br /&gt;The newly refurbished Guard maneuver of 4E reverses that trend. Now any School can produce a decent yojimbo so long as the player remembers to place their charge's safety ahead of their own. Why? Because the Guard maneuver will allow anyone to protect an ally by surrendering an attack and compromising their own defenses.&lt;br /&gt;&lt;br /&gt;With this understanding, I present you with ten rules of being a yojimbo:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ten: Never Begin A Combat in Full Defense&lt;br /&gt;&lt;br /&gt;A character in Full Defense cannot use the Guard Maneuver to protect his charge, he is also probably harder to hit than his ward, and he will pose no immediate threat to his assailants.&lt;br /&gt;&lt;br /&gt;If you begin combat in Full Defense, a competent assassin will run right past you and stab your charge through the heart.&lt;br /&gt;&lt;br /&gt;It should be noted that while anyone can make an effective yojimbo in this edition, the Shiba and Daidoji do still have a few edges that reflect their expertise. For example, a Rank 1 Shiba actually can use the Guard Maneuver while in Full Defense, allowing them to occasionally get away with breaking Rule #1.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nine: Always Think About the Safety of Your Charge&lt;br /&gt;&lt;br /&gt;Pretty obvious, really. As a yojimbo, your duty is to keep your charge alive, untainted, and if possible, unharmed. Naturally you will do a better job keeping your charge safe if you yourself are healthy and sober. However, if one of the two of you must get hurt, you should be the one standing in the way of the blow. Remember, if your charge dies before you, you have failed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eight: Don't Let the Obvious Catch You By Surprise&lt;br /&gt;&lt;br /&gt;9 times out of 10 a Kaiu on the Wall is going to need a Yojimbo who can hold an Oni at bay while an emissary to the Crane courts will need one who can hold his own in a duel. By paying attention to the duties, disadvantages and enemies of your ward, you can prepare for trouble before it arrives. You can't prepare for everything, but you should at least have a plan in place for your most common enemies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Seven: Be A Soft Target&lt;br /&gt;&lt;br /&gt;In other words, make sure your Armor TN is lower than that of your charge. While this makes you easier to hit, it also makes you more attractive to attack, and every enemy who goes after you is an enemy who is not going after your charge. Using the Guard Maneuver is a good way to become a Soft Target, so is going into Full Attack.&lt;br /&gt;&lt;br /&gt;A bushi who takes the Shiba Yojimbo path or who reaches Rank 5 of the Daidoji Iron Warrior School does not need to worry about making themselves into a soft target because they already posses a technique that allows them to intercept damage meant for their ward.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Six: Don't Be A Hero&lt;br /&gt;&lt;br /&gt;You only need to protect one person, not the entire party. If your friend, the Matsu, wants to charge in and make herself and even more attractive target than you, let her. Any enemy who attacks her is an enemy who is neither attacking your ward nor undermining your ability to protect him. If the Matsu survives, be sure to sing her praises and buy her a drink. After all, you want her doing the same thing again in the future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Five: Know When to Attack&lt;br /&gt;&lt;br /&gt;Even for a Yojimbo there comes a time when it makes sense to go on the assault. Here are a few examples of when it is appropriate&lt;br /&gt;When no assailant can reach your charge this Round&lt;br /&gt;When no one else is in a position to attack&lt;br /&gt;When there is only one assailant left&lt;br /&gt;Daidoji Iron Warriors who have reached their 2nd School Rank can attack more often than other yojimbo because their Guard maneuvers last for twice as long.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Four: Stick to Your Ward&lt;br /&gt;&lt;br /&gt;If you have any suspicion that there might be another assailant, stay within a Simple Action Move of your charge. Remember, someone can only gain the benefits of a Guard maneuver if they're within 5' of you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Three: Be Ready to Duel&lt;br /&gt;&lt;br /&gt;Since you are already fighting your charge's battles for them, it is not unreasonable for your ward to name you as their champion in a duel. As such a yojimbo should at least be a passable duelist. Enough, at least, to keep the riffraff at bay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Two: Be Willing to Lose&lt;br /&gt;&lt;br /&gt;Sometime the best thing you can do for your charge is lose a duel by bowing out. For one thing, it may be the only time you can safely rebuke your ward for being in the wrong. For another, there is nothing to be gained by injuring yourself against the blade of a superior opponent (or a poisoner). Remember, you can best defend your charge when you are healthy. A canny foe might well arrange for a duel before an assassination attempt just to make sure you are off your game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One: Die Well&lt;br /&gt;&lt;br /&gt;There will come a time when all other rules will fail you and the only way to keep your charge safe is to face insurmountable odds while they run for it. Seize that moment when it comes. In these final moments give your charge every advantage you can. Hand over your initiative, charge the enemy, assume the Full Defense stance, do everything in your power to buy your charge the time to get away and die knowing that you were a good yojimbo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-460294117366867653?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/460294117366867653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/09/yojimbo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/460294117366867653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/460294117366867653'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/09/yojimbo.html' title='The Yojimbo'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gtAC_qfSs_g/TIbjedCGqGI/AAAAAAAAAEw/O_NzMWOh9O8/s72-c/testofthekami.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-3298171550819857585</id><published>2010-08-11T21:52:00.000-05:00</published><updated>2010-08-12T09:58:59.868-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TGNh3ZU93HI/AAAAAAAAAEY/DI3Cx56zzH0/s1600/legendaryconfrontation.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TGNh3ZU93HI/AAAAAAAAAEY/DI3Cx56zzH0/s320/legendaryconfrontation.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5504350773896404082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playtester Approved Stance Declaration Systems&lt;/span&gt;&lt;br /&gt;Compiled by Cooper&lt;br /&gt;&lt;br /&gt;What follows is a collection of stance declaration systems that were used by the playtesters throughout the two year process of trying to break 4E. You may notice some models that do not seem to match the final text of the rules, this is not terribly surprising, as game design is an iterative process and the L5R Dev Team has taken the opinions of its playtesters seriously. Even so, I can assure you that each and every one of these methods was used and proved to be a fun and viable way to pick stances in combat.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt; Simultaneous Declaration – Pre-Initiative&lt;br /&gt;&lt;br /&gt;Since the rules do not provide an order for stance declaration, most play-testers came up with approaches that allowed for simultaneous declaration before initiative is known. As this seems to be the closest to the “rule book position,” I will start there.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“He Who Shouts Loudest”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First round declarations get muddy with me, often they end up not getting done until the actual action is take, but in most cases the PCs act first, and some movements is required, so it has little impact on the play.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;That's how I do with my non-PT chaps now its released anyway. I can't recall any 'but I was in full-defense' style retractions.&lt;br /&gt;-Muchitsujo&lt;/span&gt;&lt;br /&gt;How It Works: Everyone shouts out their stance as soon as the combat begins.&lt;br /&gt;Where It Does Work: High-trust free form play groups that just want the combat to start&lt;br /&gt;Where It Doesn't Work: Highly organized groups, low trust groups, PvP groups&lt;br /&gt;Who It Favors: Nobody (though it can favor the person to speak up last)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Clockwise Declaration”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Our group stopped, chose our stances, announced them around the table in order, then played.&lt;br /&gt;- NotAEGTodd&lt;/span&gt;&lt;br /&gt;How It Works: Before initiative is rolled, the GM goes around the room asking each player what their stance is.&lt;br /&gt;Where It Does Work: Organized high-trust play groups that want to get into the fight quickly&lt;br /&gt;Where It Doesn't Work: Free form groups, low-trust groups, min-maxers, PvP groups&lt;br /&gt;Who It Favors: The person to the right of the GM (addressed by sometimes going counter-clockwise)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Blind Declaration”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;I had each player write down their stance on a bit of paper and pass it to me/put it face down in front of them and THEN roll initiative.&lt;br /&gt;&lt;br /&gt;This could be formalized by having 'Stance Cards' like Cooper is making up, or by using CCG cards with differing force (stances being 1-5), or by placing a 6 sided die down and covering it with a cup (stances being 1-5), or with a pack of playing cards. 1-5 are stances, or 10-Ace are stances... Packs of cards are like $1 each.&lt;br /&gt;- Togashi Shinjitsu&lt;/span&gt;&lt;br /&gt;How It Works: Before initiative is rolled, each player records what stance they want to assume. Stances are then revealed after the initiative roll.&lt;br /&gt;Where It Does Work: In-person games&lt;br /&gt;Where It Doesn't Work: PbP Games, disorganized games, games with indecisive players, games played without scratch paper or accessories&lt;br /&gt;Who it Favors: Nobody&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“The Battle Plan”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;One of my favorite GMs would walk out of the room and give us a couple of minutes to plan out our group strategy without him. When he returned we'd either have a consensus of who was doing what, or we'd get caught flat footed and nobody would be prepared.&lt;br /&gt;- Cooper&lt;/span&gt;&lt;br /&gt;How It Works: The GM gives the players a fixed amount of time to come to a consensus. Once the time is up the GM gathers the stances from each group involved. If a group has no answer or if there are disputes within the group, they are flat footed and suffer penalties of the GMs choosing (e.g. being stuck in Attack Stance without the ability to make an attack).&lt;br /&gt;Where It Does Work: Groups with a good team dynamic, PbP games&lt;br /&gt;Where It Doesn't Work: One on one PvP, groups that want to start fights quickly&lt;br /&gt;Who it Favors: The PCs if they get along well - the GM if they don't&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;"GM Discretion"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Related to first round stance declaration, I'm just going to put in a statement that they are declared prior to the Initiative roll in an order determined by the GM. Give them the wiggle room to do it the way they want.&lt;br /&gt;-Shawn Carman&lt;/span&gt;&lt;br /&gt;How It Works: Before initiative is rolled the GM asks each player what stance they assume. The GM can have a pattern or not as they see fit.&lt;br /&gt;Where It Does Work: Games where players trust the GM to be fair&lt;br /&gt;Where It Doesn't Work: High tension PvP scenarios, games where the players don't trust the GM to be fair&lt;br /&gt;Who It Favors: Assuming a fair GM, nobody.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Ordered Declaration – Pre-Initiative&lt;br /&gt;&lt;br /&gt;There are two common characteristics to all of these methods. First, they require an additional roll or calculation in order to determine who reveals their stance first, and second, all stances are considered in-character knowledge. Because of these two characteristics, combats in a game using ordered pre-initiative stance declarations are likely to get off to a slower start.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Enemies First”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;If players are worried that the GM is "cheating" by always picking the best counter-stances to their choices, he can always declare NPC stances first.&lt;br /&gt;- Cooper&lt;/span&gt;&lt;br /&gt;How It Works: Before Initiative is rolled, the GM tells the players what stances each of the enemies has assumed. The GM then uses any of the strategies above for determining the order of PC stance declaration.&lt;br /&gt;Where It Does Work: Games where the GM is willing to give the PCs an edge over NPCs&lt;br /&gt;Where It Doesn't Work: PvP groups&lt;br /&gt;Who It Favors: The PCs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Tactician Reads the Field”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;If you need a good way to pick who declares their stance first, why not use a Battle/Perception or Battle/Awareness roll? Lowest roll declares first.&lt;br /&gt;&lt;br /&gt;It would be a good way to make the Battle skill relevant in a Skirmish.&lt;br /&gt;-Cooper&lt;/span&gt;&lt;br /&gt;How It Works: Before Phase 1 of a skirmish, everyone makes a Battle (Skirmish) roll using a Trait determined by the play group. Whoever has the lowest roll must declare their stance first.&lt;br /&gt;Where It Does Work: A group that thinks the Battle Skill should play a bigger role in PC combat&lt;br /&gt;Where It Doesn't Work: Any group that wants the combat to start quickly.&lt;br /&gt;Who It Favors: Well rounded characters&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“The Best Defense is a Good Offense”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Battle isn't the only skill you can use to determine order of stance declaration. It could really be any Skill/Trait combination that the Players and GM agree is important. Defense, Athletics, and Iaijutsu all seem like they could be valid choices as well.&lt;br /&gt;-Cooper&lt;/span&gt;&lt;br /&gt;How It Works: See Above, change the skill.&lt;br /&gt;Where It Does Work: In groups that think the chosen Skill is underpowered&lt;br /&gt;Where It Doesn't Work: Groups that want combat to start quickly, groups that can't agree on what skill should let you react to others' stances.&lt;br /&gt;Who It Favors: Depends on the skill chosen. Defense will favor defensive builds, Iaijutsu will favor duelists, Athletics will favor well rounded builds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Ordered Declaration – Post Initiative&lt;br /&gt;&lt;br /&gt;Once you know the initiative order it becomes a lot easier to know what the “best” stance is. As such, post initiative stance declarations are best for tempering the value of a high initiative.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Initiative Order”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;I would do it in Initiative order for my games!&lt;br /&gt;-Brian Yoon&lt;/span&gt;&lt;br /&gt;How It Works: After Initiative is rolled, the fastest character declares his or her stance. Proceed down the list until you have a stance from everyone. Then the fastest character acts.&lt;br /&gt;Where It Does Work: Games that want to decrease the impact of Initiative on the outcome of a skirmish.&lt;br /&gt;Where It Doesn't Work: Games where players want Initiative to play a larger roll in combat, games with sticklers for "RAW"&lt;br /&gt;Who It Favors: No one really. Low initiative characters can see high initiative character's stances before declaring stance. High initiative characters can see low initiative character's stances before declaring actions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;"Defense by Default"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;For simplicity's sake, I would suggest that, until a character has a chance to change his stance at the beginning of his turn, all characters are assumed to be in the Defense stance by default. Or, Full Defense by default, but only Defense by default if ambushed.&lt;br /&gt;- Otaku Mike&lt;/span&gt;&lt;br /&gt;How It Works: Skip stance declaration and go immediately into the initiative order. Everyone is considered to be in the Defense (or Full Defense) stance until their Turn. When it reaches your turn you may change stance, even though it is still the first round.&lt;br /&gt;Where It Does Work: Games that want to get into the fight fast&lt;br /&gt;Where It Doesn't Work: Games with sticklers for "RAW"&lt;br /&gt;Who It Favors: Those with high Initiative OR high Defenses. "Attack/Damage" builds have the hardest first round, but they're usually stronger in the following rounds, so it balances.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Reverse Initiative”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;As for me, I'm an old White Wolf fan. When it comes to combat I handled as I would if I were playing a WoD game. Players declare their actions and their stances in reversed order.&lt;br /&gt;-Dace&lt;br /&gt;I was always liked of the 2E approach of lowest initiative declares first. And since declarations are now limited to stances rather than full actions, you actually fix the 2E loophole of being unable to attack if someone else in the party kills your target first.&lt;br /&gt;-Cooper&lt;/span&gt;&lt;br /&gt;How It Works: After Initiative is rolled, the slowest character declares his or her stance. Proceed up the list until you reach the fastest character. Once everyone has a stance, the fastest character may take his Turn.&lt;br /&gt;Where It Does Work: High Earth-multiplier games, games where combat should be decided by Initiative&lt;br /&gt;Where It Doesn't Work: Games that feel initiative is already too powerful, games with sticklers for "RAW"&lt;br /&gt;Who It Favors: High Initiative characters&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Tactician Reads the Field Perfectly”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;How It Works: This is handled exactly like Tactician Reads the Field (described above), only you know the initiative order before you start declaring stances. This gives characters with high Battle Skill a huge advantage over those without.&lt;br /&gt;Where It Does Work: Groups that REALLY think Battle is under valued in 4E&lt;br /&gt;Who It Doesn't Work: Just about everywhere else&lt;br /&gt;Who It Favors: Characters with high Perception or Awareness and characters with high Battle skill.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Other Considerations&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Dramatic Declarations”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sometimes stances are declared before combat is even close.&lt;br /&gt;&lt;br /&gt;GM:"You are walking through a dark alley in a dangerous part of town"&lt;br /&gt;PC:"Yeah? I am SO in defence stance right now!"&lt;br /&gt;Then..&lt;br /&gt;GM:"You hear the rattling sound of a wooden bucket rolling down the street ahead"&lt;br /&gt;PC:"Full defence time. I inch forward ever so slowly, expecting to be attacked at any moment"&lt;br /&gt;-Togashi Shinjitsu&lt;br /&gt;How It Works: If the characters have a legitimate reason to expect violence and preemptively declare that they are assuming a stance, they will begin combat in that stance. If the GM feels the players should get some sort of benefit in exchange for "broadcasting" their stance before Phase 1, they can be allowed to change stance once it reaches their Turn even if it's the first round.&lt;br /&gt;Where It Does Work: Play groups that feel the written rules come second to dramatic narrative&lt;br /&gt;Where It Doesn't Work: Groups with a stickers for "RAW"&lt;br /&gt;Who It Favors: Those interested in telling a good story&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;“Stealth is Sneaky”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;How It Works: If you are hidden from your opponent(s) you do not need to declare a stance until your Turn.&lt;br /&gt;Where It Does Work: Groups that do not feel there is enough of an advantage for ambushes and sneak attacks.&lt;br /&gt;Where It Doesn't Work: Groups that think that -10 initiative is enough of a penalty for being surprised.&lt;br /&gt;Who It Favors: Stealthy and dishonorable characters&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;A Final Word&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A fairly big deal has been made out of the fact that a character built for high Initiative in one system will not have a high initiative in another. This is both true and entirely beside the point. Unless you intend to use the exact same character in two different games, run by two different GMs, using two different initiative systems, it will never come up. If you wish to move a character from one game to another in a casual game environment, your new GM will probably let you re-tool the character. If you are instead using the game within a "persistent world" or "league" environment, it's a safe bet that the governing body of your league will set out guidelines as to which initiative system that league considers most appropriate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-3298171550819857585?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/3298171550819857585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/08/playtester-approved-stance-declaration.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3298171550819857585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3298171550819857585'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/08/playtester-approved-stance-declaration.html' title=''/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gtAC_qfSs_g/TGNh3ZU93HI/AAAAAAAAAEY/DI3Cx56zzH0/s72-c/legendaryconfrontation.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-1390658824123516840</id><published>2010-08-05T10:46:00.001-05:00</published><updated>2010-08-05T11:41:02.490-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EotE'/><category scheme='http://www.blogger.com/atom/ns#' term='Gen Con'/><title type='text'>Enemies of the Empire - A quick glance</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gtAC_qfSs_g/TFrdYZ0x0HI/AAAAAAAAAEI/CG1c8CLqcMw/s1600/Shadow_Dragon.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 245px;" src="http://3.bp.blogspot.com/_gtAC_qfSs_g/TFrdYZ0x0HI/AAAAAAAAAEI/CG1c8CLqcMw/s320/Shadow_Dragon.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5501953306105335922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enemies of the Empire at a glance&lt;br /&gt;By &lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;Hello from Gen Con. I'm taking a moment from the morning to talk about Enemies of the Empire, which released today at Gen Con. I haven't had the time to read it and likely won't for several days now. But to give folks something to look forward to ... :)&lt;br /&gt;&lt;br /&gt;The book is hardback like the 4th Edition Core book. It comes out to 288 pages. The book keeps the same layout that we saw with 4th Edition Core and looks beautiful. It has 14 Chapters of goodness to boot. &lt;br /&gt;&lt;br /&gt;So what will you find inside?&lt;br /&gt;&lt;br /&gt;Well&lt;br /&gt;&lt;br /&gt;Chapter 1: Bestiary - This chapter gives you new critters to work with.&lt;br /&gt;Chapter 2: The Bloodspeakers - If the Spider isn't your cup of tea. If you were more of a fan of Iuchiban - Then this is the chapter for you.&lt;br /&gt;Chapter 3: The Kolat - For those sneaky bastards who have spent centuries trying to undermine Rokugan.&lt;br /&gt;Chapter 4: The Lost - Non Spider Tainty gTsuoodness. &lt;br /&gt;Chapter 5: The Naga - Snakes in Rokugan. Ok their not snakes, but they are still there in their awesomeness. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gtAC_qfSs_g/TFrdlMiJBuI/AAAAAAAAAEQ/3IFoaDdOXUs/s1600/Naga_by_dwinbotp.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://2.bp.blogspot.com/_gtAC_qfSs_g/TFrdlMiJBuI/AAAAAAAAAEQ/3IFoaDdOXUs/s320/Naga_by_dwinbotp.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5501953525875803874" /&gt;&lt;/a&gt;&lt;br /&gt;Chapter 6: The Nezumi - The Ratlings in all their glory. &lt;br /&gt;Chapter: 7 The Nothing - My favorite if you couldn't tell. Everything you need to knwo about Nothing.&lt;br /&gt;Chapter: 8 Oni - The Crab's worst enemy.&lt;br /&gt;Chapter: 9 Five Ancient Races - Kenku, Ningyo, Trolls, Kitsu &amp; Tsuno, Zokujin&lt;br /&gt;Chapter: 10 Ronin - Wavemen, you know you like them.&lt;br /&gt;Chapter: 11 Shadowlands Beast - Sure they're not oni but they're just as dangerous. &lt;br /&gt;Chapter: 12 Spirits - Kitsune and more.&lt;br /&gt;Chapter: 13 Undead - Zombies ... braaaaiiiinnnnsssss &lt;br /&gt;Chapter: 14 Appendix - Some &lt;br /&gt;&lt;br /&gt;Oh and an Index&lt;br /&gt;&lt;br /&gt;Also just a note, while some races like the Nezumi and Naga are presented they aren't presented as the "bad guys". You are more than capable of taking them and making them the hero's of your game.&lt;br /&gt;&lt;br /&gt;But I've spoiled enough. I need to get back to the Gen Con exerpince.&lt;br /&gt;&lt;br /&gt;Happy 15th Aniversy L5R!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-1390658824123516840?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/1390658824123516840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/08/enemies-of-empire-quick-glance.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1390658824123516840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/1390658824123516840'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/08/enemies-of-empire-quick-glance.html' title='Enemies of the Empire - A quick glance'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gtAC_qfSs_g/TFrdYZ0x0HI/AAAAAAAAAEI/CG1c8CLqcMw/s72-c/Shadow_Dragon.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-6230724924061577202</id><published>2010-07-28T10:57:00.001-05:00</published><updated>2010-07-28T11:03:18.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EotE'/><category scheme='http://www.blogger.com/atom/ns#' term='Gen Con'/><title type='text'>Enemies of the Empire</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.l5r.com/images/L5R-EoE-Cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 298px; height: 407px;" src="http://www.l5r.com/images/L5R-EoE-Cover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With Gen Con approaching there hasn't been much time to post something new :(. However I would like to say that it was announced via Facebook that there will be 200 copies of Enemies of the Empire at Gen Con.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-6230724924061577202?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/6230724924061577202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/enemies-of-empire.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6230724924061577202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/6230724924061577202'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/enemies-of-empire.html' title='Enemies of the Empire'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-8262717387871946741</id><published>2010-07-15T11:14:00.000-05:00</published><updated>2010-07-15T11:32:51.997-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monks'/><title type='text'>Monks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TD80Qe7tB4I/AAAAAAAAADw/xjqZkEY1dtg/s1600/Tetsuo___Spider_Clan_Monk_by_Silent_Black.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 225px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TD80Qe7tB4I/AAAAAAAAADw/xjqZkEY1dtg/s320/Tetsuo___Spider_Clan_Monk_by_Silent_Black.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494167528201324418" /&gt;&lt;/a&gt;&lt;br /&gt;L5R 4E - Monks&lt;br /&gt;by&lt;br /&gt;Togashi Shinjitsu&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"When you are gone" asked Hantei, "where will I find wisdom such as yours?"&lt;br /&gt;Shinsei answered "In rice cakes."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rokugani monks are social oddity.&lt;br /&gt;They aren't Samurai, but they aren't truly Heimin either - In fact, many were once Samurai.&lt;br /&gt;They are holy men, but they aren't Shugenja.&lt;br /&gt;Many are experts at the martial arts, and yet at the same time embrace a pacifist existence.&lt;br /&gt;&lt;br /&gt;For L5R 4E, evoking and maintaining that oddity was a delicate balancing act.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"It is difficult to master yourself, let alone others"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Too mystical, and the monk risks impinging on the Shugenja.&lt;br /&gt;Too martial, and the monk might outclass the Bushi.&lt;br /&gt;&lt;br /&gt;With this in mind, monks still needed to be given abilities that would make Bushi respect them, and Shugenja revere their connection to the elements.&lt;br /&gt;&lt;br /&gt;Where do monks fit into Rokugani society, and the L5R game world?&lt;br /&gt;There are many stories of an overly proud bushi being shown humility by a lowly monk, or a powerful shugenja marvelling at the ease at which monks work in harmony with the elements.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"Every moment has a lesson for you to learn. Learn to listen"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;one of the simplest roles a monk then fulfils is one of a teacher. Their mere presence can be a means to teach Bushi, Shugenja and others that the world is more mysterious, more wonderful and more demanding than previously thought possible.&lt;br /&gt;&lt;br /&gt;This was a big part of how monks were approached for 4th Edition L5R.&lt;br /&gt;&lt;br /&gt;They needed to be different. They needed to be versatile and changeable, able to be a vessel for whichever lesson was to be learnt or taught. Yet they should not be able to outshine Bushi or Shugenja in their given fields of specialty.&lt;br /&gt;So Monks couldn't just have Techniques, or they would just be Bushi. They couldn't just have spells, or they would be Shugenja.&lt;br /&gt;The 'middle ground' that monks ought to occupy is accomplished by mystical abilities called Kiho.&lt;br /&gt;&lt;br /&gt;Kiho have been present since 1st Edition L5R. They have traditionally provided powerful abilities that are unexplainable by shugenja, or even the monks that utilise them. Mastery of Kiho can provide momentary martial prowess to humble even the greatest warrior, or bring knowledge even the most accomplished Shugenja cannot fathom.&lt;br /&gt;&lt;br /&gt;The task for 4th Edition was to find this balance, and ensure that the game rules were up to the task of limiting monks, yet providing them with versatility and mystery.&lt;br /&gt;&lt;br /&gt;Many ideas were explored for the kiho mechanic. Plain old void expenditure, tweaked versions of the 3rd edition 'activation' methods, 'always on' ideas, triggered actions and a plethora of others all came and went.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;"The simplest questions are the hardest to ask."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At some point, someone sat back and thought "What are monks about, really? What do they do best/most that nobody else does?"&lt;br /&gt;and the obvious result was 'meditation and void'.&lt;br /&gt;That's what monks do. That's their 'thing' if you like. They meditate, to become one with the universe, to harmonise with the elements, including Void. Some monks meditate in strange ways, and every monk's path to enlightenment is different, but all monk schools espouse the benefits of meditation and contemplation - even if it involves putting your fist through stone as a step along the way.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TD80tWO1FgI/AAAAAAAAAEA/BpS1QSw0hdE/s1600/Legend_of_the_Five_Rings_3_by_higherdepths.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TD80tWO1FgI/AAAAAAAAAEA/BpS1QSw0hdE/s320/Legend_of_the_Five_Rings_3_by_higherdepths.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494168024081831426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, the 3-fold method of kiho activation was envisioned and revised.&lt;br /&gt;A Kiho is now activated in one of 2 ways - As a Meditation roll, or with a Void point. &lt;br /&gt;Activating via the Meditation roll is a Complex action, but if you are willing to accept a higher TN, you can do it as a Simple action.&lt;br /&gt;If you really need that Kiho quickly, you can spend a Void Point to guarantee it activates, AND it's a Free action.&lt;br /&gt;&lt;br /&gt;The most you can do in one round is get 3 Kiho up and running. 2 Simple actions, at high TN, and spend a Void for the last one. As you can only perform each type of Free action once a round, you can't blow multiple void on Activating Kiho in one round, but you can still trigger effects that require extra Void for kiho that are already active.&lt;br /&gt;&lt;br /&gt;Situational penalties of any kind can really hinder a monk's calm - and therefore their ability to focus on activating Kiho. An injured monk needs to be quite good at meditation to activate a kiho without tapping into their mystical reserves.&lt;br /&gt;This can be offset a little by taking the time to centre yourself. A neat use of the Centre Stance is to use the bonus it provides to aid your Kiho activation roll in the next round.&lt;br /&gt;&lt;br /&gt;The trade-off becomes time vs Void. A monk with a long time to prepare can become a force to be respected, or they can spend much of their void to speed up the process.&lt;br /&gt;In combat situations, time is limited, so a monk can rapidly diminish their mystical reserves if they try to do too much too quickly. If they take their time and focus on harnessing their inner being, much more can be achieved.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;When asked the meaning of dreams, Shinsei said:&lt;br /&gt;"If only men put so much thought into what they see when they are awake."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Kiho in previous editions have been seen as confusing, and potentially too powerful, stepping on both Bushi's and Shugenja's toes.&lt;br /&gt;We were determined not to let that happen in 4E, but the possibility had to remain for an enlightened monk to humble the proud bushi, or to teach the arrogant Shugenja, or to open the eyes of the jaded courtier.&lt;br /&gt;&lt;br /&gt;The testing and refining of Monks and Kiho was not a quick process. More than a year of dedicated work went into ensuring monks were 'fun' to play, but without pulling too much focus from other characters, and without making monks a dominant force in every situation.&lt;br /&gt;&lt;br /&gt;They make effective 'second rank' characters, supporting and aiding both Shugenja and Bushi, but without overshadowing either.&lt;br /&gt;For example, many martial Kiho inflict conditions, rather than damage.&lt;br /&gt;This also makes them ideal antagonists, or 'situational teachers'. A proud and mighty Akodo can be rendered immobile by a Freezing the Lifeblood atemi strike, leaving the Bushi unable to escape or respond to the monk's quiet lecture on how foolhardiness is unbecoming in a Samurai - without having to reduce the Bushi to the 'Down' rank via damage.&lt;br /&gt;&lt;br /&gt;The sheer versatility of Kiho was a considerable hurdle, as they are easier to combine than techniques, and less limited in application than spells. A lot of time was invested into making sure Kiho interact well, without destroying game balance or becoming too cumbersome.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gtAC_qfSs_g/TD80eMnH5eI/AAAAAAAAAD4/LApTkVvRrW0/s1600/togashi-kyoshi.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_gtAC_qfSs_g/TD80eMnH5eI/AAAAAAAAAD4/LApTkVvRrW0/s320/togashi-kyoshi.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494167763801335266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Shinsei said "I am only the ladle and the Tao is the well. When you are not thirsty is your mind on the ladle or on the well?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A monk in the group provides a chance to highlight the highly philosophical nature of Rokugani culture, without crippling the group's effectiveness. They give you a chance to bring eastern works of philosophy into your game, enriching the atmosphere and highlighting the struggle (or lack thereof) that is following Bushido and the Tao of Shinsei.&lt;br /&gt;&lt;br /&gt;Monks in 4th Edition L5R are an essential part of Rokugan society, while not actually being part of it.&lt;br /&gt;&lt;br /&gt;They can be made of glass, or hard as diamond.&lt;br /&gt;As active as a forest fire, or as relaxed as a brazier's warmth.&lt;br /&gt;As dangerous as a tornado, or as gentle as a summer's breeze. &lt;br /&gt;They can be as changeable as the river currents, or as inexorable as a glacier's advance.&lt;br /&gt;As easy to understand as breathing is.&lt;br /&gt;&lt;br /&gt;I hope you enjoy playing them as much as I do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-8262717387871946741?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/8262717387871946741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/monks.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/8262717387871946741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/8262717387871946741'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/monks.html' title='Monks'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gtAC_qfSs_g/TD80Qe7tB4I/AAAAAAAAADw/xjqZkEY1dtg/s72-c/Tetsuo___Spider_Clan_Monk_by_Silent_Black.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-3458220551250298910</id><published>2010-07-09T14:50:00.000-05:00</published><updated>2010-07-09T14:53:50.220-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='web supplement'/><title type='text'>LBS &amp; MoM</title><content type='html'>Check out the &lt;a href="http://www.l5r.com/rpg/"&gt;RPG page&lt;/a&gt;. It was recently updated with the Legend of the Burning Sands 4th Edition update and the Masters of Magic web supplement for 3rd Edition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-3458220551250298910?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/3458220551250298910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/lbs-mom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3458220551250298910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/3458220551250298910'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/lbs-mom.html' title='LBS &amp; MoM'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-7970062613290286655</id><published>2010-07-08T00:40:00.000-05:00</published><updated>2010-07-08T03:28:21.031-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maho'/><category scheme='http://www.blogger.com/atom/ns#' term='GM advice'/><category scheme='http://www.blogger.com/atom/ns#' term='shugenja'/><title type='text'>Using Maho</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gtAC_qfSs_g/TDVl3H-MffI/AAAAAAAAADQ/do99QCmD8fA/s1600/Great_Sacrifice_by_BrittMartin.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://4.bp.blogspot.com/_gtAC_qfSs_g/TDVl3H-MffI/AAAAAAAAADQ/do99QCmD8fA/s320/Great_Sacrifice_by_BrittMartin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5491407318355312114" /&gt;&lt;/a&gt;&lt;br /&gt;Using Maho in your Game&lt;br /&gt;By&lt;br /&gt;Dace&lt;br /&gt;&lt;br /&gt;I recall when we first took a look at the maho rules during the early parts of playtesting. Like many people who read them now, we were concerned that they may in fact be over powered. But Design assured us that that was the point. Maho in 4th Edition was meant to represent a stronger, darker and scarier thing. &lt;br /&gt;&lt;br /&gt;And in that regard I believe the design goal has succeeded. Maho is scary. There are of course concerns that using maho may unbalance a game. The side bar on page 267 gives a way to balance maho in regards to it's use with PC Spider characters. Those same methods can also work for NPC's. What follows are a few more suggestions on how to use maho in a game with out turning it into a party killer.&lt;br /&gt;&lt;br /&gt;First a few simple House Rules that can make surviving an encounter with a maho-tsukai easier. First and foremost is allowing fingers of Jade to act as protection. For every finger of Jade a character possesses increases the TN of a maho spell targeting them by 5. A GM may also consider allowing the Advantage Magical Resistance to work with maho. Combined with Jade protection these two alone should help to increase surviving an encounter with a maho-tsukai.&lt;br /&gt;&lt;br /&gt;In addition to the above house rules a GM should also remember that a maho-tsukai can not wound more than one victim per round. This can be handled in one of two ways.&lt;br /&gt;&lt;br /&gt;The first is that the maho-tsukai be allowed to wound his first victim at the end of the round he completes the spell on. Treating the action as a part of the spell's chant. &lt;br /&gt;&lt;br /&gt;The second is to require the maho-tsukai to wound his victim at his action in the round following the completion of his spell. This method treats the act of attacking as a normal complex action. This only allows for one attempt at spilling blood to power a spell per round, unless of course the maho-tsukai in question is allowed to make the attack as a simple action.&lt;br /&gt;&lt;br /&gt;When dealing with willing cultist ready to lay down their lives for the maho-tsukai the GM may wish to roll initiatives. This gives your players a chance to restrain and otherwise remove the cultist as a threat for powering the spell. Do note that the act of killing them by the PC's won't count towards powering the spell.&lt;br /&gt;&lt;br /&gt;There are of course non mechanical concerns as well. You wouldn't toss your PC's at a Rank 5 Hida if they were rank 1 characters so why toss them at a maho-tsukai who has spells that can kill the entire party?&lt;br /&gt;&lt;br /&gt;Careful spell selection is key to using a maho-tsukai. A maho-tsukai should only cast Touch of Death, for instance, if you're seeking to destroy the party, or you truly think they can handle it. Such of spell of course is likely best used when the party itself is close to the spell's Mastery Level of 5. &lt;br /&gt;&lt;br /&gt;In some cases the spell's themselves should be treated as plot points. Summon Oni is a great spell for an arrogant maho-tsukai who thinks he can control what he brings forth. The point of the encounter would then shift from trying to kill the maho-tsukai to dealing with the summoned Oni. Other good plot spells are Summon Undead Champion and Essence of Undeath which can lay the ground work for the evenings encounter.&lt;br /&gt;&lt;br /&gt;A more subtle balancing factor is taint and shadowland powers. When deciding what maho spells you're going to give your prospective holy terror of Jigoku you should bear in mind how much taint he has and what shadowland powers and mutations he might have. Shadowland powers can go a long way to making a maho-tsukai more challenging with out arming them with spells that you feel might bring an abrupt end to your campaign.&lt;br /&gt;&lt;br /&gt;However the most balancing effect for a maho-tsukai is to consider his personality of the maho-tsukai. I have found when designing an NPC villain for a game that I can make him as powerful as I want, so long as I give him the right personality to fit the kind of threat I want him to be.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gtAC_qfSs_g/TDVmk-BrT9I/AAAAAAAAADo/weVdupguzWs/s1600/Blood_Speaker_by_oneeyeopen.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 254px; height: 320px;" src="http://2.bp.blogspot.com/_gtAC_qfSs_g/TDVmk-BrT9I/AAAAAAAAADo/weVdupguzWs/s320/Blood_Speaker_by_oneeyeopen.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5491408105959542738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If I make a maho-tsukai who is most likely to go off the deep end and kill everyone in the village then I will probably limit his maho spell selection to useful spells but ones that won't ruin my campaign when the inevitable happens. &lt;br /&gt;&lt;br /&gt;On the flip side a smart calculating maho-tsukai may have Touch of Death, since he is more inclined to wait till the right moment and the right person to use it on. Villains who show some restraint are villains more inclined to have the patience to learn the more powerful spells. They also live the longest.&lt;br /&gt;&lt;br /&gt;The last piece of advice I can give with dealing with maho is don't be afraid to fudge a few rolls in favor of the players. GM's are people and sometimes we overestimate the resourcefulness of the party. If it seems like the maho-tsukai is on the cusp of destroying your adventuring samurai then pull back from the brink. Have him fail that crucial role. Or maybe he remembers he left the iron on somewhere.&lt;br /&gt;&lt;br /&gt;Time and experience will of course help you better judge what is and isn't to much for your players where maho is concerned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-7970062613290286655?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/7970062613290286655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/using-maho.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7970062613290286655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/7970062613290286655'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/using-maho.html' title='Using Maho'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gtAC_qfSs_g/TDVl3H-MffI/AAAAAAAAADQ/do99QCmD8fA/s72-c/Great_Sacrifice_by_BrittMartin.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-801314245302408346</id><published>2010-07-03T14:37:00.000-05:00</published><updated>2010-07-05T01:59:18.601-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weapons'/><title type='text'>L5R 4E - Samurai Weapons</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gtAC_qfSs_g/TC-RyHRg_rI/AAAAAAAAACg/JPbt9Qp5fw8/s1600/L5R_CCG___Radiant_Steel_by_higherdepths.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 229px;" src="http://2.bp.blogspot.com/_gtAC_qfSs_g/TC-RyHRg_rI/AAAAAAAAACg/JPbt9Qp5fw8/s320/L5R_CCG___Radiant_Steel_by_higherdepths.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5489766760919924402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;L5R 4E - Samurai Weapons&lt;br /&gt;By&lt;br /&gt;Togashi Shinjitsu&lt;br /&gt;&lt;br /&gt;You may be asking "why are there so few Samurai weapons?" when so many of the schools hang their simple action attack hat on them. &lt;br /&gt;The simple answer is that we wanted the general focus to be on swordfighting. Samurai are supposed to be good with their swords. &lt;br /&gt;Tradition in rokugan places epic respect on the daisho, and this then feeds the following chicken and the egg arguments:&lt;br /&gt;&lt;br /&gt;Samurai are given swords because they are respected. Samurai are respected because they have swords.&lt;br /&gt;Samurai are skilled in the use of their katana because they use it all the time. Samurai use their katana all the time because they are skilled in its use.&lt;br /&gt;&lt;br /&gt;So, in order to place serious emphasis on the Daisho in general use, most schools allow simple attacks with Samurai weapons at some point.&lt;br /&gt;&lt;br /&gt;We then carefully considered whether or not *most* schools should have equal proficiency with any other weapons.&lt;br /&gt;To maintain the flavour of each school, we debated each potential weapon hotly. Much reference to fiction, potential enemies and setting were made during these debates.&lt;br /&gt;I'm happy to say most of the time, schools start to look, move and feel like they should by the time their simple attacks come up.&lt;br /&gt;&lt;br /&gt;This means that we didn't assign the Samurai keyword to many weapons at all.&lt;br /&gt;We wanted to make sure that the flavour of schools was maintained. There is a reason for stereotypes, and especially in Rokugan, where tradition holds a LOT of sway.&lt;br /&gt;&lt;br /&gt;This also allows for future 'paths' that replace the 'simple action attack' rank to provide a different weapon array. &lt;br /&gt;This has the benefit of instantly changing the focus of the character, and providing a lot more flavour than just "oh, I'm an Akodo that uses bows rather than a sword".&lt;br /&gt;Suddenly it can become "I am a student of the Akodo &lt;name of founder&gt; Starfall Kyujutsu Ryu! When I draw my yumi and fire, it is as if the heavens rain death upon my target!"&lt;br /&gt;&lt;br /&gt;All the "traditional Samurai" weapons were given a good going over to determine whether or not they should be given the Samurai keyword. Most didn't make the cut.&lt;br /&gt;We also wanted to keep the power level from escalating, and by providing ranged simple actions to only a few select schools, we were able to prevent our combats devolving into ranged exchanges.&lt;br /&gt;We paid close attention to the idea that schools should maintain their 'flavour', even in a ranged combat.&lt;br /&gt;For example - Tsuruchi maintain their dominance of footsoldier archery, the Otaku make terrifying horse archers, Akodo and Kakita make wonderful snipers. &lt;br /&gt;&lt;br /&gt;All without giving simple attack carte blanche to all the traditional weapons.&lt;br /&gt;&lt;br /&gt;That being said, this is Rokugan-for-the-Players, so if you want to widen access to the weapons that most people can use simple attacks with, designate them Samurai weapons.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-801314245302408346?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/801314245302408346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/l5r-4e-samurai-weapons.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/801314245302408346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/801314245302408346'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/07/l5r-4e-samurai-weapons.html' title='L5R 4E - Samurai Weapons'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gtAC_qfSs_g/TC-RyHRg_rI/AAAAAAAAACg/JPbt9Qp5fw8/s72-c/L5R_CCG___Radiant_Steel_by_higherdepths.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-4919523360529093635</id><published>2010-06-28T21:59:00.000-05:00</published><updated>2010-07-03T20:44:05.012-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shugenja'/><title type='text'>An Inside Look at Shugenja</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gtAC_qfSs_g/TCloEC1220I/AAAAAAAAACY/HfVr63ICwcY/s1600/IsawaSotatsu.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://2.bp.blogspot.com/_gtAC_qfSs_g/TCloEC1220I/AAAAAAAAACY/HfVr63ICwcY/s320/IsawaSotatsu.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5488032039619189570" /&gt;&lt;/a&gt;&lt;br /&gt;L5R 4th Edition - Exploiting Shugenja&lt;br /&gt;By&lt;br /&gt;Kakita Seigi&lt;br /&gt;&lt;br /&gt;One of the character class types that have had the largest overhaul in the 4th Edition is shugenja. Shawn Carman has discussed a number of fundamental changes to the traditional L5R spellcaster. However, the L5R Design Diaries did not reveal everything that’s changed! Players and GMs alike are going to realize that playing a shugenja in 4th Edition is a very different animal from past editions.&lt;br /&gt;&lt;br /&gt;The first major change is that a shugenja can now only cast a finite number of spells per day. A shugenja character has spell slots equal to the elemental ring he is casting. There are also spell slot reserves equal to the shugenja’s void ring that can be used to cast any elemental spell. That sounds similar to past editions? True, but what is new is that these spell slots are not normally recoverable like they were in past editions. &lt;br /&gt;&lt;br /&gt;The only normal way to recover spells is through sleep with very little exception. The Meditation skill no longer helps a shugenja recharge after a fight and shugenja cannot raise to prevent a spell slot from being used. However, not all hope is lost for the player who wants a more reliable method of casting their spells. The L5R 4th Edition provides a Rank 2 Water spell called Rejuvenating Vapors that will prove a useful regeneration tool. Once per day, this spell allows the recipient of the spell to recover all Void spell slots. Shugenja will want access to this spell as soon as possible.&lt;br /&gt;&lt;br /&gt;Which leads me to the most important point, access to spells has also changed. Veteran players will remember the universal spell called Importune. The spell allowed a shugenja to invoke any other spell by raising the mastery level of a spell and performing a huge favor to the kami. The later requirement was a real pain and limited invoking spells the caster did not have.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4th Edition has completely turned this spell upside down and created a new gold standard for flexibility. In fact, I highly recommend this new paradigm to all L5R GMs who are playing older L5R RPG systems and have no interest in playing 4th Edition. To importune a spell, a shugenja must cast Commune on the desired element. By parleying for a designated period of time, a shugenja can make a skill roll with Spellcraft (Importune) / (desired Ring Rank) at a TN appropriate TN equal to the Mastery Level of the spell. Then for a period of time, the shugenja can cast that spell at a slightly increased TN. A shugenja may not importune spells with a higher Mastery Level than he could normally cast.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gtAC_qfSs_g/TC_nNkapC1I/AAAAAAAAADI/YfhcITi8r8Y/s1600/Legend_of_the_Five_Rings_2_by_higherdepths.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 236px;" src="http://1.bp.blogspot.com/_gtAC_qfSs_g/TC_nNkapC1I/AAAAAAAAADI/YfhcITi8r8Y/s320/Legend_of_the_Five_Rings_2_by_higherdepths.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5489860691087657810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thus, in order to cast a spell that a shugenja does not normally have, the shugenja will need to sacrifice two spell slots to cast it. This offers unprecedented flexibility for shugenja. Though this new mechanic is balanced for 4th Edition, since spell slots are limited resources. And to make matters trickier, often spell slots are used to power shugenja techniques. Still this tradeoff in flexibility can be well worth the steep cost and should lead to complex decisions by GMs and players alike.&lt;br /&gt;&lt;br /&gt;Counterspell has also been removed and the old Banish spell has been merged into a utility of the three fundamental spells most shugenja start with (Sense, Commune, and Summon). The Banish function is now the only sure way a shugenja can stop ongoing spells from continuing. Spells cannot be negated anymore while the shugenja is casting the spell. Other shugenja can only discontinue a spell's effect if the spell lasts long enough for a shugenja to banish the kami from the area so the spell hopefully stops dead in its tracks.&lt;br /&gt;&lt;br /&gt;Lastly, I want to talk about kiho. Shugenja having kiho is not new to L5R, but 4th Edition incents shugenja to take kiho like never before. While kiho are more expensive to buy and learn than a monk, a shugenja can buffer their spells by having four types of kiho activated at one time (Internal, Kharmic, Martial, and Mystical). Shugenja will find staples in Touch of the Void Dragon and To the Last Breath. Increasing a random Elemental Ring for the shugenja (an extra spell slot!) or refilling the party’s void points via Meditation is enormous. This theme is important and something I am very glad to see return to Rokugan. &lt;br /&gt;&lt;br /&gt;Shugenja are holy men, not standard spell casters. The elements actually talk to them and infuse them with immense power. But invoking spells is something to be respected and not treated as an infinite resource. Shugenja are 4th Edition’s glass cannon. They require care to play, but provide players and GMs with unrivaled flexibility that no other class can provide. Every group is going to want to have shugenja on their party to help solve the myriad of challenges that they will likely face from a resourceful GM.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-4919523360529093635?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/4919523360529093635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/06/inside-look-at-shugenja.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4919523360529093635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/4919523360529093635'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/06/inside-look-at-shugenja.html' title='An Inside Look at Shugenja'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gtAC_qfSs_g/TCloEC1220I/AAAAAAAAACY/HfVr63ICwcY/s72-c/IsawaSotatsu.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6609051294543459156.post-5574241956285345034</id><published>2010-06-19T23:09:00.000-05:00</published><updated>2010-06-19T23:14:00.932-05:00</updated><title type='text'>Welcome</title><content type='html'>With the release of 4th Edition I thought it was high time that the RPG had a blog dedicated to it. So I started one.&lt;br /&gt;&lt;br /&gt;What you'll find hear are articles about the RPG, example NPC's, and whatever else we cook up for you. &lt;br /&gt;&lt;br /&gt;So sit back and enjoy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6609051294543459156-5574241956285345034?l=l5rrpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://l5rrpg.blogspot.com/feeds/5574241956285345034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://l5rrpg.blogspot.com/2010/06/welcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5574241956285345034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6609051294543459156/posts/default/5574241956285345034'/><link rel='alternate' type='text/html' href='http://l5rrpg.blogspot.com/2010/06/welcome.html' title='Welcome'/><author><name>Dace</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_gtAC_qfSs_g/S3N-UqrUi_I/AAAAAAAAAAk/ysZZb-RNQo4/S220/DCU0_Bats_Picture10.jpg'/></author><thr:total>0</thr:total></entry></feed>
