Showing posts with label Setting info. Show all posts
Showing posts with label Setting info. Show all posts

Saturday, May 11, 2013

What's in a Name?

My friends are encouraging me to write more so here I am writting more :P. No but really what's in a name? I think one of the more important aspects to designing a game is to name the campaign you want to run.

Why is this important? Well I think the name conveys the games themes. It helps the players get an idea of what to expect and what to look forward to in relation to character creation and story.

Take my new tag Honor's Shadow. It was/is the name of a game that I was setting up for some friends who had never played L5R before. Sadly life being what it is means the game may not get run (moving). But that doesn't mean I can't share the game idea's right?

So why did I go with a name like Honor's Shadow? Well it conveyed a double meaning to me. On the one hand I wanted to set up a game in which the Scorpion and Crane were rocketing towards a war over the insults laid between Shosuro Jimen and Kakita Noritoshi. Neither men acted with the utmost of honor and such a conflict took place in the shadows. In the game I was setting up the conflict grew to be larger but still occurred in the shadows of Rokugan. No one wanted to consider the possibility that the Emerald Champion and the Kakita daimyo were waging a private war using both their clan and the Emperor's resources.

On the flip side the name was also intended to be a bit more sinister  If the players had explored this option the game would take a more ..... supernatural bent. The Shadow Dragon would rear it's ugly head as the Sparrow Clan slowly became corrupted from the inside by Daigotsu and the Spider. The players would be given the chance to stop it but if it went unchecked a new age could dawn on the Empire and the Sparrow could become a cautionary tale of vigilance.

And there you have it, Honor's Shadow.


Monday, April 29, 2013

Togashi's Empire

So the book should be hitting the selves soon. It is due to release today and thus most players should be able to get it sometime this week.

Now going into this chapter I didn't expect to like it. I don't think it's any secret that the Dragon are one of my least favorite clans (vying for that position with the Mantis and Spider :P). So honestly I didn't expect to like the chapter. I've always felt that Togashi as a character was jerk and he was given far to much credit for a person who didn't seem to act except to make peoples lives more difficult.

 So if you asked me before reading this chapter what I would think of a Togashi dynasty I think the words lame and boring would have been what I said.

But I was pleasantly surprised.

So what makes this setting so appealing? Well for starters it is truly a different kind of Rokugan. Well one of my favorite aspects of L5R has always been the spiritual side and Togashi's empire is filled to the brim on spiritualness. It also pulls martial to the fore front as a setting fixture.

One of the featured changes to Togashi's empire is the lack of a Kitsu family (my favorite Lion family!!!!! :( ). I think in this regards I would have added mechanics for a Lion themed monks school but the reasoning for it is very sound. In Togashi's empire the Lion may respect shugenja but they do not practice magic itself. They tend to rely on the gifts of men and their own personal strength. Fertile ground for Kolat I might add ;).

But what really appealed to me is the Hantei family. In this version of Rokugan Hantei goes off to form his own clan known as the Owl clan. His sacred duty is to protect the empire from non human threats. So this pretty much puts them in a position to deal with things from Naga to Nezumi. If it's not a tainted oni it likely falls under the Owl to deal with.

And with the Owl clan comes the mechanics. The Owl clan features a Hantei bushi school, a new take on the Otomo school and a new Seppun shugenja school. There is also a new monk Order and family bonuses for the Hantei and a new family called the Yoshun. There is also the Owl blades as a sacred weapon to round things out mechanically speaking.

Check out a future out a future update on idea's to add the Owl clan to a game not features around the Togashi dynasty. Until next time.

Saturday, April 27, 2013

The Final Frontier

So now I'm going to talk about the last chapter in Imperial Histories II. This one is titled Empire of the Emerald Stars. As you can guess from the name of the chapter and the picture to the right this is a setting about Rokugan in space. This is pretty much the far end where one can take their game.

I also find it amusing since back during the 15th anniversary of L5R, Todd Rowland said that if L5R made it to it's 20th anniversary he would take them to the moon. A bit early but glad it's here.

So the timeline picks up roughly in the year 2765. Not every possible change is listed in the timeline, it more or less serves as a sign post of the major things that lead up to space travel for Rokugan.. The Phoenix are the ones to pretty much discover other planets and thus play heavily in the race for the stars, even going so far as to design radiant energy weapons and armor. Radiant energy is a process that allows for the awakening of an objects spirit. This isn't a full awakening but it's enough to give items a new energy aura. This energy is used for armor, katana's, ship hulls etc etc. The use of radiant energy though keeps melee combat an important part of fighting since having shields limits the overall effectiveness of blasters. It also helps that the daisho is still a mark of ones station and thus samurai still carry them to prove they are samurai.

Space itself is an interesting place. Many planets are representations of one of the many realms. It's alien inhabitants creatures native to those realms. Just imagine it, an entire world that could be dedicated to 1000 Years of Darkness. Chilling. :)

So much as how the clans carved up Rokugan (and latter their entire planet) the clans carve up space settling entire regions of space. The book goes on to describe several key worlds for each of the clans. My favorite being a planet controlled by the Lion that does everything as if the year was 1171 as opposed to 2765.

So what mechanics are in the chapter? Well it starts off with a few pointers and guidelines for updating a standard L5R game to this new setting, after all it would take an entire book to update everything. Because Rokugan is still a tradition bound society most of the schools remain unchanged themselves. What makes things different is instead of adding in a bunch of new basic schools the weapon tags changed on ranged weapons so that they work with the same basic techniques that a katana might. So that's 4 weapons added plus an additional 4 or so new skills that reflect traveling among the stars.

So what would you do in an Emerald Empire among the stars?


Thursday, April 25, 2013

Heresy of the Five Rings


So Imperial Histories II is making it's way out. It should be out in most locations by the 29th of April. But while we wait on the book to make it's big splash everywhere I thought I'd take a moment to talk about my favorite chapters from the book.

The first up is Chapter 4, Heresy of the Five Rings. So what makes this chapter good? Well it's the first time we explore a theological conflict in Rokugan. This chapter, combined with the information later presented in the Age of Exploration is excellent for anyone who wants a conflict that is more than just politics as usual.

So what happens? Well the year is 510 I.C. (Isawa Calender). Gorinno grows in popularity as he begins preaching about the imbalance of the current age. The solution for him, is simple and elegant; there are to many clans. Since there are five elements there must be a clan that represents each element. However there are six clans (the Unicorn haven't returned yet) and having this extra clan is creating a spiritual imbalance in the empire that is spilling over into conflict for Rokugan.  The only way to fix this is to remove one of the great clans.

This problem is made all the more dangerous for the clans because Gorinno has the ear of the emperor. And with that kind of power he can take a simple philosophy and turn it into a reality. And this is where the conflict starts for the clans involved. I'd tell you which clans are which elements and which clans get proposed into being removed and how, but I have to leave you with something to read right?

Of course this isn't the only way to use the setting. In the current story arc Fudo is making a return and spreading through out the colonies. So it is very possible for this time period to instead be about the original conflict between Fudo and the Empire itself. Or you could take what's presented and move it to the Colonies as Fudo makes it's return.

What I enjoyed most while reading the chapter though was the use of the Brotherhood. I'm not a major monk fan mind you, but I do love some good kung fu. Using monks as the center piece for conflict is something that I haven't seen too often in Rokugan. I know there are a fair number of monk fans out there so this kind of conflict is ideal for them. The Brotherhood, after all  isn't in 100% agreement with Gorinno's idea's. Therefore it is very possible to run the entire game as a conflict between the various Orders of the Brotherhood.

And of course there are new mechanics. The Order of the Five Rings is a new monk path works on seeking and capitalizing on the imbalances of your opponent  There is also a new ronin path called The Hawk Purist. This is a level 1 ronin path that capitalizes on being a member of the Hawk Clan. What's the Hawk Clan .... well ..... ;)

Sunday, June 12, 2011

The Philosophies of Bushido and Shourido

The Philosophies of Bushido and Shourido
By
Alex Jacobs

Since its first appearance in l5r during late Lotus Edition, shourido and the dark virtues have been among the most fascinating and compelling aspects of the l5r setting to me. While Rokugan is not as philosophically-driven a game as many others, such as Mage: The Ascension or Unknown Armies, in many ways it is more philosophically-relevant because the philosophy is rarely a matter for debate and instead directly informs the actions of the characters, whether they are story characters in an official fiction or the PCs and NPCs in table top or larp game. As such, having two competing philosophies which direct the characters presents great opportunity for examination and introspection not afforded in many other settings. Unfortunately, the rigid nature of Rokugan makes discussing, let alone contrasting, these philosophies in-character very difficult. Instead, I will be discussing them here with an aim of providing thoughts and advice on how to incorporate them into a home-game.

What is Bushido?


Let us start by examining the older and more prestigious of the two philosophies: bushido. As with many Japanese words it is a conjunctive. Bushido separates into bushi-do, literally the way of the warrior. An in depth translation reveals more. Bushi are not simply warriors. They are the guardians and protectors of Rokugan's society. They are a class of samurai, and while a Doji Couriter would be very unlikely to refer to herself as a bushi, she would claim to follow bushido. We may get some clues from the word samurai, which is often used interchangeably with bushi (though the opposite is most certainly not true); the character for samurai in Japanese is composed of two figures which mean, “sword,” and, “stop,” and so the character for samurai translates literally to, “stopping the sword.” In point of fact, one translation of the character “bu” gives a similar meaning: “To stop the spear.” When we combined this translation with the translation of bushi as a protector, we gain a nuanced understanding of what a bushi is: one who stops and protects people from violence, a task that may be undertaken by a courtier as often as a warrior.

The word, “do,” is slightly more complex to translate but again the nuanced understanding is well worthwhile. Literally, “way,” other translations include, “path,” or even, “calling.” A do is not simply a prescribed set of rules and orders, but a transition. It suggests not a rigid way of living your life but a striving.

When we recombine everything into, “bushido,” we have not a legalistic samurai code but an infinite journey. To follow bushido is not a set prescription of actions – or at least, not just that – but rather an infinite journey to moral rectitude. One who follows bushido may not be perfect in every action, but dedicates him or herself to protecting others, to stopping violence, to preserving society, to following honor. He or she may slip, but because he or she is attempting to follow the path, this is only a temporary setback. Bushido is not the end goal that is either reached or not reached, but the entire, never-ending journey.

Okay, So What is Bushido?

Understanding the flexibility and accountability of bushido, we are better able to understand its component parts. Knowing that bushido is a journey, rather than a destination, the virtues come into their own not as rigid standards to show a samurai has or has not achieved honor, but as guideposts, a road map if you will, to how a samurai may yet reach honor. Likewise – and this is critical – it is a system whereby others may recognize how well that samurai is progressing toward honor.

One area l5r departs from historical Japan is on the code of bushido. While l5r adopts the modern concept of seven tenets or virtues of bushido, there is no historical precedent for these seven tenets, which waxed and waned from as few as zero tenets, leaving the nature of bushido unspecified, to five specific tenets, to a whopping thirteen. Historically, the vagaries of bushido's tenets left it open to wide interpretation, but by specifying the seven tenets in l5r, the writers gave us a Rokugan with an ethical system as well as a moral one. Examining this ethical code allows us to truly understand how bushido functions.

Most importantly, of the seven bushido virtues, only one deals with the self (courage) whereas five define how we are to interact with other people (compassion, courtesy, duty, honesty, sincerity). We will deal with honor in a moment, but let us consider this five-to-one ratio; it signifies the purpose of bushido and Rokugani ethics. Bushido is not a prescription for how one should be but rather how one should act. Bushido details how one should treat others.

A classic dilemma in western ethics is the question of whether it is right to commit a minor wrong for a greater good, such as lying in service to a cause or killing a small number of people to save a greater number. Western philosophy accords many responses to both, from Kantian morality (to consider people as ends rather than means) to Mill's utilitarianism (the greatest good for the greatest number of people) to Nietzsche's complete rejection of traditional morality (more complex than I can sum up in a single sentence fragment), but all acknowledge a conflict and attempt to resolve it. Bushido does not consider a conflict to exist in these instances because the samurai's honor is not to himself or his sense of morality, but to his role in society.

If a samurai is ordered to lie by his lord his duty compels him to follow the orders, but it is not in conflict with his honesty – it is in conflict with his lord's, and his lord bears the burden of the sin. Likewise, if the samurai refuses to follow the order, even to the point of facing execution or offering his seppuku, it is not because his honor would not let him lie (although hit might make lying unpleasant for him) but because his duty to his lord would not allow him to assist his lord to participate in an act of dishonesty. Indeed, note from the honor table on p. 91 that the samurai may even gain honor from obeying such an order (following orders despite personal misgivings) – he does not lose honor until the point that he is expected to serve as an example to others, which would include his own lord.

Courage is the only bushido virtue that focuses on the self, but it is a necessary one. When five virtues specify how a samurai should compose himself among others, the samurai becomes quite vulnerable. There is no accounting for agency among the five social virtues of bushido, and one of them (sincerity) mandates that the samurai give herself over in full to all that she does – there can be no half measures. Surrendering agency to an ethical system, and an ethical system that mandates one follow the free will of those above you rather than your own, is a frightening prospect. Courage must accompany the virtues in order to see them through, else they are meaningless.

Finally we come to honor. Honor is both a social virtue (it describes the character of one's actions) and a personal virtue (it describes one's character). It is also the hardest virtue to define. This is because honor is not an intellectual concept; as both social and personal honor exists outside intellect. One cannot argue honor, only its points. People can abide by honor or reject it, but each person recognizes their own honor or lack thereof. Society acknowledges honor, bestows it, or removes it. These are all in reflection of actions or motivation, but not, curiously, discussion – honor may be debated but the conclusion of the debate cannot and will not change honor because the honor is separate from the discussion: it has already happened and the debate is but an attempt to understand what has occurred. This pre-intellectual honor is the final key to bushido: honor may change in response to the world, but never in response to the samurai; if honor is relative, it is not manipulatable.

Thus we have our understanding of bushido as an ethical system that guides a samurai through society. The samurai who follows bushido has the courage to follow an honorable understanding of moral rectitude directed by the five social virtues which will inform his each and every action.

What is Shourido?


This is all well and good for the purposes of understanding bushido, but what of shourido, the new moral code? While I have not been able to find a direct translation, one possible translation would be, “the way of victory,” though, “conquest” or “triumph” would also be appropriate (thanks to Dan Zelitch, English teacher living in Japan, for helping with the translation). The name tells us what we need to know about shourido: its purpose is to aid the follower. While bushido is intended to help the samurai help others, shourido serves oneself.

The seven virtues of shourido are quite explicit about this. Unlike bushido, only one of the tenets (control) deals with others, while five (determination, insight, knowledge, perfection, strength) deal with the self. A seventh (will) deals with the implementation of these dark virtues. A follower of shourido does not serve or protect others, for duty or any other reason, but controls them putting them in service to her. She does not seek inner strength to implement these virtues – such strength is the entire point of shourido. She needs but the will to follow the path.

Shourido or Bushido? Or Shouido and Bushido?

Having set up shourido and bushido as two antithetical ethical systems, we may at last contrast them. Superficially they are entirely contradictory: shourido is a guide to ones' duty to self, while bushido is a guide to one's duty to others. Bushido is a goal to work toward and a path to that goal, while shourido are mandates of power. It would seem impossible to follow both. After all, one cannot be compassionate to a thief and deal with him from a position of strength, one cannot control an opponent while extending courtesy, can one?

Of course one can. A father must be strong with his child but compassionate: a stern warning not to play with fire, and a punishment if the rule is broken, are both acts of strength but are done out of compassion, to keep the child from being burned. A lord commands her vassals, controlling them, but shows her appreciation for them by extending courtesy. The virtues are not inherently contradictory.

This is the compelling nature of the dual philosophies. It is possible to follow both shourido and bushido, but only in very specific ways. An army commander who is ordered to resolve a border dispute with a neighboring clan may consult with political advisers to gain knowledge of the disupute, meditate on the nature of the dispute to gain insight into the other clan's legitimate and illegitimate grievances, and manipulate a representative from the enemy clan to control him and force a peace settlement, all because she is determined to resolve the issue without bloodshed. Yet in doing so she has fulfilled her duty to her lord, extended compassion to her own soldiers and those of her enemy, and demonstrated honesty, sincerity, and honor at every turn. This is a more honorable outcome than could have occurred without shourido.

At the same time, a samurai who only followed shourido could have seized the disputed territory through strength of arms, controlled the courts to resolve the dispute in her clan's favor, or determined to continue fighting even if hurt both sides until the outcome was settled as she wished, and all of those possibilities are much easier and much more likely to spring to mind than the intricate dance required to interweave shourido with bushido.

One can follow both shourido and bushido, but it's a fine line to walk, a difficult path on a mountain ridge with a great drop on either side.

Shourido and Bushido in Your Game

The first thing a character should do when incorporating both philosophies is forget the mechanics. Both philosophies describe actions, and the mechanics are quite capable of reflecting those actions. The Dark/Paragon/Failure/Consumed advantages and disadvantages may be selected after the character is created, but should be selected in response to the character created, not to determine what character will be created.

A character who follows bushido is trying to compose himself by society's dictates, and so there will often only be one correct action, or at least one correct goal. A character who follows shourido is seeking to both improve and utilize his strengths and power. As such, the two are best interwoven by using bushido to determine the end and shourido to determine the means. Shourido may provide and open the character's mind to options bushido would never consider, even if bushido favors them or is neutral to them. Playing an honorable shourido character is about turning shourido into a tool in the character's arsenal.

The GM should use the honor table on p. 91 as a guide to determine the character's honor. Note that some of the character's actions will now cause both honor gain and honor loss; this is a good thing. The character is still honorable, after all, but is hardly pure. Most likely, the character's honor will hover somewhere in the 3-6 range, honorable but rarely exemplary (either as a positive or a negative).

This is where I consider the Dark Paragon advantage to truly shine. By striving to follow bushido, the character has a regular honor engine, but Dark Paragon allows him to sacrifice that honor in service to... well, even in service to that honor. As a storyteller, this provides a wonderful opportunity to roleplay a falling hero. Shourido is a slippery slope and as the PC begins to rely on using the benefits of her Dark Paragon, it becomes easier and easier to think, “I'll make up that honor loss later.” “There's nothing wrong with my honor falling to 2; the honor gains are a lot bigger down here when I do get them.” The GM should provide regular situations of temptation to allow the character to drag herself down.

The most interesting confrontation at this point is rarely an accusation but rather a counter-example. A character who has fallen into shourido is best contrasted with a character who has starkly followed bushido. The bushido character may or may not judge the fallen shourido character, but if the shourido character has any honor left she will realize the comparison herself.

Of course, it is possible for the shourido character to maintain her honor in spite of her dual philosophies. After all, if the character's will and determination are strong enough shouldn't she be able to follow both? Would that not be both the ultimate state of perfection and fulfillment of honor?

It can be, if one truly follows both, and the more one uses shourido the harder that becomes. I'm reminded of an old Nintendo Power comic about the Legend of Zelda. Though the early video games focused on retrieving Gandalf's Triforce of Power, and the cartoon made regular use of Zelda's Triforce of Wisdom, in the comics there was included the third Triforce held by Link: the Triforce of Courage (make sense why they're the “Triforce” now?). In this comic, Link actually defeated Gannon and gained the Triforce of Power, which then began to corrupt him. At the comic's conclusion, it was revealed that he had lost the Triforce of Courage without even realizing it, which had given itself over to Zelda. What she said, though in a cheesy merchandising comic book being read by a seven year-old was nonetheless so poignant and true that I have never forgotten it:

“He who relies on power alone cannot claim courage.”

Shourido is the way of power. Whoever relies on power alone cannot claim honor. Power must serve honor. In the end there is no balancing act possible, no matter what the mechanics state. A good GM will at some point make the player choose: his honor or his power.

That is a tale worth telling.