Sunday, June 12, 2011

The Philosophies of Bushido and Shourido

The Philosophies of Bushido and Shourido
By
Alex Jacobs

Since its first appearance in l5r during late Lotus Edition, shourido and the dark virtues have been among the most fascinating and compelling aspects of the l5r setting to me. While Rokugan is not as philosophically-driven a game as many others, such as Mage: The Ascension or Unknown Armies, in many ways it is more philosophically-relevant because the philosophy is rarely a matter for debate and instead directly informs the actions of the characters, whether they are story characters in an official fiction or the PCs and NPCs in table top or larp game. As such, having two competing philosophies which direct the characters presents great opportunity for examination and introspection not afforded in many other settings. Unfortunately, the rigid nature of Rokugan makes discussing, let alone contrasting, these philosophies in-character very difficult. Instead, I will be discussing them here with an aim of providing thoughts and advice on how to incorporate them into a home-game.

What is Bushido?


Let us start by examining the older and more prestigious of the two philosophies: bushido. As with many Japanese words it is a conjunctive. Bushido separates into bushi-do, literally the way of the warrior. An in depth translation reveals more. Bushi are not simply warriors. They are the guardians and protectors of Rokugan's society. They are a class of samurai, and while a Doji Couriter would be very unlikely to refer to herself as a bushi, she would claim to follow bushido. We may get some clues from the word samurai, which is often used interchangeably with bushi (though the opposite is most certainly not true); the character for samurai in Japanese is composed of two figures which mean, “sword,” and, “stop,” and so the character for samurai translates literally to, “stopping the sword.” In point of fact, one translation of the character “bu” gives a similar meaning: “To stop the spear.” When we combined this translation with the translation of bushi as a protector, we gain a nuanced understanding of what a bushi is: one who stops and protects people from violence, a task that may be undertaken by a courtier as often as a warrior.

The word, “do,” is slightly more complex to translate but again the nuanced understanding is well worthwhile. Literally, “way,” other translations include, “path,” or even, “calling.” A do is not simply a prescribed set of rules and orders, but a transition. It suggests not a rigid way of living your life but a striving.

When we recombine everything into, “bushido,” we have not a legalistic samurai code but an infinite journey. To follow bushido is not a set prescription of actions – or at least, not just that – but rather an infinite journey to moral rectitude. One who follows bushido may not be perfect in every action, but dedicates him or herself to protecting others, to stopping violence, to preserving society, to following honor. He or she may slip, but because he or she is attempting to follow the path, this is only a temporary setback. Bushido is not the end goal that is either reached or not reached, but the entire, never-ending journey.

Okay, So What is Bushido?

Understanding the flexibility and accountability of bushido, we are better able to understand its component parts. Knowing that bushido is a journey, rather than a destination, the virtues come into their own not as rigid standards to show a samurai has or has not achieved honor, but as guideposts, a road map if you will, to how a samurai may yet reach honor. Likewise – and this is critical – it is a system whereby others may recognize how well that samurai is progressing toward honor.

One area l5r departs from historical Japan is on the code of bushido. While l5r adopts the modern concept of seven tenets or virtues of bushido, there is no historical precedent for these seven tenets, which waxed and waned from as few as zero tenets, leaving the nature of bushido unspecified, to five specific tenets, to a whopping thirteen. Historically, the vagaries of bushido's tenets left it open to wide interpretation, but by specifying the seven tenets in l5r, the writers gave us a Rokugan with an ethical system as well as a moral one. Examining this ethical code allows us to truly understand how bushido functions.

Most importantly, of the seven bushido virtues, only one deals with the self (courage) whereas five define how we are to interact with other people (compassion, courtesy, duty, honesty, sincerity). We will deal with honor in a moment, but let us consider this five-to-one ratio; it signifies the purpose of bushido and Rokugani ethics. Bushido is not a prescription for how one should be but rather how one should act. Bushido details how one should treat others.

A classic dilemma in western ethics is the question of whether it is right to commit a minor wrong for a greater good, such as lying in service to a cause or killing a small number of people to save a greater number. Western philosophy accords many responses to both, from Kantian morality (to consider people as ends rather than means) to Mill's utilitarianism (the greatest good for the greatest number of people) to Nietzsche's complete rejection of traditional morality (more complex than I can sum up in a single sentence fragment), but all acknowledge a conflict and attempt to resolve it. Bushido does not consider a conflict to exist in these instances because the samurai's honor is not to himself or his sense of morality, but to his role in society.

If a samurai is ordered to lie by his lord his duty compels him to follow the orders, but it is not in conflict with his honesty – it is in conflict with his lord's, and his lord bears the burden of the sin. Likewise, if the samurai refuses to follow the order, even to the point of facing execution or offering his seppuku, it is not because his honor would not let him lie (although hit might make lying unpleasant for him) but because his duty to his lord would not allow him to assist his lord to participate in an act of dishonesty. Indeed, note from the honor table on p. 91 that the samurai may even gain honor from obeying such an order (following orders despite personal misgivings) – he does not lose honor until the point that he is expected to serve as an example to others, which would include his own lord.

Courage is the only bushido virtue that focuses on the self, but it is a necessary one. When five virtues specify how a samurai should compose himself among others, the samurai becomes quite vulnerable. There is no accounting for agency among the five social virtues of bushido, and one of them (sincerity) mandates that the samurai give herself over in full to all that she does – there can be no half measures. Surrendering agency to an ethical system, and an ethical system that mandates one follow the free will of those above you rather than your own, is a frightening prospect. Courage must accompany the virtues in order to see them through, else they are meaningless.

Finally we come to honor. Honor is both a social virtue (it describes the character of one's actions) and a personal virtue (it describes one's character). It is also the hardest virtue to define. This is because honor is not an intellectual concept; as both social and personal honor exists outside intellect. One cannot argue honor, only its points. People can abide by honor or reject it, but each person recognizes their own honor or lack thereof. Society acknowledges honor, bestows it, or removes it. These are all in reflection of actions or motivation, but not, curiously, discussion – honor may be debated but the conclusion of the debate cannot and will not change honor because the honor is separate from the discussion: it has already happened and the debate is but an attempt to understand what has occurred. This pre-intellectual honor is the final key to bushido: honor may change in response to the world, but never in response to the samurai; if honor is relative, it is not manipulatable.

Thus we have our understanding of bushido as an ethical system that guides a samurai through society. The samurai who follows bushido has the courage to follow an honorable understanding of moral rectitude directed by the five social virtues which will inform his each and every action.

What is Shourido?


This is all well and good for the purposes of understanding bushido, but what of shourido, the new moral code? While I have not been able to find a direct translation, one possible translation would be, “the way of victory,” though, “conquest” or “triumph” would also be appropriate (thanks to Dan Zelitch, English teacher living in Japan, for helping with the translation). The name tells us what we need to know about shourido: its purpose is to aid the follower. While bushido is intended to help the samurai help others, shourido serves oneself.

The seven virtues of shourido are quite explicit about this. Unlike bushido, only one of the tenets (control) deals with others, while five (determination, insight, knowledge, perfection, strength) deal with the self. A seventh (will) deals with the implementation of these dark virtues. A follower of shourido does not serve or protect others, for duty or any other reason, but controls them putting them in service to her. She does not seek inner strength to implement these virtues – such strength is the entire point of shourido. She needs but the will to follow the path.

Shourido or Bushido? Or Shouido and Bushido?

Having set up shourido and bushido as two antithetical ethical systems, we may at last contrast them. Superficially they are entirely contradictory: shourido is a guide to ones' duty to self, while bushido is a guide to one's duty to others. Bushido is a goal to work toward and a path to that goal, while shourido are mandates of power. It would seem impossible to follow both. After all, one cannot be compassionate to a thief and deal with him from a position of strength, one cannot control an opponent while extending courtesy, can one?

Of course one can. A father must be strong with his child but compassionate: a stern warning not to play with fire, and a punishment if the rule is broken, are both acts of strength but are done out of compassion, to keep the child from being burned. A lord commands her vassals, controlling them, but shows her appreciation for them by extending courtesy. The virtues are not inherently contradictory.

This is the compelling nature of the dual philosophies. It is possible to follow both shourido and bushido, but only in very specific ways. An army commander who is ordered to resolve a border dispute with a neighboring clan may consult with political advisers to gain knowledge of the disupute, meditate on the nature of the dispute to gain insight into the other clan's legitimate and illegitimate grievances, and manipulate a representative from the enemy clan to control him and force a peace settlement, all because she is determined to resolve the issue without bloodshed. Yet in doing so she has fulfilled her duty to her lord, extended compassion to her own soldiers and those of her enemy, and demonstrated honesty, sincerity, and honor at every turn. This is a more honorable outcome than could have occurred without shourido.

At the same time, a samurai who only followed shourido could have seized the disputed territory through strength of arms, controlled the courts to resolve the dispute in her clan's favor, or determined to continue fighting even if hurt both sides until the outcome was settled as she wished, and all of those possibilities are much easier and much more likely to spring to mind than the intricate dance required to interweave shourido with bushido.

One can follow both shourido and bushido, but it's a fine line to walk, a difficult path on a mountain ridge with a great drop on either side.

Shourido and Bushido in Your Game

The first thing a character should do when incorporating both philosophies is forget the mechanics. Both philosophies describe actions, and the mechanics are quite capable of reflecting those actions. The Dark/Paragon/Failure/Consumed advantages and disadvantages may be selected after the character is created, but should be selected in response to the character created, not to determine what character will be created.

A character who follows bushido is trying to compose himself by society's dictates, and so there will often only be one correct action, or at least one correct goal. A character who follows shourido is seeking to both improve and utilize his strengths and power. As such, the two are best interwoven by using bushido to determine the end and shourido to determine the means. Shourido may provide and open the character's mind to options bushido would never consider, even if bushido favors them or is neutral to them. Playing an honorable shourido character is about turning shourido into a tool in the character's arsenal.

The GM should use the honor table on p. 91 as a guide to determine the character's honor. Note that some of the character's actions will now cause both honor gain and honor loss; this is a good thing. The character is still honorable, after all, but is hardly pure. Most likely, the character's honor will hover somewhere in the 3-6 range, honorable but rarely exemplary (either as a positive or a negative).

This is where I consider the Dark Paragon advantage to truly shine. By striving to follow bushido, the character has a regular honor engine, but Dark Paragon allows him to sacrifice that honor in service to... well, even in service to that honor. As a storyteller, this provides a wonderful opportunity to roleplay a falling hero. Shourido is a slippery slope and as the PC begins to rely on using the benefits of her Dark Paragon, it becomes easier and easier to think, “I'll make up that honor loss later.” “There's nothing wrong with my honor falling to 2; the honor gains are a lot bigger down here when I do get them.” The GM should provide regular situations of temptation to allow the character to drag herself down.

The most interesting confrontation at this point is rarely an accusation but rather a counter-example. A character who has fallen into shourido is best contrasted with a character who has starkly followed bushido. The bushido character may or may not judge the fallen shourido character, but if the shourido character has any honor left she will realize the comparison herself.

Of course, it is possible for the shourido character to maintain her honor in spite of her dual philosophies. After all, if the character's will and determination are strong enough shouldn't she be able to follow both? Would that not be both the ultimate state of perfection and fulfillment of honor?

It can be, if one truly follows both, and the more one uses shourido the harder that becomes. I'm reminded of an old Nintendo Power comic about the Legend of Zelda. Though the early video games focused on retrieving Gandalf's Triforce of Power, and the cartoon made regular use of Zelda's Triforce of Wisdom, in the comics there was included the third Triforce held by Link: the Triforce of Courage (make sense why they're the “Triforce” now?). In this comic, Link actually defeated Gannon and gained the Triforce of Power, which then began to corrupt him. At the comic's conclusion, it was revealed that he had lost the Triforce of Courage without even realizing it, which had given itself over to Zelda. What she said, though in a cheesy merchandising comic book being read by a seven year-old was nonetheless so poignant and true that I have never forgotten it:

“He who relies on power alone cannot claim courage.”

Shourido is the way of power. Whoever relies on power alone cannot claim honor. Power must serve honor. In the end there is no balancing act possible, no matter what the mechanics state. A good GM will at some point make the player choose: his honor or his power.

That is a tale worth telling.

Wednesday, June 8, 2011

Great Clans Previews

Great Clans

So Great Clans, the third supplement to be released for 4th Edition comes out soon. So what can you expect from Great Clans? Well it's an in depth look at the clans. More so than what we saw in the Core book and Emerald Empire. The clans history, out look and knocks and knacks are explored.

Great Clans features new mechanics. You will see some location information about important clan holdings. A look at individual clan traditions. The book also includes NPC's from the clans history (the NPC's in my previews are not in the book and are not canon).

For new players to the game this sourcebook will provide you with details that help you flesh out your character. Combined with Emerald Empire you'll be able to be brought up to speed on the setting. For veteran players the book contains little gems and nuggets of new info. I learned a few new things from reading the Scorpion chapter and I've been playing the game for a long time now. There's also the added bonus that I no longer need to toss all my Way of and Secret of books into my bag before going off to game.

The mechanic's featured helped to round out the clans more. There are more Ancestors and even the addition of Vassal families.

Next week I'll start clan previews.

Tuesday, May 31, 2011

Inside Look


Lion Shadows
By
Kakita Seigi

Rokugan's favorite 007 is back! And while the Ikoma Spymasters have decided to change their name to the more menacing Lion's Shadow, their ability to deal with violence and intrigue in a cool and suave manner has not. The school is now a Tier 2 bushi school for 4ED, but now offers a powerful courtier/bushi hybrid to players and GMs alike.

The school overall is designed to provide a jack of all trades approach. The first two techniques have been reduced from their original incarnation, but neither are less potent in the current 4th Edition environment. But it is not until the Ikoma makes School Rank 3 that the underhanded ninja action really starts to show. By sacrificing one's honor to use subversive tactics, the Ikoma increases his ability to strike at foes in combat and in court. The latter two techniques only cement this position. An Ikoma Lion's Shadow is effective both in combat and social situations, but will likely be shown up by a dedicated bushi or courtier. To defeat each them, a savvy Ikoma will fight underhandedly and place each opponent in a situation that puts them at a maximum disadvantage just like their namesake Ancestor.

The Ikoma Lion's Shadow can also become decent duelists if played right. They don't have all the awesome techniques like the Kakita and Mirumoto Bushi, but they do have the social skills to manipulate the situation in their favor. The Rank 1 technique is probably the only technique that offers a direct bonus in a duel. However, the Rank 5 technique, if it's used before an iaijutsu duel, also gives an interesting defense to the Ikoma. Sure, the Ikoma may lose the Focus roll and his opponent may be striking first, but with a hefty penalty to their Strike roll the Ikoma's opponent may likely miss (especially if the Ikoma spends a Void Point to enhance his Armor TN). And if you have a very generous GM that lets you take Iaijutsu for your last School Skill (instead of the High or Low Skill), the Rank 2 technique will help cement you in the ranks of the dedicated duelists.

Great Advantages for the Ikoma Lion's Shadow are:
*Perceived Honor: *Sigh* Yeah, it's awesome being 007, but you're also a Lion Samurai. And living within an ultra-honorable clan, this advantage allows the Ikoma to fuel his Rank 3 without having another Lion gut you because of your occasional indiscretion (of course in the Clan's service mind you).
*Prodigy: Combined with your Rank 2, you'll be getting an awesome +2k0 bonus to help you succeed your base TNs on school skills. Not too bad at all if I may so Mr. Bond.

Monday, May 30, 2011

Inside Look


Shinjo Bushi
By
Kakita Seigi

This bad boy school is finally back by popular demand! Thus, we introduce the Shinjo Bushi as our first featured school for Emerald Empire. The Shinjo school specializes in mounted warfare like its cousin schools in the Unicorn Clan. However, this iconic school is also decidedly distinct in that a major portion of the school's techniques emulate combat skills learned by the Unicorn during their travels in the Burning Sands: parrying and riposting. This eccentric combat style can provide the Shinjo Bushi with some unique tactics to throw off their opponents. For example, perhaps one of the more subtle aspects of the Rank 4 technique is that a Shinjo Bushi can enter combat in the Defense Stance, but if attacked the Shinjo can riposte after an opponent's attack and then enter the Attack Stance. This tactic results in a Shinjo Bushi that can still utilize their first Turn to make attacks in the Attack Stance, despite already having benefited from the Defense Stance before the Shinjo's first Turn. This can be quite useful if the Shinjo Bushi is fighting faster opponents or if the Shinjo wants to wager that this tactics can result in a third attack on the first turn. The Rank 2 technique also has its perks, since the Shinjo's parry forces the Shinjo and his opponent into a Contested Agility roll. A Contested Agility roll is a fairly rare roll and it will typically strip an opponent of any combat advantages he might have garnered from his techniques or skill.

However, melee combat is not just this school's specialty. Instead, most Shinjo Bushi are skilled at horse-archery like their cousins in the Utaku Battle Maiden school. Combined with the Rank 1 technique, a Shinjo Bushi can make for an excellent marksman. And fortunately for you toxophilites out there, you also have the option of taking the Shinjo Scout path to replace the more melee-oriented Rank 2 technique. This path is also great for any Shinjo Bushi suffering from insatiable wanderlust!

Now the third major theme of the Shinjo Bushi is the Way of the Ki-Rin. Some outsiders have often mused that Shinjo Bushi tend to be very lucky in combat. But the Unicorn know better --- their cousins in the Shinjo Bushi school are "dancing with the Fortunes." You see the Unicorn Clan is quite right when they say that the Shinjo are not just being lucky. Instead, Shinjo Bushi are actually enhancing and prolonging their ability to spend Void Points, akin in many ways to a Shiba Bushi. For example, the Rank 1 Technique of the Shinjo Bushi can result in an extremely potent bonus, since the technique can potentially more-than-double the effectiveness of spending a Void Point for a +1k1 bonus. Thus, when playing a Shinjo Bushi, the optional School Skill should be chosen very carefully. Will it be the Battle Skill? Or perhaps the Stealth skill? And fortunately for the Shinjo Bushi, the Shinjo Bushi Rank 5 technique also makes it much easier to spend Void Points to fuel the Rank 1 technique.

Useful Advantages for the Shinjo Bushi are:
*Chosen By the Oracles (Void): This advantage helps improve the Shinjo's chances of making the Void Ring Roll to activate the Rank 5 technique, especially if the character is activating the technique when on foot.
*Friends of the Elements (Fire): As mentioned above, the Contested Agility Roll is pretty rare. Thus, a Shinjo Bushi can gain a notable advantage on this roll by buying this advantage.

Still here

Yes we are still here. Real life swamped me but we got two articles in the works and in a few weeks I'll be starting up previews for Great Clans. So stay tunned folks :)

Friday, March 25, 2011

Great Clans


So several things going on all at once that I'm sure folks may find intresting and good for the RPG. :)

The cover for Great Clans has been previewed.

Todd has announced that shipping for Emerald Empire has begun.

And finally Shawn has confirmed that the title of the next book will be Book of Air. Stay tuned for future developments on that.

Saturday, March 5, 2011

Emerald Empire Previews - Doji Magistrate


Now I know what you're thinking, Dace is on some kind of Law and Order marathon on USA. Or was it TNT. At any rate no, that's not the reason why the second school I'm previewing is a magistrate school.

This time I wanted to talk about some of the design changes that would occur with 4th Edition and the Doji Magistrate helps to illustrate this very well. Now in the beginning the Design Team stated that not everything would come back into 4th Edition the same way it was in previous editions. Everything would be broken down and reworked and re-looked at. The Doji Magistrate is one such school.

Martial arts and good ole hand to hand combat is a favorite of L5R. It's part of that great Asian theme. Most clans have their own unique form of martial arts and the Crane are no different. The Crane practice an art called Mizu-Do.

Mizu-Do or the Way of Water was created by Crane artisans. It focused mostly on throws and joint locks. Mizu-Do's flowing form was incorporated into the Doji Magistrate school. In my opinion I think we achieved the overall goal of representing Mizu-Do in a new and interesting way for 4th Edition that players should love.

Doji Magistrate [Bushi]
The Doji family is dedicated to protecting its lands and people from all threats, an expression of the Crane Clan’s devotion to the Virtue of Compassion. Consequently, they maintain this school to teach their bushi techniques of law enforcement and peace-keeping. Although generally less famous for their
deeds, the Doji family’s magistrate tradition actually predates their more sensational counterparts in other clans by centuries. The Kitsuki family, the Soshi Magistrates, and even the Emerald Magistrates were not created until well after the Doji tradition had been in place for a very long time. In fact, it is often against the Doji that other such schools are measured, although this is not a conscious comparison.

Despite the name of the school, in actuality only a minority of its students are actually appointed as clan magistrates―students are far more likely to serve as yoriki, assisting other magistrates, or simply as guards patrolling the borders and maintaining law and order in cities and towns. Still, those who are trained in this school are often among the first to receive an appointment when a magistrate position becomes available, and it is not uncommon for many Doji to serve in the ranks of the Emerald and Jade magistrates as well.

Rank Five: The Willow in the Storm
In their final lesson, Doji Magistrates are taught to maneuver around their opponents, redirecting their energy and defeating them with their own momentum. You may spend a Void point during the Reactions stage of a skirmish Round to force anyone who attacks you on the next Round to subtract
their Air Ring from each of their dice. (Dice which explode have their final total reduced.) This technique cannot be activated or used while you are in the Full Attack stance or the Center stance.

Sample NPC

Doji Kyoko – Emerald Magistrate

Doji Kyoko holds the title of Head Emerald Magistrate in Ryoko Owari. A position that she inititally thought was a great honor to have. Over the years however Kyoko has had her doubts about the honor of the position. She sometimes wonders who she offended to get this post. When Kyoko was first assigned to Ryoko Owari she saw it as her chance to clean up the city and extend a bit of Crane influence at the same time.

As the years have gone by however Kyoko has seen enforcing the law at times as an almost futile exercise. She still does her duty, but the enthusiasm she once held for the job has died out. Between Scorpion plots, Mantis smuggling and ronin activities Kyoko has started to wonder if there is any point to having a strong Emerald Magistrate presence in the city.

But worst of all Kyoko has noticed that the job has given her gray hairs. And that won't do at all.

Despite Kyoko's misgivings about her job she has meet with success. She has sussesfully rooted out corruption with in the Emerald Magistrates office. The Merchant's District and Tear Drop Island has also seen a sharp drop in overall crime as well.

Doji Kyoko
School/Rank: Doji Magistrate 4
Air: 3
Earth: 3
Fire: 4
Water: 3
Void: 4
Glory: 4
Status: 5 (Emerald Magistrate)
Honor: 5.7

Skills: Calligraphy 2, Courtier 4, Defense 4, Etiquette (Conversation) 4, Horsemanship 2, Iaijutsu 3, Investigation (Search, Notice) 5, Jiujutsu 5, Kenjutsu 4, Knives (Jitte) 4, Polearms 4 Sincerity (Honesty) 4

Techniques: Temper Steel with Honor, Flowing Like Water, Breath of the Law, Flowing Like Air

Advantages: Clear Thinker (3), Precise Memory (3) Social Position (24)
Disadvantages: Idealistic (2)