Friday, March 25, 2011

Great Clans


So several things going on all at once that I'm sure folks may find intresting and good for the RPG. :)

The cover for Great Clans has been previewed.

Todd has announced that shipping for Emerald Empire has begun.

And finally Shawn has confirmed that the title of the next book will be Book of Air. Stay tuned for future developments on that.

Saturday, March 5, 2011

Emerald Empire Previews - Doji Magistrate


Now I know what you're thinking, Dace is on some kind of Law and Order marathon on USA. Or was it TNT. At any rate no, that's not the reason why the second school I'm previewing is a magistrate school.

This time I wanted to talk about some of the design changes that would occur with 4th Edition and the Doji Magistrate helps to illustrate this very well. Now in the beginning the Design Team stated that not everything would come back into 4th Edition the same way it was in previous editions. Everything would be broken down and reworked and re-looked at. The Doji Magistrate is one such school.

Martial arts and good ole hand to hand combat is a favorite of L5R. It's part of that great Asian theme. Most clans have their own unique form of martial arts and the Crane are no different. The Crane practice an art called Mizu-Do.

Mizu-Do or the Way of Water was created by Crane artisans. It focused mostly on throws and joint locks. Mizu-Do's flowing form was incorporated into the Doji Magistrate school. In my opinion I think we achieved the overall goal of representing Mizu-Do in a new and interesting way for 4th Edition that players should love.

Doji Magistrate [Bushi]
The Doji family is dedicated to protecting its lands and people from all threats, an expression of the Crane Clan’s devotion to the Virtue of Compassion. Consequently, they maintain this school to teach their bushi techniques of law enforcement and peace-keeping. Although generally less famous for their
deeds, the Doji family’s magistrate tradition actually predates their more sensational counterparts in other clans by centuries. The Kitsuki family, the Soshi Magistrates, and even the Emerald Magistrates were not created until well after the Doji tradition had been in place for a very long time. In fact, it is often against the Doji that other such schools are measured, although this is not a conscious comparison.

Despite the name of the school, in actuality only a minority of its students are actually appointed as clan magistrates―students are far more likely to serve as yoriki, assisting other magistrates, or simply as guards patrolling the borders and maintaining law and order in cities and towns. Still, those who are trained in this school are often among the first to receive an appointment when a magistrate position becomes available, and it is not uncommon for many Doji to serve in the ranks of the Emerald and Jade magistrates as well.

Rank Five: The Willow in the Storm
In their final lesson, Doji Magistrates are taught to maneuver around their opponents, redirecting their energy and defeating them with their own momentum. You may spend a Void point during the Reactions stage of a skirmish Round to force anyone who attacks you on the next Round to subtract
their Air Ring from each of their dice. (Dice which explode have their final total reduced.) This technique cannot be activated or used while you are in the Full Attack stance or the Center stance.

Sample NPC

Doji Kyoko – Emerald Magistrate

Doji Kyoko holds the title of Head Emerald Magistrate in Ryoko Owari. A position that she inititally thought was a great honor to have. Over the years however Kyoko has had her doubts about the honor of the position. She sometimes wonders who she offended to get this post. When Kyoko was first assigned to Ryoko Owari she saw it as her chance to clean up the city and extend a bit of Crane influence at the same time.

As the years have gone by however Kyoko has seen enforcing the law at times as an almost futile exercise. She still does her duty, but the enthusiasm she once held for the job has died out. Between Scorpion plots, Mantis smuggling and ronin activities Kyoko has started to wonder if there is any point to having a strong Emerald Magistrate presence in the city.

But worst of all Kyoko has noticed that the job has given her gray hairs. And that won't do at all.

Despite Kyoko's misgivings about her job she has meet with success. She has sussesfully rooted out corruption with in the Emerald Magistrates office. The Merchant's District and Tear Drop Island has also seen a sharp drop in overall crime as well.

Doji Kyoko
School/Rank: Doji Magistrate 4
Air: 3
Earth: 3
Fire: 4
Water: 3
Void: 4
Glory: 4
Status: 5 (Emerald Magistrate)
Honor: 5.7

Skills: Calligraphy 2, Courtier 4, Defense 4, Etiquette (Conversation) 4, Horsemanship 2, Iaijutsu 3, Investigation (Search, Notice) 5, Jiujutsu 5, Kenjutsu 4, Knives (Jitte) 4, Polearms 4 Sincerity (Honesty) 4

Techniques: Temper Steel with Honor, Flowing Like Water, Breath of the Law, Flowing Like Air

Advantages: Clear Thinker (3), Precise Memory (3) Social Position (24)
Disadvantages: Idealistic (2)

Tuesday, February 22, 2011

Emerald Empire Previews - Soshi Magistrate

One of the things I enjoy playing as far as concepts go are magistrates and legionaries. While I don't get to play them as often as I like a fair number of concepts and important NPC's I design for games comes from those professions.

The magistrate is one of the more common themes to play with. It makes it easier to get multi clan parties to work together. Which brings us to today's preview. Law and Order in Rokugan were for the most part created by the Crane and the Scorpion. While the Crane take the vast majority of the credit one shouldn't forget the Scorpion's role in setting up the current legal system.

For years Scorpion players had been hoping to get a magistrate school to honor the contributions of Soshi Saibankan. A strong magistrate theme in the CCG also helped push this desire along. And now with 4th Edition it's finally here.

Soshi Magistrate [Bushi]
The Soshi magistrate school is descended from a set of techniques taught to the yoriki of Soshi Saibankan during his many years as a judge, and some rumors claim the first three techniques were invented by Saibankan himself. Whether this is true or not, the school remains the principle method the Scorpion use to educate those who must maintain order within their lands―magistrates, yoriki, city guards, and border patrols. Like many such schools, the Soshi Magistrate school teaches a mixture of armed and hand-to-hand techniques, allowing its students to suppress brawls and defeat
lethal bandits with equal skill.

Rank One: The Face of Justice
The Soshi Magistrates are trained to control their environment through a mixture of fear and force, intimidating even the most violent street gang with ease. You gain a +1k0 bonus to the Intimidation skill; when you use it against someone of lower Status Rank than yourself, the bonus is +2k0 instead. You also gain a +1k0 damage bonus with melee attacks.

Sample NPC:

Bayushi Kenzo – Imperial Legionnaire

Kenzo has risen swiftly through the ranks of the Imperial Legions. Many with in the Imperial bureaucracy feel it is only a matter of time before he is given command of his own legion. Kenzo grew up in Ryoko Owari and comes from a long line of Scorpion who served their clans as magistrates. As a youth he swiftly picked up the fine art of dueling, and a reputation for engaging in illegal duels.

As an officer in the Imperial Legions Kenzo has proven himself to be a capable if not unorthodox leader. His tactics are some what questionable by the standards of most of his contemporary officers but that's to be expected from a Scorpion.

While many attribute Kenzo's rise in the Imperial Legions to be typical Scorpion political maneuverings the real reason is far more simpler and far less sinister. Shortly after his gemmpuku Kenzo was on assignment in Lion lands where he became reacquainted with an old child hood friend, Ikoma Kotone. The two swiftly rekindled their friendship which developed into love. Kenzo was sent back to Scorpion lands but made Kotone a promise. He would do everything in his power to gain enough prestige to arrange for their marriage.

Kenzo's current command duties have placed him in charge of legion investigations. It is his job to oversee the investigation of crimes committed against the Imperial Legions. Or crimes committed by imperial legionaries.

Bayushi Kenzo
School/Rank: Soshi Magistrate 3
Air: 3
Earth: 3
Fire: 3
Water: 3
Void: 4
Infamny: 3
Status: 5 (Chui in the Imperial Legions)
Honor: 2.1

Skills: Athletics 3, Battle 3, Calligraphy (Scorpion Cypher) 3, Defense 4, Ettiquette 3. Games (Go) 2, Iaijutsu (Focus) 5, Intimidation (Control) 5, Investigation (Notice) 3, Jiujutsu 3, Kenjutsu 4, Lore: Underworld 2

Techniques: The Face of Justice, Rise to Meet the Challenge, The Magistrates Cut

Advantages: Kharmic Tie: Ikoma Kotone (3) Luck (3)Social Position (24)
Disadvantages: Infamous (Non Sanctioned Duels), True Love (Ikoma Kotone)

Sunday, January 23, 2011

Infamy


Infamy
by
Dace

With added input from Rixy

A recent thread in the 4th Edition Forums made me think that having an article on Infamy may be useful. Infamy was one of those area's I took a particular interest in during the initial development phase of PT. I found the 3rd Edition to be somewhat confusing and problematic in it's implementation.

In 4th Edition Infamy is it's own separate rank. It works similar to Glory only you start gaining it for doing “bad” things. Now I define bad very loosely here. It could be better stated that it's gained for more villainous deeds. Being bad alone isn't going to gain you Infamy. For instance being dishonorable isn't going to make you Infamous. Not a lone anyway. However someone who gains a reputation for always being dishonorable is like to gain Infamy.

Thus Infamy is gained in two fashion. First by taking the disadvantage of Infamous. This turns all your starting Glory into Infamy. Secondly at any time that the GM feels that the deeds you have down will make you more well known, but in a negative light.

This is a very thin line. In many cases it will come down to how you did something. For instance winning a major battle will normally gain you Glory. However if you win the battle by being ruthless, slaughter the opposing army down to the man then gaining Infamy is more appropriate.

Things like dishonorable actions, murder and blasphemy can also gain you ranks in Infamy. Or it can cause you to simply lose Glory as people work to forget about what you did as opposed to remembering what you did. Such a choice is up to the GM and really comes down to how he wants the character remembered or forgotten.

Many of the gains on the Glory chart work equally well for gaining Infamy. It just now becomes a matter of the character being remembered in a negative light. And once a character starts gaining Infamy odds favor all future Glory gains will raise his Infamy instead of raising his Glory. After all once you start doing bad things people tend to associate those bad things with you no matter what you do.

It takes a lot of work for a character to have both Glory and Infamy. Such a character has to work very hard to make sure that people are hearing both sides of the story. Or are seeing his good actions as separate from his bad actions.

So in general a character is normally gaining one or the other.

What follows are some conditions that may make one Infamous.

Duels – If it's one thing Rokugani like it's dueling. Well maybe two or three things. While dueling is a glorious thing there are situations in which a samurai can gain a bad reputation from it. Such as

Underground dueling – Not all duels are legal. Some samurai build a reputation for dueling when they aren't sanctioned to do so by their lords. These type of duels can also include duels to the death.

Cruel Duelist – such a person is gaining a reputation for being cruel during a duel. This could be for injuring people in a duel to first blood to being brutal during duels to the death.
Dishonor – I wouldn't award Infamy for dishonor. That's already reflected in having a low honor score. However particular acts of dishonorable behavior could be enough to gain infamy.

War – War is the perfect place for a samurai to gain Infamy.

Merciless – Compassion is a virtue. Not acting with it though can mark one as a merciless opponent.

Court – Courtier's are a dangerous lot. People like Kaukatsu don't always gain a positive reputation in the courts.

Doing Something Different with Infamy

An adventurous GM may consider doing a few things different with Infamy. For example you could take Hero of the People and create a version of it for individuals who are more feared by the common folk than they are by samurai. One could call it Villain of the People.

Also much like how Glory can be situational based on region and local one could also apply it to Infamy. A character may be more well known in Phoenix lands for his acts of villainy than he is in Unicorn lands. It is also possible to award a character with temporary ranks of Infamy depending on where he is at.

Take the case of one …. Hida Sozen. Born a Dragon, joined the Crab. Reached enlightenment by punching rocks. Kills oni with his bare hands. In Crab lands (and most parts of the empire) he is a samurai to be respected. He is a brave and mighty warrior. One of the best the Crab have to offer.

But in Asahina lands he is likely known as a vile and bastardly destroyer of art. A GM would be well with in his rights to award a character like Sozen (who would normally have Glory) with ranks of Infamy for the duration of his stay in Crane lands. This would represent the negative reception such a character as Sozen would receive while visiting with Crane. This Infamy could even apply outside of Crane lands specifically to Crane characters.

This would of course create a bit more bookkeeping for the GM, but is something worth considering.

As a finally wrap up here are some characters one might consider as examples of those who would possess Infamy.

Bayushi Shoju – One of the most famous Scorpion characters to grace this game. Shoju did the impossible. He killed an Emperor and seized the throne. His goal was noble (to stop Fu Leng from being reborn) but such actions will always make a person go down in history as the lowest of the low.

Bayushi Kaukatsu – A terror in the courts. He ruled them with an iron fist and made the courts yet another instrument in the Scorpions aresonal. A man with few contemporaries (and a man that out lived them) a single word from him could end your career if not your life.

Moto Chagatai – The Unicorn Khan. An ambitious man who sought to bring prestige and respect to his clan. Defeating the Lion during the War of the Rich Frog, Chagatai sacked the imperial city, killed Lion Champion's as if they were small children and even killed a man thought to be his equal (Kaneka). His actions brought down the ruin of the Imperial court and the end of the Toturi dynasty.

Hida Sozen – While I am of the personal opinion that Sozen as a character isn't infamous Rixy in a discussion did bring up some solid points about him. A man to be feared. One of the best examples of what it means to be a Crab, despite being born a Dragon. Enlightened. Battle hardened. And a name you don't want to repeat if you want to stay in the Crane's good graces. Upon the orders of his clan champion Hida Koun and the Jade Champion Kuni Daigo, Sozen goes into Asahina lands to retrieve the much needed jade for an assault into the unforgiving wasteland. Sozen being a practical man obtains this jade the only way he knows how, over the tears of sorrow of the Crane as he destroys their artwork.

Daigotsu – Daigotsu's list of crimes against the empire included, but not limited to, killing Toturi; killing Tsudao; unleashing Fu Leng upon the heavens; sacking the first Imperial City; creating the Onisu; infiltrating the empire; and a night of assassinations that almost left the empire leaderless. The Dark Lord of the Shadowlands, he is a man not to be trifled with.

Thursday, January 20, 2011

Emerald Empire Previews


And as promised Todd has put up some previews for Emerald Empire. For those who may be at work and can't take a look at the pdf's let me break it down for you.

The first preview posted is the Table of Contents. You'll be able to see that the book pretty much covers 300 pages of information on Rokugan. The index in the original Emerald Empire starts on page 269 while in the new Emerald Empire starts on 296. That's 27 pages of brand new material :).

This new material includes new chapters. Chapter Five is a chapter covering the Arts. Chapter Eleven covers the world beyond Rokugan. And there are now two new appendixes added.

The second Appendix is the other pdf preview. This Appendix is a Way of the Daiymo update. Lovingly crafted by Brian Yoon, if you were a fan of the original Way of the Daimyo then you won't want to miss out on this.

Considering the new chapters, new schools (Soshi Magistrate) and even updates for some oldies but goodies (Shinjo Bushi, Doji Magistrate) I would venture to say that Emerald Empire is much more than an update of an instant classic.

Wednesday, January 19, 2011

Previews for Emerald Empire

Todd has announced on the AEG forums that Emerald Empire has been sent off to the press and that he is currently working on pdf quality previews.

So close yet so far :)

Thursday, January 6, 2011

Weekend in Rokugan

At about this time of the year the good folks of Hero's of Rokugan run a weekend long event called Weekend in Rokugan. It's a chance to get together and do some face to face role playing in the Hero's of Rokugan setting.

This is the 3rd campgain for the Hero's of Rokugan game titled Spirit of Bushido. It takes place during the Spirit Wars and will be an alternate reality for that setting.

If you're intrested in going to WiR


January 14, to January 16th at the Plaza Hotel in Overland Park
7000 W. 108th St., Overland Park, KS, 66211, USA
(913)383-2550

Entry fee is $17 dollars at the door, $15 in advance, with the profit going to Harvesters. Donations to the food bank, either grocery or dry goods (toothpaste, papertowels, anything of the sort) will recieve one exp for your pc, similar to KC Game fair. January is a difficult month for food banks, as they have used up most of their stock in December helping folks have a good Christmas


For more info on HoR try these links

http://heroes-of-rokugan.com/index.php

http://www.facebook.com/pages/Heroes-of-Rokugan/154332847945381?v=info